Which JRPGs? Like Etrian Odyssey? Or Shin Megami Tensei Soul Hackers? Soul Hackers was originally released in 1997, so the style makes sense. Like an old-school PC dungeon-crawler. But yeah, I also enjoy the third person perspective. Maybe you should get a few action-adventure games. They tend to favour third-person.Miss G. said:I'm a 3rd-person kinda girl and I was just wondering why it's so popular. If there's a character on the box or one you get to create I would like to see what I payed for. I don't care for shooters, but now it's even in newer JRPGs that I would've otherwise been all over nowadays.
Sadly, that goes with the nature of the game. Traditional dungeon crawlers are intended to have labyrinth-style environments. Some even have it stated right in the name.Miss G. said:Those are the main ones that I meant; ATLUS has some great looking JRPGs (I really did want the recent Etrian Odyssey and one other SMT handheld title and Class of Heroes) that are in first person and I am saddened that I can't play them because of it. The perspective makes me feel like I'm/my character's not even there.
Yes, truly IDNLTSHCALIS is a scourge on our society.Vigormortis said:I-Don't-Like-This-So-How-Can-Anyone-Like-It Syndrome.
Oh god PPVA - the flashbacks! The horrible horrible flashbacks! Yeah, Any time I am reminded of this problem, I immediately get a very clear picture in my head of it happening. Two, actually - one was in Prince of Persia 2 or 3 where the camera occasionally decided to be even more unhelpful and switch into cinematic mode, instead of following the character. One of the places where it did it was a really awkward jump where you had to jump diagonally but in a very precise manner, or you wouldn't make the jump. And on PC with a shitty keyboard it was DAMN HARD to make that jump. Took me about an hour to clear it. The second scenario I picture is Legacy of Kain: Defiance. It is very crisp - I know EAXACTLY where it is - playing as Raziel, in Vorador's mansion, the backgarden, thingie that has a path that leads to the tomb. There, you have to jump on a little stonehenge-like formation, shift into the spectral realm (where the stones grow upwards) and then jump across to a broken window. Normally - pretty easy. With cinematic camera - not as east. With the shitty keyboard - pretty frustrating. WHEN THE FUCKING CAMERA CHANGES ANGLE/POSITION MID JUMP AND YOU'RE SUPPOSED TO IMMEDIATELY REACT TO THE NEW DIRECTION - FUCKING DISGUSTING. Yeah, it deserves the all caps - that PoP jump took me an hour to clear, well the LoKD jump took more than that, way more - over a day. I was getting ready to go and borrow a different keyboard - with mine, if you pressed too many keys at once, it just dropped all input. Which is a problem, as you have to hold down Space to glide, and if you release it, you drop down. Which is what happened. A lot.Vigormortis said:No poorly placed view angles.
this for sure, peripheral feedback is one of my biggest strengths in senses in real life, and it bugs the hell out of me in games when i don't get that. (not to mention i can obviously see what is going on by my feet without looking around, in an fps that never happens, therefore most jumps/walking is all about trusting you know where the edge/rocks/etc are rather than being able to see it.Jandau said:Personally, I find 1st person to be less immersive than 3rd person. In real life, when moving we're getting all kinds of sensory feedback beyond sound and sight, this is completely gone in 1st person. In 3rd person I at least get visual feedback on what is happening to my character and can translate it to what it might feel like in regards to touch and proprioception. Also, it helps me identify with my character more since he's more than just a floating camera with a gun...
Pretty much this, plus it means you don't have to deal with an oft-troublesome camera. First person view lets you easily use the same mouse movements for both turning and camera control rather than having to deal with them separately. I usually prefer first person view since I prefer sandbox games like Skyrim or Minecraft and these kinds of environments are where first person view really shines. Both these games offer a third person view if you want to use it, but they are almost unplayable in that view.Doom972 said:It adds immersion, it makes exploration more comfortable (for example: searching a room for items), and it's great for shooting.
Unless you play shooters or RPGs that allow for free exploration (either hub-based like Deus Ex, or sandbox like Skyrim), you might not see the appeal, as this is the king games where it works best.
Pretty much this.Zhukov said:I find it makes for more precise control, especially when using a mouse and keyboard. Third person can sometimes feel like I'm wrestling with the controls of an RC car. Also, I find first person better in games where I want to, or am required to, examine the environment closely because I won't have a character taking up a large chunk of screen real estate and getting in the way.
That said, I don't really have any preference one way or the other.
Yes this is sometimes how I feel. Dragon's Dogma is currently scratching my old school itch. 3rd person is my preference for sure.Miss G. said:Having the character on the screen helps me better understand where I am in relation to the environment and helps me see more of my actions in battle. Also, we live life in 1st person; in a game I'd like to get away from that as much as possible. I don't wanna feel like I'm just a floating camera with a set of hands holding a weapon as it's very jarring to me when my brother tells me to try it in some of the titles I play that have the option.
Yahtzee, Yahtzee, Yahtzee, Yahtzee, Yahtzee, pet peeve.Owyn_Merrilin said:The problem is that once you go outside the subgenre, it becomes even less true. I mean, try "clicking on other players to win" in an old school Arena FPS. You can't do it, because the guns all have weird properties that you have to work with. It's kind of like Yahtzee's deal with multiplayer. He hates multiplayer games because he hates people, which makes it really obnoxious when gamers start spouting his justifications like they're the gospel truth about videogames.
Basically, it's just a pet peeve of mine when people quote him on stuff like that. Most reviewers have biases against certain genres. On one notable occasion, I actually bought a game[footnote]An old school first person dungeon crawler for the GBA called "Mazes of Fate." It's first person like Wizardry and Eye of the Beholder, though, not like Doom.[/footnote] based on overwhelmingly negative reviews... because the people reviewing it were complaining about features of the subgenre, they just wanted it to be a totally different kind of game. Did not regret it at all. Yahtzee's complaints about a lot of things are like that, he's whining that it's a style of game he doesn't like, and usually doesn't even understand. It could be the best game in the world, but if it either forces him to interact with other people or otherwise hits one of his blind spots, he's gonna trash it, and I mean legitimately trashing it, not just for comedy like he does in pretty much all of his reviews.
I think almost every single game I've played in the first person perspective (especially the popular ones which is part of the subject) has you attack by clicking on the enemy on the screen to death. It's a simple game style for people to get into, is it not? You don't think that may contribute to why it's popular? And I bring up first person shooters because they are very popular still.TheKasp said:If you can put every game that used the first person perspective into a simple killing game than it is legit for me to summarise all gaming as an idiotic killing fest.Nazulu said:Is it? I don't think so. I'm sure there are other just as simple play styles but every game ever?TheKasp said:Isn't this basically every game ever?Nazulu said:It could be as Yahtzee said, just a play style that's really simple, you click on the baddies till they go away.
We're clearly talking about first person shooters.Desert Punk said:You mean Diablo?
And no, we aren't clearly talking about FPS. We are talking about games in the first person perspective.
You'll get a warning straight away if you don't explain your answer. Edit, edit as fast as you can.R0B45 said:Skyrim...
I didn't write the rules, that's just how they are. Sometimes short posts slip by the mods, but whenever they find them they will just give a warning. And yes, it can lead to a ban. Besides, don't you want add more to be more interesting?R0B45 said:The question was "What's the appeal with first-person gameplay?" which I answered. If I would've said "enough said" would it have made a difference? I've seen many small comments with nothing in the way of explanations to no consequence, so I don't see a reason to get a warning for that.Nazulu said:You'll get a warning straight away if you don't explain your answer. Edit, edit as fast as you can.R0B45 said:Skyrim...
I prefer it for immersion's sake, and the fact that 1/2-3/4 of my screen is not taken up by a body. Especially in "horror" games. Why should I be nervous in confined spaces if I have a god's eye view of everything in front of me, to my sides, and behind me at the same time?Miss G. said:I'm a 3rd-person kinda girl and I was just wondering why it's so popular. If there's a character on the box or one you get to create I would like to see what I payed for. I don't care for shooters, but now it's even in newer JRPGs that I would've otherwise been all over nowadays.
No, I think you just got confused and lost my original point which is that it is simple for people see and an easy thing to aim for. I never wandered off just talking about genre, I'm simply stating that 'simple' is what helps make something popular. It goes for entertainment in general so I don't see why it can't be applied to games. And what I was trying to get at is that the popular perspective can carry on to other franchises, which is what Miss. G mentioned with the new JRPG's (as well as other franchises we know that have converted as well).TheKasp said:And nearly every game I played has attacking me enemies by clicking on them. Quite simple if you ask me. So what it your point?Nazulu said:I think almost every single game I've played in the first person perspective (especially the popular ones which is part of the subject) has you attack by clicking on the enemy on the screen to death. It's a simple game style for people to get into, is it not? You don't think that may contribute to why it's popular? And I bring up first person shooters because they are very popular still.
The question was not about what genre is popular at the moment but why people like this perspective. What you think of the more popular games featuring this perspective is irrelevant because it does not answer the question and with every post you display a lack of understanding what the difference between a perspective and a genre is. There are plenty of games in each genre featuring the first person view, several don't contain fighting (Portal, Antichamber, Quantum Conundrum, racing games), other contain fighting but it is different of what you describe (Legend of Grimrock, Thief series and other first person stealth'em'ups) and then there are the FPS where more often than not your description doesn't fit. If you want to tell me that 'you click on the enemies' in Arma 2 then I say that you miss most of the time.
All I see is that you wanted to be edgy and witty with a stupid phrase from someone who used it not as an universal truth but a comedic phrase that crumbles when you apply a little thought to it.
So people only like FPS because of gun culture or place of birth? Say what? What country are you from anyway?Miss G. said:I'm glad someone read the topic I posted clearly. I wanna know why the perspective itself is so popular in gaming, not FPS, as I mentioned in my opening post I don't care for them... or shooters in general. My country has never had a war or a gun culture to make these games that appealing.