The7Sins said:Snip
I really REALLY don't understand what the general populace has against a shooter that has a cover system. God forbid a game's shooter portion make some damn sense in that you can't soak up bullets. Besides, if you played ME1 correctly then you were hiding behind walls as best as you could during most of the combat. I don't remember EVER being able to "run and gun" any of the missions.
The plot makes PERFECT sense if you follow the ME lore. The reapers need an anchor through which to exit dark space and enter the galaxy. By having the collectors build a human reaper, they have a means to enter the Milky Way, and a reaper that can fight and demoralize humanity. As for the whole Arrival DLC, that doesn't make the plot obsolete. All that does is show that the reapers are resilient and WILL find a way through. And if you're focusing on the fact that there was no reason to revive Shep, then you don't understand the general ME lore. Shep was the first living being to come into contact with and fight against the reapers and not die/become a husk. He was the first human Spectre, and he can serve as a rallying figurehead to the galaxy.
I will agree that the weapon and power systems were a lot better in ME1, but the inventory in 1 was SO clunky and awful that I'm glad they're doing a mix of the two for ME3.
As for the regenerating health: Most of the time, games that feature regenerating health do so in a manner that doesn't make sense. COD is supposed to be a "realistic" shooter. If I get shot, that wound doesn't miraculously close itself in a matter of seconds. At least ME2 gives you a reason. ME2 is set in a sci-fi future in which people can be brought back to life, given enough time and money. You (Shepard) are one such person, and if you read the codex entries from the beginning of the game (Cerberus Space Station), you find out Shep has an implant that regenerates life. Bam. Reason.
The plot makes PERFECT sense if you follow the ME lore. The reapers need an anchor through which to exit dark space and enter the galaxy. By having the collectors build a human reaper, they have a means to enter the Milky Way, and a reaper that can fight and demoralize humanity. As for the whole Arrival DLC, that doesn't make the plot obsolete. All that does is show that the reapers are resilient and WILL find a way through. And if you're focusing on the fact that there was no reason to revive Shep, then you don't understand the general ME lore. Shep was the first living being to come into contact with and fight against the reapers and not die/become a husk. He was the first human Spectre, and he can serve as a rallying figurehead to the galaxy.
I will agree that the weapon and power systems were a lot better in ME1, but the inventory in 1 was SO clunky and awful that I'm glad they're doing a mix of the two for ME3.
As for the regenerating health: Most of the time, games that feature regenerating health do so in a manner that doesn't make sense. COD is supposed to be a "realistic" shooter. If I get shot, that wound doesn't miraculously close itself in a matter of seconds. At least ME2 gives you a reason. ME2 is set in a sci-fi future in which people can be brought back to life, given enough time and money. You (Shepard) are one such person, and if you read the codex entries from the beginning of the game (Cerberus Space Station), you find out Shep has an implant that regenerates life. Bam. Reason.