What would you like to see in Elder Scrolls 5?

kaz610

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May 26, 2008
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better flowing combat and magic spells that look like something rather them a red ball that can burn you
 

ZephrC

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Mar 9, 2010
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I'm gonna have to say that the thing that would get me most interested in this game would be if they simply put things into it that I cared about. I thought the Dark Brotherhood was awesome, the Thief's Guild was pretty cool and Shivering Isles was one of the best things in gaming, ever. The rest of the game just felt like a bunch of tedious fetch quests for faceless losers so I could level up, and have all the enemies level up with me. A pointless, boring treadmill of suck, in other words.

That's not to say that I want it to be more story driven or linear or anything like that. Bioware already does those kinds of games quite well. I do like the open world exploration style of game as well though. I just want to be exploring an open world that's, you know, interesting. That's what I really liked about those few good parts of the game, that there was some personality to the world. Most of Oblivion was really lame and generic. Pretty, but boooooooring.
 

The Hive Mind

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Nov 11, 2010
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A guard system similar to the one in assassin's creed -- instead of one guard chasing you to the ends of the earth to announce that you have broken the law, they should straight up try to subdue you and if you resist try to kill you. If you get subdued you get jailed or you pay a fine. If not you escape or are killed.

More hostile world--
No goddamn scaling system -- this ties in with a more hostile world. I'm sick of there being essentially no risk unless I bring something on myself. There should be huge tracts of land fraught with majorly badass enemies that you can't even think about taking on until quite far into the game -- this was what made fallout awesome imo, and was the single worst thing about oblivion.

The voice acting -- admittedly there were only about three tracks played at different pitches and with tweaked effects for different characters, but honestly I thought it was quite good and beats not having full voice acting any day. More voice actors would be cool though, but if they remove the fully-voiced aspect like some people demanded them to (zomg morrowind was better lawls) I'll be pissed.

More enemies -- nowhere near enough atm.
More weapon types
Better animations -- besides swinging your weapon, using spells and jumping and running, charactrers hardly had any animations at all.

Needs crossbows, among other things, and ranged weapons as a whole need an update.
 

Twad

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Nov 19, 2009
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From my experience with oblivion. I always have a lot to day about it... because i love the game as much as i dislike it.

Stuff i would love to see:

Living world/economy. Basically; we see caravans and merchants (with their pack mule) going from A to B doing their stuff. Same with ships in docks (they got, like a few states; loading cargo, unloading cargo etc)
And that "living economy" can be manipulated depending on supply/demand, if the roads are safe (of infested with bandits), if the caravans have armed escorts etc. Its a system that could work in the background, but we can influence it (like, destroy all caravans on the orange road increase the cost of food in town X)

Backpacks. I want to see backpacks.

NPC interaction that is more immersive; aka not talking to scary dead NPCs due to their poor animation and rigging. More voice actors.

Physics engine that behave properly; dead people drop like the 200 pound meatbag (with a proper skeleton) they are. Item fall down and stop moving fast (due to friction). When killing a guy he always drop his held items, and even maybe their helmet.

Cities are integrated with the world. So guards inside the city can go on the crenelated walls to shoot brigands/monsters that come too close. We should be able to climb wall swith grappling hooks to infiltrate a place. (also less loading zones)

Equipement doesnt have a "ultimate best" state. Each armor and weapon types (elven, dremora etc) have differences in how their stats are balanced.. so its the player strategy that matters, not getting the ebony/glass stuff and stopping there. Examples: Elven weapons are lighter, accurate but more fragile, dwemer stuff is heavier but very durable, dremora bows have limited range but high damage.. etc

Also, all the gear should look cool AND practical. Dremora and glass stuff was UGLY!! I prefer the guard gear. A good example imho would be Demon Soul's equipment design.

I want spears, crosbows, polearms. I always liked the image of a guard with a spear..

Magical weapons should not rely on charges to be good. Maybe they always do bonus elemental damage when magical and empty, but the bonus is greater when they are full.

Bows should be powerfull. THey were very weak in oblivion, almost only used for sneak-poison-first strikes. And seeing ennemies so full of arrows they look like living pincushions seriously doesnt help immersion.

Where we hit in combat should matter; headshots should hurt more, hitting undefended bodyparts should hurt more than hitting armored ones. (again, hitting a guard 600 times to kill him isnt fun)

Balanced magic system so it isnt ridiculously overpowered. By the same token, make sure all three archetypes (warrior, rogue, mage) are more or less equivalent with their full "typical" skillsets when at maximum level. Each should be as good as the other, but each in their own way.

Level scalling that works like OOO mod. Basically , a bandit stays a weakling all game long, but there is some variation when you level up (some bandits are better than others) but at max level you will always kick their ass in orbit. ANd they will always have appropriate gear.

All skills should be very usefull. No spell should make a skill obsolete (who need personality and speechcraft when you can cast a charm spell?, who need lockpick when you got the spell that does it instantly?)
Or.. if a skill is less usefull.. maybe it should level up much faster? Dunno.

Leveling up should be in favor of "normal play", by this i mean i dont like the way we need to grind with "minor as major" builds to be effective in the game. If i level up as i play along normally with my main skills as major, i should be just as good as anyone. Plus it doesnt break immersion.
For point distribution per level ups.. maybe we should get 10 points to distributer wherever we want at every level up? Less troublesome than the current system, and doesnt gimp "social" builds as much?

and im stopping here...
 

Earthmonger

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Feb 10, 2009
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Elder Scrolls 5?? I'm still waiting for Elder Scrolls 3. Where's my goddamn Daggerfall sequel? Still waiting...

But anyway:
- Remove the idiotic "You cannot proceed in this direction... Please turn back" collision triggers at the edges of the game world.
- Remove "ownership" tags from deceased people's items. They're dead. They don't own jack shit anymore. Should not count as a stolen item. (Worse example can be seen in Fallout 3's ridiculous karma system.)
- Allow me to break down doors with war hammers. I'm tired of a 2" thick plank of wood telling me I need a key, when I'm carrying a 75kg daedric battering ram with me.
- Levitation. AKA "flight", missing from Oblivion, because of their cell system.
- Remove level scaling. I want hard enemies from level 1, not rats.
- Dungeon layout randomization. They had it once upon a time, bring it back.
- Voice actors: More than one person to play each gender of each race. Tired of all female bosmer having the same voice.

That's a start.
 

Ruwrak

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Sep 15, 2009
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I'm actually content with TES4 for as far as it goes.

Sure there is the creepy "Im staring at you yes...Yes youuuuu" type of conversations. And the begging voice at first, then suddenly the very polite voice.

it's the little things that are big nagging.


TES5?
I don't know. I think something indeed in the direction of the leveling, conversations, questline (though I enjoyed Shivering Isles alot. As well as the main story line.) A vareity of weaponry (crossbows maybe? Pikes? Claws á la Vega?)

I just have to wait 'n see if theres gonna be a 5 anyway. Last thing I heard about it is that we are not to be expecting it soon.
 

Ruwrak

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Sep 15, 2009
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Oh I have another one.

How about a no friendly fire feature?
I know it sounds lame, but in big fights (or fights where I have 'friends') I always end up either killing them or getting a bounty on my head (for example in Kvatch, I ended up with 1400gold on my head. sigh.)

It might just be me beeing... you know, crosseyed or something, but I always end up hitting the wrong person XD
 

Terminal Blue

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Feb 18, 2010
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I'd replace 'no fast travel' with 'no free fast travel'. Morrowind had loads of ways to Fast Travel (mark and recall, silt striders, boats), the issue is when you can get from anywhere on the map to anywhere on the map nigh instantly, which utterly defies the point of making a large open world.

Also, varied environments.. Morrowind actually did this better even though 90% of it was just grey rock, Oblivion's division into strict regions each of which conveniently had one city and their own slightly different variation on medieval countryside was kind of wierd.

Remove the tedious obsession with guilds and factions, or at least add enough of them (and maybe some limits or rivalries between them) that there's actually some legitimate choice about which ones you join. Morrowind nearly got this right, but Oblivion pretty much had one faction per character type plus the generic evil faction, and if you didn't join all of them you were just hamstringing yourself because there was no non-roleplaying reason not to (it doesn't ever negatively affect your reputation with anyone). Besides, it's not like they're an achievement or anything since you can have the magical talent of a brick and still get to be Archmage of the mages guild just fine.

Also, clean up the really fiddly levelling system whereby its better not to specialize in any of the things you actually want to be good at. I know it's a nice change from the 100xp = level up! formula but there must be ways to make it make more sense.

Ultimately, just having enough choices in general to make role-playing significant would be a start. Ultimately, if I could just play the character I want and not have to think about how many times I have to beat a cow with a sword or leave a stapler resting on the 'cast' key for a cheap spell before I can start doing anything useful that would be nice.
 

Twad

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Nov 19, 2009
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I forgot to add :COOP multiplayer, max 4 players. Because that would rock to be able to play with some friends.

edit - And have lots and lots of random civilians just walking around and doing their daily chores/work. Just a lot more than in oblivion (like assasin creed or JAK and Daxter 2)
 

spacecowboy86

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Jan 7, 2010
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two words... Pet... Dragon. I agree the fast travel made the huge world kind of meaningless, but the horses were so slow. Seriously, if they let you get a dragon as a reward for beating the main quest line or something, i would spend hours just flying around the world. Onwards ButterScotch! To Goblinhex Cave!
 

Jon Etheridge

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Apr 28, 2009
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Less crashes and characters that actually have some expression. Bethesda is amazing, but if they cant have that shit figured out by TES5 I'm gonna be slightly miffed.
 

David Bray

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Jan 8, 2010
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Well since Morrowind is my favourite game and Oblivion one of my most despised, i'd say something i haven't seen before. Morrowind introduced a world i can't get anywhere else. Oblivion was the lake district.
The other provinces should be interesting but none of the human ones as they're less varied.
 

ultrachicken

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Dec 22, 2009
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When weapons/armor degrade, I want to see scratches and missing chips of metal.

This is going to sound shallow, but better graphics, if possible.

A story that makes the main character actually feel important. TES IV made me feel like the NPCs were just using me for their dirtywork. They sent me in through countless oblivion gates, I fought giant daedra, but MARTIN gets all the credit?

A leveling system more akin to fallout would be nice, but after you hit the level cap you can train your skills like in the previous TES titles.

EDIT: And more shivering isles!
 

ChupathingyX

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All the great things that were in Morrowind but not in Oblivion. Some examples:
*More weapon variety (Orcish, Nordic, Dreugh etc)
*More weapon types (polearms, crossbows, throwing knives etc)
*More variety in Argonian faces like horns
*More Khajiit variety like tiger-like faces.
*MUCH more guilds to join that have much more quests and characters.
*Faction disposition and interaction (thieves guild hate Imperial Legion, everyone hates dark brotherhood, doing some missions for one faction might interfere with another etc)
*Fast travel from Morrowind.
*skill requirements for guilds. Seriously in Oblivion you could be Arch Mage of the Mages Guild even if your magic skills were 0. WTF?
*Much more variety in caves and buildings. In Oblivion every cave looked exactly the same, same with ruins.

Also a better levelling system more like Fallout: New Vegas.

Oh and I don't think it is, but I hope it will be set somewhere that hasn't been featured (disicluding Arena). Summerset Isle, Valenwood, Skyrim, Elswyer and Black Marsh all seem like good candidates to me.

Also I don't necessarily want MORE voice actors, but BETTER voice actors and better voice direction. A god voice actor is one who can change their voice substantially for different characters. A good example would be Jim Cummings.