Assassins Creed really, until the big church bell goes off an every crusader from here to Azerbaijan comes to hack off your nipplesSnootyEnglishman said:The ability to blend in perfectly with crowd then go in and kill the target and come out with gold and money before anyone even knows what the fuck.
Think Hitman style of stealth.
Hitman pretty much nails it terms of concept. Sometimes the A.I. is a bit dodgy, but the number of ways you can kill your target make it like a tense puzzle game, and adds huge amounts of replayability. Hitman is awesome.SnootyEnglishman said:The ability to blend in perfectly with crowd then go in and kill the target and come out with gold and money before anyone even knows what the fuck.
Think Hitman style of stealth.
Pretty much this.marter said:When the A.I. won't see you when they have no reason to.
Where the controls are conducive to actually being able to sneak.
When the game isn't an action game with one stealth level.
When there is a reason to be stealthy.
What game incorporated leaving footprints? Breathing is generally neglected... Smell was in Tenchu Z, I think, but smell's kinda tricky to deal with...v_flude said:In my opinion, good stealth should consider the sound of your footsteps, foot prints left, lighting, concealment, breathing sounds, stamina, and smell.
Nope..you just suck at getting past, when you have already taken out a guard..that was on his own.psivamp said:I'd like to say that stealth games need better AI, but if they had better AI we'd all be screwed. So, now, they're idiotic drones who very quickly get over the death of their colleagues and go back to walking ruts in carpet, but better AI would mean we could only rarely kill any of them.
"Jim? Jim? Hey, Dave, Jim's not in the west room and he won't answer his radio."
"Find that dumb-ass slacker, Bob"
...
"Bob? Hey, Bob, did you find Jim? Crap, everyone we may have an intruder. Jim and Bob over on the west side of the building have stopped responding."
See? Screwed.
This. However I did like Second Sight, it was really overlooked but it was a fun game when you got telekinesis and the stealth elements felt like they were meant to be there. But that's besides the point.AstylahAthrys said:When the title of the game has "Thief" at the beginning. That series pretty much is top-notch stealth, especially the second one.
Better AI would also leave you with far fewer places to hide, and if spotted at all the place would go on high alert and everyone would click on tac-lights to their guns or stay within torchlight or what-have-you for your game.The Disk Thrower said:Nope..you just suck at getting past, when you have already taken out a guard..that was on his own.psivamp said:I'd like to say that stealth games need better AI, but if they had better AI we'd all be screwed. So, now, they're idiotic drones who very quickly get over the death of their colleagues and go back to walking ruts in carpet, but better AI would mean we could only rarely kill any of them.
"Jim? Jim? Hey, Dave, Jim's not in the west room and he won't answer his radio."
"Find that dumb-ass slacker, Bob"
...
"Bob? Hey, Bob, did you find Jim? Crap, everyone we may have an intruder. Jim and Bob over on the west side of the building have stopped responding."
See? Screwed.
so blargh mobile!
also
essentially
i want to sneak!