What turns you off games?

Strain42

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Mar 2, 2009
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Hating the main character. This is a huge problem for me and it's actually why I can't get through a lot of JRPG games.

If I hate the main character, I'm not gonna wanna do any favors for the asshole.
 

TheKruzdawg

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Apr 28, 2010
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In games where you have dialog options (like ME and Dragon Age) and the option you pick comes out nothing like what you picked. This happened one time in ME where I thought I was being general and neutral and my comment came out sounding like a complete ass, which made the person angry with me and gained me renegade points when I was trying to be a paragon character.

Games that allow NPCs to perform actions that I can't. In combat games, allowing them to take cover (ie, back against a wall) to hide from me and to peek around corners when all I can do is awkwardly shuffle back and forth in and out of cover.

Games that show my character being a total badass in a cutscene, but never allowing me to perform any of those actions. Ever.
 

XHolySmokesX

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Sep 18, 2010
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stupid parts of games that don't make any sense to the environment of the game.

also if a game has an enemy in it which is obvisouly a bad edit of an existing monster or beast, which is then put into a context that it doesn't fit into that annoys me.
kinda like mergoyles in guild wars, when i first saw then i was like WTF is that!!?

Also repetition of boring grindingness, where you have to do loads of little things which are all practically the same in order to progress through a game. to me this is just an excuse for developers to save time and make the game seem bigger with very little effort.
 

Dwachak

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Sep 27, 2009
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Inconsistency in the story. But that counts for movies and books as well, if you have read ''The Strain'' by Del-Toro and Hogan, you know what I mean... The ending in that one just doesn't make any sense, which is sad because the first 4/5 of the book are rather good.
 

Assassin Xaero

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Jul 23, 2008
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Greed: $60 price tags for PC games (so we have to pay licensing fees for license that don't exist?), $15 map packs, and other outrageous DLC bullshit (Bioware games).

Also, when there is more dialog than action (again, Bioware games).
 

William Ossiss

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Apr 8, 2010
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over saturation of pregame media. by this i mean trailers. like how the escapist ran the rift trailer for the longest time... every time id load a new video, rift trailer. and it wasnt even diversifying. just the same one over and over. so a game i was potentially going to try became one of my most despised titles.
 

Jakub324

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Jan 23, 2011
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Timed underwater missions and dodgy vehicle physics and (Oblivion does this) hsving a malfunctioning autosave feature I lost 4.5 hours progress, having been in and out of shops, between cities and to Oblivion and back twice because I jumped while running down a hill and almost died, and then a wolf turned up and finished me off.
EDIT: Press start to play. Really, what is the point?
 

Harbinger_

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Jan 8, 2009
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Anything that starts with the words Call of Duty.

Hearing it was based off a hugely popular movie. (Licensing rights take alot of a game budget.)

Finding out that the game is short/has little to no replay value.

The list goes on.
 

TheFinalFantasyWolf

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Dec 23, 2010
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Bad story

Cheap sex appeal

Timed missions

Escort missions (God those are irritating! I hate protecting them from the enemy, I don't know why so many games have them, they are not enjoyable whatsoever)

Interactive narrative......*sigh, Why?
 

Cutter9792

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Nov 22, 2009
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On rail shooting sections in games that aren't shooters; if you have to restart them infinity billion times because said challenges can kill you is another unholy sin.

Example of good on-rail shooting: Modern Warfare 2 and COD 4's AC-130 and Minigun sequences.
 

Magicman10893

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Aug 3, 2009
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Games where you have little to no control over the camera. I still never finished God of War 1 because of it. Also timed missions because they always seem to give you slightly less time than you need and I always seem to run out of time within pissing distance of my goal. In Red Faction Guerrilla I had 2 minutes to transport a rather shitty vehicle half way across Mars and I ran out of time literally 4 feet away from the destination because the marker was about as big as a dime that had been cut in half by a circular saw and I missed this marker and didn't have enough time to back into it correctly.
 

SanguineSymphony

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Jan 25, 2011
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Shallow Combat
QTEs
Games that focus so much on story they neglect gameplay or purposely make it simple so gamers can see their "brilliant" work...
Anything that looks generic: goes for Japanese and American games. Although there seems to be more weird and interesting stuff coming out of Japan...
 

Ophi

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Jun 28, 2009
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Gritty realism.
Space marine main characters.
Difficult camera.
Slow movement speed.
Guns.
Blatant sex appeal.
 

zombieeater6000

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Oct 1, 2010
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some bugs really ruin it for me
also bad controls
timed missions i like taking my time and exploring
some QuickTime events depends how their used though
 

Serges

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Jul 15, 2010
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Horrendously long "tutorial" stages before you actually get into the game. (Taris in KOTOR, and Peragus in KOTOR II, for example)

Forced tutorial stages, where you need to have everything explained to you, no matter how simple it is.