Also, this is something I've always wondered, if EA is so bad and everyone knows it, why do these companies keep allowing themselves to be bought up?
Sometimes they had no choice - like I said, maybe they were going to go under anyway and the buy-out was preferable.rob_simple said:Also, this is something I've always wondered, if EA is so bad and everyone knows it, why do these companies keep allowing themselves to be bought up?
One could argue they were doing well, but I suspect Blizzard taking a chunk of the RTS market with WarCraft and StarCraft wasn't helping their bottom line. I know I saw more people playing SC than C&C back then, you hardly saw competitions for C&C, meanwhile look at Korea for SC.In August 1998, Westwood was acquired by Electronic Arts for $122.5 million in cash. At the time, Westwood had 5% to 6% of the PC game market.[1] In response to EA's buyout, many long-time Westwood employees quit and left Westwood Studios.
But a studio losing a lot of veteran developers is a HUGE blow to the studio. Losing a lot of veteran experience which would have made sure the project kept on scope, something inexperienced, new devs tend to fall into a trap of too much feature creep (hence the unfinished, unpolished feel).Because of this and EA's newly imposed demands, games being developed by Westwood Studios at the time were rushed and left unfinished upon their release, namely Command & Conquer: Tiberian Sun.[2] All the subsequent games developed by Westwood were also heavily subjected to increased control by Electronic Arts, with some of them being cancelled.
What you told me is that EA did not just shut down Pandemic. EA allowed Pandemic to fail three times before shutting them down. That's not evil. That's sound business sense.thebobmaster said:Pandemic Studios: The geniuses behind "Star Wars: Battlefront" and "Mercenaries: Playground of Destruction". Partnered with Bioware in 2005, making "Destroy All Humans!". Bought by EA in 2007 when EA bought Bioware. Went on to make "Mercenaries 2: World in Flames", "Lord of the Rings: Conquest", and "The Saboteur", all of which did not meet sales expectations, before being closed down.
Also, EA has a reputation for making the same game over and over, such as with "Madden NFL."
Go for it. It would be weird to hear my username on youtube, but I can deal with that.ProtoChimp said:If I give you credit for this can I use this in a video on youtube? Cos that was just a perfect summing up.thebobmaster said:Basically, it's because they have a reputation for running smaller companies into the ground, like you said. Here are some examples.
Westwood Studios: Well known and loved for their Command and Conquer series. Bought out by EA in 1998. EA maintained a lot of control in the game making side of things. Last game was "Command and Conquer: Renegade", a complete departure for the series, and not well received, causing Westwood to be shut down.
Origin Systems: Known for "Ultima" and "Wing Commander". Bought out in 1992. "Ultima VII Part 2: The Serpent Isle" was well received, but "Ultima VII: Pagan" and "Ultima IX: Ascension", were...not. Meanwhile, Wing Commander III was considered the peak of the series, with Wing Commander IV being rushed by EA to meet a 12-month deadline (failing to do so by 2 months). Closed down in 2004.
Bullfrog Productions: The original company of Peter "mouth too big for his own good" Molyneux. Bought by EA in 1995. Molyneux left to form Lionhead two years later, with Bullfrog closing down in 2004 after being merged with EA UK.
Maxis: The mind behind "Simcity". After being bought by EA, they went on to make "The Sims", which has a reputation for being dragged down with expansion packs. "Spore" did not go over too well either, being massively pirated. Nowadays, pretty much nothing other than an EA brand name.
Pandemic Studios: The geniuses behind "Star Wars: Battlefront" and "Mercenaries: Playground of Destruction". Partnered with Bioware in 2005, making "Destroy All Humans!". Bought by EA in 2007 when EA bought Bioware. Went on to make "Mercenaries 2: World in Flames", "Lord of the Rings: Conquest", and "The Saboteur", all of which did not meet sales expectations, before being closed down.
Also, EA has a reputation for making the same game over and over, such as with "Madden NFL."
See, this is exactly what I suspected, so surely that makes whoever was in charge of making the deal on the smaller developers side every bit as guilty as EA? (I did actually read your whole post, I just wanted to acknowledge that I agreed with you.)ThriKreen said:Sometimes they had no choice - like I said, maybe they were going to go under anyway and the buy-out was preferable.rob_simple said:Also, this is something I've always wondered, if EA is so bad and everyone knows it, why do these companies keep allowing themselves to be bought up?
Say you are a beloved developer, and made a number of decent or critically acclaimed games. But then made a couple mediocre ones due to whatever reason (hubris, new features didn't work well, etc.) or were overshadowed by another developer, thus your sales were lower for the next titles. You're suffering losses as you have payroll to maintain, vs. doing layoffs.
A big name publisher comes along and offers to buy your studio up for $$$ due to your pedigree.
Then after the buy-out, you and other seniors cash out, leaving the inexperienced devs still at the studio to pick up the pieces, thus the line of mediocre games continues, and quality continues to drop.
I'm probably not gonna have any proper recording equipment for a while anyway, but thanksthebobmaster said:Snip
Pandemic's only failure was in having joined up with BioWare 2 years earlier, thus becoming the unwanted bastard child of the deal between Riccitiello's investment firm and EA.malestrithe said:What you told me is that EA did not just shut down Pandemic. EA allowed Pandemic to fail three times before shutting them down. That's not evil. That's sound business sense.
Remember that you are only as good as your last project in a business model. It does not matter if these "geniuses" made three good games first. What matters is their final three games failed miserably.
I will thank you not to make baseless assumptions.Moth_Monk said:If the OP really wanted to know the answer to the question, the OP would have, at the very least searched Wikipedia. The OP really just wanted to post a thread and get replies.
I don't understand.Zeh Don said:This nicely sums it up.
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EA Games requires year-on-year growth, like all publicly traded companies. Games, and I mean good ones, can take over five or six years to actually complete, not including any R&D that went into them.
EA Games allows a developer two years from conception to release. Two years for the entire project - engine development, asset construction, marketing, internal testing, etc. - is simply not enough time.
It's as simple as that. EA Games buys developers, owns their I.P.s, and forces them to work to impossible deadlines.
They're not the only ones, of course. Activision Blizzard has closed eight high profile studios in six years. We're unable to determine how many smaller studios it has acquired, robbed, and closed.
Okay, let's say that everything you have said is correct, I will ask again: why do these companies keep going to EA? If everyone who knows the business knows that EA are bad news then why do so many companies keep allowing themselves to be bought over buy them?Acrisius said:Be careful when you accuse people of not understanding business. It can backfire. For example, you seem to not understand why a big publisher would want to acquire a successful, smaller developer. They don't do it so that the developer can make original IP, they do it so they can keep making lucrative sequels of their previously successful IP's. Original IP's are risky. The payoff is higher if you play it safe. So saying that those developers would have tanked because nobody cared anymore or whatever, is wrong. If nobody cared anymore, they wouldn't be making sequels and would have made originals instead. But when they were part of EA, what happened was that they were instead liquidated into the company, most even before their IP's stopped being relevant or popular. People don't understand business? I certainly share that opinion sometimes, but I always think very hard before I share it, because it's a very arrogant thing to say. EA don't understand business because many of their top people don't understand the industry they're working in, which is why everyone who DOES know the industry hates them or dislikes them.rob_simple said:Complete and utter conjecture. I bought the game after I watched some Achievement Hunter videos and it looked/is fun. But you could be right as far as advertising goes, because I certainly hadn't heard of it prior to AH or the ZP review.Adam Locking said:That and the fact that the game had nonexistant advertising and tanked despite reasonable-to-mildly-positive reviews makes it all the more likely that EA's reputation for meddling sabotaged it.
OT: I can understand why a lot of people have an axe to grind with EA, but for the majority of people it's like the unpopular kids at school hearing that Katy Perry is popular now and coming in the next day wearing a Katy Perry shirt and hat, saying they've bought a ticket to everyone one of her shows etc...what I'm getting at is that most people use EA as a punching bag to sound clever or fit in, when they actually know nothing about how a business is run or that most of their choices are done out of necessity rather than just to be bastards.
It is interesting to note that, in the post somewhere above which laid out many of the smaller companies EA consumed, most of them had been churning out nothing but sequels for several years, meaning that there's every chance they'd have gone under because no one cared anymore as opposed to EA's 'meddling'.
EA is largely run by suits and moneycounters, rather than people who are actually competent in this line of business. The horror stories I've read about what it's like working for them, at least in their customer support, are enough to give a guy nightmares. There are many ways to successfully run a business, and EA is taking the most exploitative way. That's why I hate them.
I don't want you to misunderstand, I actually agree with you that EA are dickbags when it comes to their business tactics, but even with what you just described it still doesn't really answer my question which is, even with the benefits you mentioned, why would a company still sign up with EA when apparently everyone in the industry knows them to be these financially motivated, interfering, creativity-stifling morons? And given that the majority of consumers associate the EA brand with poor quality now, why would any developer want to be associated with them?Acrisius said:There are many ways to compete in business. By offering better quality of product, service, price, etc. Then there's also the EA way, which is to compete by simply having more capital. EA is easily the biggest publisher. They can use their capital to basically do what they want, figuratively. All developers require funding and investments to do what they do. And as I've said, EA has that more than anyone. They can afford to distribute, advertise and fund any project. Sounds like a pretty damn sweet deal for some studio looking to expand, doesn't it? That's the answer to your question. Though I have to admit, I think people exaggerate a bit when they describe EA as The Grim Reaper of studios, I doubt it's their official plan to disband studios. But they do have a way of interfering and running things very centrally from the top, and I think that's what's wrong and causing most of the problems. It's like a movie where the producer and investors call more shots than the director and writers.rob_simple said:Okay, let's say that everything you have said is correct, I will ask again: why do these companies keep going to EA? If everyone who knows the business knows that EA are bad news then why do so many companies keep allowing themselves to be bought over buy them?Acrisius said:Be careful when you accuse people of not understanding business. It can backfire. For example, you seem to not understand why a big publisher would want to acquire a successful, smaller developer. They don't do it so that the developer can make original IP, they do it so they can keep making lucrative sequels of their previously successful IP's. Original IP's are risky. The payoff is higher if you play it safe. So saying that those developers would have tanked because nobody cared anymore or whatever, is wrong. If nobody cared anymore, they wouldn't be making sequels and would have made originals instead. But when they were part of EA, what happened was that they were instead liquidated into the company, most even before their IP's stopped being relevant or popular. People don't understand business? I certainly share that opinion sometimes, but I always think very hard before I share it, because it's a very arrogant thing to say. EA don't understand business because many of their top people don't understand the industry they're working in, which is why everyone who DOES know the industry hates them or dislikes them.rob_simple said:Complete and utter conjecture. I bought the game after I watched some Achievement Hunter videos and it looked/is fun. But you could be right as far as advertising goes, because I certainly hadn't heard of it prior to AH or the ZP review.Adam Locking said:That and the fact that the game had nonexistant advertising and tanked despite reasonable-to-mildly-positive reviews makes it all the more likely that EA's reputation for meddling sabotaged it.
OT: I can understand why a lot of people have an axe to grind with EA, but for the majority of people it's like the unpopular kids at school hearing that Katy Perry is popular now and coming in the next day wearing a Katy Perry shirt and hat, saying they've bought a ticket to everyone one of her shows etc...what I'm getting at is that most people use EA as a punching bag to sound clever or fit in, when they actually know nothing about how a business is run or that most of their choices are done out of necessity rather than just to be bastards.
It is interesting to note that, in the post somewhere above which laid out many of the smaller companies EA consumed, most of them had been churning out nothing but sequels for several years, meaning that there's every chance they'd have gone under because no one cared anymore as opposed to EA's 'meddling'.
EA is largely run by suits and moneycounters, rather than people who are actually competent in this line of business. The horror stories I've read about what it's like working for them, at least in their customer support, are enough to give a guy nightmares. There are many ways to successfully run a business, and EA is taking the most exploitative way. That's why I hate them.
And I didn't say anything like what you are accusing me of in my post; I merely pointed out that it's complete speculation to say that a company would have continued to pump out classic after classic if only they hadn't been bought out by sinister old EA who locked them into endless sequel mode.
As I said, most of the companies listed were already churning out sequels like there was no tomorrow and the fact they allowed themselves to be consumed by the gaming giant would suggest to me it they were already in a poor financial standing and needed the money. If it was some sort of hostile takeover involving the buying of majority shares or whatever then the staff could have just as easily left and formed a new company as I understand many other people have done.
EA quite possibly are largely motivated by money/greed, but no doubt so are many of the smaller companies that they took under their wing, which is why I say that while EA's hands may not be clean, they are not the only set of fingerprints on the gun.