Wow, didn't see that coming... what didn't you like about combat in those? Bayonetta can get a bit hectic but I still think combat in those two are some of the most polished around.Mallefunction said:-Boring combat or gameplay (Devil May Cry, Bayonetta...yeah)
If you reread my post I said "bad tutorials"- this includes ones that are invasive and/or unskippable.linwolf said:DRM, DLC and bad story. These are the three main reason for me not to get a game.
I hate tutorials, why not just read the darn manual. If game have a tutorial you are forced to play though it every freaking time and it gets really boring after the ten playthough. On the other hand a manual tell you how to play and if you 6 hours in find something that you have forgotten how to do you can easily find it.
It felt boring to me simply because most of the time, I could never see the 'end' of the fights. More monsters just kept spawning and when that happens to me, I stop bothering with combos and just mash attack to get it over with. Trust me, the fighting style and controls were just fine in my book, but the problem was that I could never tell how many enemies I had. Also, there was very little context or motivation for these fight scenes. I compare them both to God of War where you knew exactly how many monsters you had to defeat at each point in the game. Better yet, you were very rarely just standing in one place, fighting off a horde before moving to the next cut scene. There were a few monsters at each checkpoint and then you moved closer to your goal for that section of the story.Sapient Pearwood said:Wow, didn't see that coming... what didn't you like about combat in those? Bayonetta can get a bit hectic but I still think combat in those two are some of the most polished around.Mallefunction said:-Boring combat or gameplay (Devil May Cry, Bayonetta...yeah)
I'll agree that bad combat kills it for me too, if the story is very good or the game offers something else to make up for it I can forgive bad combat but it's always going to be the first thing I notice. I also don't really like games where the sandbox is a little too big with a little too few interesting places to go or no guidance on where you should go next.
Ah that makes sense, especially in the first DMC. I tend to use the accessory that makes spawning enemies stand still for a second or two once they spawn in Bayonetta for the waves, gets rid of the chance an affinity will spawn right next to you and get a shot off.Mallefunction said:I could never see the 'end' of the fights. More monsters just kept spawning
Lack of communication to the player. (and vehicle sections)someguy2300 said:Vehicle sections...Nuff said.
DISCLAIMER:
(Someguy2300 has played Mass effect hense the hatred for vehicle sections.)
I don't mind stealth, but yeah, those others suck.GundamSentinel said:Combine any two or more of the following and I start swearing at the top of my lungs:
- Timed missions
- Underwater missions
- Stealth missions
- Escort missions