What the devil happened to cheat devices?

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FeloniousMonk

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Hot coffee happened. That wasn't content modded into the game, it was there already, just hidden. With a gameshark you could see it.
 

Yureina

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Well... there are still cheats on a fair number of PC games. You could always play those if you want to cheat in something! :eek:
 

kyuzo3567

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The main reason I refuse to buy the HD combo pack releases for the PS3 (for Devil May Cry for example) is because I have the ps2 boxed pack (got it for $6) and 2 copies of an Action replay.... I bought a second to keep as a spare in case my first broke since I can't find them anywhere anymore... I miss cheats
 

Lunar Templar

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Soviet Heavy said:
Online multiplayer happened. Suddenly cheats could give unfair advantages. Then this mentality got ported over to single player games, with games like mass effect 3 potentiallyy locking players out of their game if they use a mod, thanks to the integration of the multiplayer aspect into the single player game
more or less this, but then, games feel easier so it balances out i guess
 

piinyouri

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FeloniousMonk said:
Hot coffee happened. That wasn't content modded into the game, it was there already, just hidden. With a gameshark you could see it.
Damn, I had forgotten all about this.
This most likely did have something to do with why said devices went the way of the dinosaur.
 

Ljs1121

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The only one I had was an Action Replay DS. Bursting through Starfox Command with infinite turns, lives, health, and boost made the game so much more fun. :D

I somewhat miss the cheat devices of yore, but I've always preferred a simple series of buttons you could press to do fun cheat stuff.
 

crono738

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skywolfblue said:
I've never really cared for cheats.

All the same I wonder why more games haven't done what Starcraft 2 did: Where when you activate a cheat it disables achievements.

That way you can have both cheats and achievements in the same game, but exclusive from each other so none of the nastyness.
Red Faction Guerilla did that as well, along with disabling autosaves/save functionality. Honestly, I'd get rid of achievements in a heartbeat if it meant bringing back cheats.
 

wadark

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I never really cared for the use of things like gamesharks and whatnot. I'm not the kind of person who's going to whine if someone else does it, but to me it just destroyed the experience of the game. I think the only game I ever tried a gameshark with was pokemon, and I generally found even the simpler, less-powerful cheats to make the game downright boring. That said, when a dev puts cheat codes in their game on purpose (particularly GTA), that's a bit different, and I was more open to them.

But when you add in the bits of competitiveness that have emerged in single player gaming (achievements/gamerscores/etc.) it does make it a bit unfair to be given some sort of advantage. The problem here is that these devices were developed by third parties and I would imagine that there are restrictions in place to prevent them. And in that case, it would probably get too complex and expensive to develop a cheat system for it, which would then be blocked anyway, and the market, I think, would be pretty awful.

But with in-game cheats, I think the Starcraft method of disabling achievements when they are used is a much better strategy.
 

targren

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piinyouri said:
sometimes in the worst case scenario, rendering consoles unplayable over time.
What scenario is that? All that cheat devices did was change the values stored in certain memory addresses in RAM, and since I'm not familiar with any consoles that were built in the 70s without memory protection, I am having a hard time imagining how changing an integer value in RAM could damage the console physically.
 

Shinsei-J

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I never liked cheat devices but cheat codes need a come back.
Like said in previous comments Starcraft did it right.
Damn you achievements!
 

RustlessPotato

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I miss cheats also. I remember being able to go to the debug mode in the original Tenchu on ps one :p. But it died down with achievements and because "teh gamez are teh serious businezzz" now. The only games that have cheats now are the ones that don't take themselves too seriously. (Except maybe Red dead Redemption. )

I also miss the magazines you could buy that had tons of cheats for different games in them:p
 

piinyouri

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targren said:
piinyouri said:
sometimes in the worst case scenario, rendering consoles unplayable over time.
What scenario is that? All that cheat devices did was change the values stored in certain memory addresses in RAM, and since I'm not familiar with any consoles that were built in the 70s without memory protection, I am having a hard time imagining how changing an integer value in RAM could damage the console physically.
I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.
 

snekadid

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Froggy Slayer said:
Why are so many companies against both single-player cheaters and modders? I understand how it's bad form in multiplayer, but it doesn't cause anyone else any trouble in single-player.
Because it makes the line that they set up to say we don't own our games anymore hazy because were doing something to them that they didn't approve. It's why companies will go after people for making fan based patches to games.
 

targren

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piinyouri said:
I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.
Was it an original Playstation? If so, that was probably a coincidence. The early Playstation models had a design flaw (actually a total Engineering Fail). They used plastic carriages for the laser, which would wear down so that it didn't read right. You could squeeze a little more life out of them by putting in the game, then turning the unit upside down.
 

wintercoat

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They still exist, though they're more common for handhelds than consoles. Gameshark and Action Replay still make cheat devices for Nintendo handhelds. Amazon's got several you can buy. There's an Action Replay thingy for the 360. Pretty much the only systems I haven't seen one for are the PS3 and the PS Vita. They're much rarer than they used to be, but they're still out there.
 

mrdude2010

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I never really liked those cheat devices. I mean, the occasional cheat in a sandbox was a ton of fun, but a device that, say, put all your pokemon's stats at 999 just sucked all of the fun out of it. Those sorts of things still exist, they just get banned if anyone notices them aimhacking. Have you ever seen someone use the FAL as an automatic weapon in MW2? That person is using a modded controller.
The reduction in their use probably comes partly from achievements (although some games just block achievements if you use a code), and partly from multiplayer. A hacked console or controller can give you a huge unfair advantage.
 

piinyouri

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targren said:
piinyouri said:
I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.
Was it an original Playstation? If so, that was probably a coincidence. The early Playstation models had a design flaw (actually a total Engineering Fail). They used plastic carriages for the laser, which would wear down so that it didn't read right. You could squeeze a little more life out of them by putting in the game, then turning the unit upside down.
Mind somewhat blown.
I shouldnt be surprised at that though.
And yeah, that is probably what happened.

Back on topic, I remember Action Replays being a bit less invasive and generally better than Gamesharks.
 

DustyDrB

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Aeshi said:
And (at risk of coming of as a "OMG CASUAL" kneejerk) I think games today tend to be a bit more forgiving than the games of then, meaning there's (slightly) less need for them.
For me, it was less about becoming super powerful than it was about just screwing around. I remember trying to go through all of Goldeneye with just the watch laser. That certainly wasn't about making myself powerful.
 

targren

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piinyouri said:
Back on topic, I remember Action Replays being a bit less invasive and generally better than Gamesharks.
Prepare to have it blown again: They were basically the same hardware. They were branded regionally (GS for NA and AR for Europe) and software was slightly different (the European AR having more features)