Einspanner said:
It's not that hard, Leisure Suit Larry managed. You just have to appeal to something that exists in large numbers. A lot of people on this forum seem to confuse their own person (extreme) passion for something, with the general temperature in the room. The fact that almost no one really enjoys a "DOAX" experience isn't down to prudery, it's down to:
Access to real people
Access to more porn than is easily conceived of
A desire that a game isn't boring; why sift through hours of BLEGH just for a virtual tit jiggle?
Teens outside of Japan are generally not losing their minds over panty shots, or virtual titty jiggles. A thousand "bloody nose" jokes gets old in a hurry.
It's just difficult for most people over the age of 15 or with a healthy social life, to enjoy a game that is so puerile. The sex doesn't make it puerile, the puerility makes it hard to enjoy the sex. It's hard to lose the awareness say, when watching an episode of 'Irregular At Magic Highschool', that clearly this is someone's desperate fantasy. Well, my fantasies don't revolve around being an emotionless Gary Stu with an incestuous twist, and if they did, I'd want to see them actually FUCK, not blush about it and stammer.
Or yeah, "The West" is just prudish, that must be it. Or people don't want to engage because of the subject matter. That must be why advertising, television, cinema, and other games are drenched in sex...
I mean really, maybe some of you didn't watch Animal House, or Fast Times at Ridgemont High?... and that was decades ago.
Leisure Suit Larry "managed" in 1987 at a time when most games were created by teams of less than five people. Selling 100,000 copies was a tremendous success. LSL's most recent "modern" installment,
Box Office Bust, was almost universally reviled; the re-make of the original,
Reloaded, seems to have met with mixed success at best.
Likewise, the movies you mention came out more than thirty years ago. Movies, television, and advertising are far
less "drenched with sex" now than they were then. Beer companies rarely try to attract consumers during the Superbowl with women in bikinis any more. R-rated movies may contain violence or raunchy jokes, but relatively few contain nudity.
Conversely, DOA as a series enjoyed a fair measure of success overlapping a period when Internet pornography was perfectly available... And while attitudes may shift, I'm pretty sure real people were available then, too.
To some degree, as I've commented before, we seem to be in the midst of the process of segregating erotica from mainstream entertainment altogether, dictating that never the two shall meet- at least without hew and cry that erotic elements are detracting and distracting from, in the case of this medium, the game elements, and vice-versa; that the only possible purpose of an erotic image is immediate sexual gratification, so the user might as well be watching pornography. "Prudishness" might not be the best description for this attitude (nor, I would note, is it one I used), but it doesn't seem any less neurotic for all that.
Now for all of this, DOAX may well just be a terrible game. But it wasn't just the single game the author, or I, was trying to address. Nor does it seem unlikely that the stigma attached to the uncomfortable juxtaposition of erotic and mainstream contributes to the game's problems.