Saelune said:
I like the co-op side of Dark Souls, not the PvP. I know alot of people love the PvP, but maybe seperate it? Invasions arent fun if you dont want them and are trying to progress. But I like having a buddy to help me.
Me too. I love to help out but I find the PVP to be cumbersome at most, thanks to lag, or downright irritating, thanks to the difficulty of the game. I don't need some fuckface trying to farm for embers when giant arrows rain down on me.
Saelune said:
I still want to "create" my character, but I wouldnt mind like, a voice. One that reacts and responds to things.
Hey! DSIII gave you the option to have your character go "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!" or "Ouuuugh ooooogh..." when killed.
Saelune said:
Changing time and weather would be neat. Especially if it maybe effects gameplay. Maybe night time is more dangerous, or rain makes things work differently. (More slippery perhaps?)
I'd like this too. Make night time change the mobs, or change the behaviour of mobs. Make some days foggy, so that you can't see too far, or make rain reduce your lightning resistance (like the Looking Mirror Knight bossfight in DS2).
Saelune said:
I default to the claymore, so I kind of like giant weapons. Plus Souls is a japanese series, and Japan likes their giant weapons.
Something that I don't like about Dark Souls in general is that no matter how strong you are, you always swing greatswords like they weighted a ton, even if you can swing a giant petrified bone about twice as tall as you. I'd like that if you were crazy strong (like 50+ strength or something) you could swing greatswords like regular swords or unlock other movesets as you progress. I dunno, make high INT give you a default magic weapon on every weapon, high DEX allowing you to strike faster or more acrobatically, etc. I just find it dissapointing being high level and handling weapons the same way as if I had the bare minimum stat requirements.
Saelune said:
There is a real lack of gore in all these M rated medival fantasy games. I wish Elder Scrolls would add it too. I dont need Tarantino level splatter, but something would be nice. The blood splatter in Duke Nukem 3D certainly made it more fun. (And despite the graphical quality, the only game I ever seen to make such great use of blood, such as leaving dripping blood behind enemies you shotgun blast, or pools that you leave footprings through).
I don't know if it needs like tons of gore, but it would be nice to have certain attacks cut off some body parts or make more damage. Have a killing blow with a mace visibly break arms or a critical strike with an axe cut your enemy's head, greathammers just flattening enemies when killed, etc. Have some sorceries do more than just punching from afar, like desintegrating you or pyromancy burning you and leaving nothing but a charred corpse, etc. More Mortal Kombat fatality stuff (except less exaggerated).