Scarecrow 8 said:
I can't really think of anything right now...but just as a note, you might want to work on your spelling skills...I'm just saying.
Well please don't just say, there are already enough people who will shit a brick if someone doesn't spell or punctuate correctly.
Now back to the topic at hand. Most of the aforementioned "What the hell were they thinking" moments often occur in movies than video games but that may be because I watch a lot off movies. The computer game Penumbra often annoys me in certain parts when you are deep down in the cave and a supposed monster makes a noise relatively close to your position, you can't see the monster but there are often signs that it has been there e.g. foot prints, blood, moved terrain, moved rocks and more. What really gets me though is that the game forces you then to go where a monster just was, I know this game is probably trying to maximize your scare in game (It is a horror game, check it out it is very well done.) but it is just WTF?!? when you are forced to go right into a monsters lair, you can't even get to wait for a while so it maybe could move.
Call of Duty the (Grenade launcher). I get that they couldn't predict how people would react to this new feature in Call of Duty 4, which was a big step up from Call of Duty 3, (I personally think that they thought the fans wouldn't care too much) but for the creators to just program it into every game after (I'm not so sure about World at War) that is just bad designing especially when it is used in multi player. I understand the concept of realism in games but people cannot use that argument unless you take other major factors of realism that they forgot or didn't use into account e.g.: vehicles.
Thats all I can think of right now.