What turns you off games?

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Assassin Xaero

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Jul 23, 2008
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Greed: $60 price tags for PC games (so we have to pay licensing fees for license that don't exist?), $15 map packs, and other outrageous DLC bullshit (Bioware games).

Also, when there is more dialog than action (again, Bioware games).
 

William Ossiss

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Apr 8, 2010
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over saturation of pregame media. by this i mean trailers. like how the escapist ran the rift trailer for the longest time... every time id load a new video, rift trailer. and it wasnt even diversifying. just the same one over and over. so a game i was potentially going to try became one of my most despised titles.
 

Jakub324

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Jan 23, 2011
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Timed underwater missions and dodgy vehicle physics and (Oblivion does this) hsving a malfunctioning autosave feature I lost 4.5 hours progress, having been in and out of shops, between cities and to Oblivion and back twice because I jumped while running down a hill and almost died, and then a wolf turned up and finished me off.
EDIT: Press start to play. Really, what is the point?
 

Harbinger_

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Jan 8, 2009
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Anything that starts with the words Call of Duty.

Hearing it was based off a hugely popular movie. (Licensing rights take alot of a game budget.)

Finding out that the game is short/has little to no replay value.

The list goes on.
 

TheFinalFantasyWolf

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Dec 23, 2010
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Bad story

Cheap sex appeal

Timed missions

Escort missions (God those are irritating! I hate protecting them from the enemy, I don't know why so many games have them, they are not enjoyable whatsoever)

Interactive narrative......*sigh, Why?
 

Cutter9792

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Nov 22, 2009
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On rail shooting sections in games that aren't shooters; if you have to restart them infinity billion times because said challenges can kill you is another unholy sin.

Example of good on-rail shooting: Modern Warfare 2 and COD 4's AC-130 and Minigun sequences.
 

Magicman10893

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Aug 3, 2009
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Games where you have little to no control over the camera. I still never finished God of War 1 because of it. Also timed missions because they always seem to give you slightly less time than you need and I always seem to run out of time within pissing distance of my goal. In Red Faction Guerrilla I had 2 minutes to transport a rather shitty vehicle half way across Mars and I ran out of time literally 4 feet away from the destination because the marker was about as big as a dime that had been cut in half by a circular saw and I missed this marker and didn't have enough time to back into it correctly.
 

SanguineSymphony

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Jan 25, 2011
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Shallow Combat
QTEs
Games that focus so much on story they neglect gameplay or purposely make it simple so gamers can see their "brilliant" work...
Anything that looks generic: goes for Japanese and American games. Although there seems to be more weird and interesting stuff coming out of Japan...
 

Ophi

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Jun 28, 2009
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Gritty realism.
Space marine main characters.
Difficult camera.
Slow movement speed.
Guns.
Blatant sex appeal.
 

zombieeater6000

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Oct 1, 2010
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some bugs really ruin it for me
also bad controls
timed missions i like taking my time and exploring
some QuickTime events depends how their used though
 

Serges

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Jul 15, 2010
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Horrendously long "tutorial" stages before you actually get into the game. (Taris in KOTOR, and Peragus in KOTOR II, for example)

Forced tutorial stages, where you need to have everything explained to you, no matter how simple it is.
 

Jessta

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Feb 8, 2011
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Pacing, bad aesthetics, difficult camera, blunt game play (doing the same thing over and over) overtly complicated menus (armored core)
 

high_castle

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Apr 15, 2009
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Bad writing. I will forgive a lot of gameplay wonkiness, bad vehicle sections, annoying QTEs, escort missions, stupid sidequests, planet mining, etc. if the story is good. But the moment that drops out, I have no interest in playing anymore.
 

Katana314

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Oct 4, 2007
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Open world games that are just individual mission levels with a lot of unrelated driving inbetween. Some of them I honestly think would have been better dividing up the interesting on-foot areas into individual levels. Red Faction Guerilla got pretty tiring anytime I died and had to come back from a checkpoint.
Assassin's Creed 2 gets it mostly right. The cities can easily be traversed on foot, and there are fast-travel stations to other locations.

GTA4 also wasn't bad, since it had taxis.
 

Shia-Neko-Chan

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Apr 23, 2008
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Dialogue choices just for the hell of it.

Hollywood-style script writing "Captain, what are we going to do?! I don't think we can hold on for much longer" "This is MY SHIP, Cadet!!"

Illusion of choice that really just favors evil choices.

Random evil choices that really have no place in context.

Boring unimaginative story (Oh no, not the ALIENS!)

Uninspired, boring visual style. Usually these just go with the normal cookie-cutter styles. Goth, Punk, "gangstuh", etc...

Games that skimp on story details in order to more easily shoehorn dialogue choices into the character conversations.

bad animations.

Boring, styleless main character. (I gots a buzzcut, I'm cool, right guise? Also this is MY ship!)

Facial customization systems where it's impossible to make a character look the way I want them to.

Facial customization systems where the character always ends up looking ugly or boring because it's "realistic".

Bad hitreg or hit detection. It's pretty hard to like a game when I'm shooting an extremely high rate of fire weapon at someone who is almost point-blank, but I only hear a bullet impact every once in a while. Both the Call of Duty and Battlefield series suffer from this.

Horrible character balance. I quit blazblue (the first one) due to this.

Obvious game developer laziness.

MMORPG's that go with the cookie-cutter classes such as "Dwarf with the long braided beard who's a blacksmith" and "Elf with pointy ears, nice face, and bow and arrow"

Try hard game communities where everyone is seemingly angry at each other all the time.

Elitist game communities.
 

Grey_Gore

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Feb 10, 2009
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Padding of any kind:

*Fetch quests that have you move back and forth between *two* NPC's, multiple times.
*Vehicle sections taking place in (mostly) bland, uninhabited and/or linear levels.
*Progress checks that amount to "You must be at least THIS well-geared/experienced/rich to proceed". [sub]Not too common, thankfully.[/sub]
*Hitherto-unseen reinforcements in combat (Looking at you, Dragon Age II).
*Monster spam that makes up 80% of all the game's encounters.

[sub]Bad translations are also a pet peeve of mine in this regard, though that's probably me being overly obsessed with the subject.[/sub]