Hot coffee happened. That wasn't content modded into the game, it was there already, just hidden. With a gameshark you could see it.
more or less this, but then, games feel easier so it balances out i guessSoviet Heavy said:Online multiplayer happened. Suddenly cheats could give unfair advantages. Then this mentality got ported over to single player games, with games like mass effect 3 potentiallyy locking players out of their game if they use a mod, thanks to the integration of the multiplayer aspect into the single player game
Damn, I had forgotten all about this.FeloniousMonk said:Hot coffee happened. That wasn't content modded into the game, it was there already, just hidden. With a gameshark you could see it.
Red Faction Guerilla did that as well, along with disabling autosaves/save functionality. Honestly, I'd get rid of achievements in a heartbeat if it meant bringing back cheats.skywolfblue said:I've never really cared for cheats.
All the same I wonder why more games haven't done what Starcraft 2 did: Where when you activate a cheat it disables achievements.
That way you can have both cheats and achievements in the same game, but exclusive from each other so none of the nastyness.
What scenario is that? All that cheat devices did was change the values stored in certain memory addresses in RAM, and since I'm not familiar with any consoles that were built in the 70s without memory protection, I am having a hard time imagining how changing an integer value in RAM could damage the console physically.piinyouri said:sometimes in the worst case scenario, rendering consoles unplayable over time.
I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.targren said:What scenario is that? All that cheat devices did was change the values stored in certain memory addresses in RAM, and since I'm not familiar with any consoles that were built in the 70s without memory protection, I am having a hard time imagining how changing an integer value in RAM could damage the console physically.piinyouri said:sometimes in the worst case scenario, rendering consoles unplayable over time.
Because it makes the line that they set up to say we don't own our games anymore hazy because were doing something to them that they didn't approve. It's why companies will go after people for making fan based patches to games.Froggy Slayer said:Why are so many companies against both single-player cheaters and modders? I understand how it's bad form in multiplayer, but it doesn't cause anyone else any trouble in single-player.
Was it an original Playstation? If so, that was probably a coincidence. The early Playstation models had a design flaw (actually a total Engineering Fail). They used plastic carriages for the laser, which would wear down so that it didn't read right. You could squeeze a little more life out of them by putting in the game, then turning the unit upside down.piinyouri said:I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.
Mind somewhat blown.targren said:Was it an original Playstation? If so, that was probably a coincidence. The early Playstation models had a design flaw (actually a total Engineering Fail). They used plastic carriages for the laser, which would wear down so that it didn't read right. You could squeeze a little more life out of them by putting in the game, then turning the unit upside down.piinyouri said:I don't know either. I've just always remembered my friends Playstation stopped playing discs sometime after he got a Gameshark.
For me, it was less about becoming super powerful than it was about just screwing around. I remember trying to go through all of Goldeneye with just the watch laser. That certainly wasn't about making myself powerful.Aeshi said:And (at risk of coming of as a "OMG CASUAL" kneejerk) I think games today tend to be a bit more forgiving than the games of then, meaning there's (slightly) less need for them.
Prepare to have it blown again: They were basically the same hardware. They were branded regionally (GS for NA and AR for Europe) and software was slightly different (the European AR having more features)piinyouri said:Back on topic, I remember Action Replays being a bit less invasive and generally better than Gamesharks.