Yeah, it's like having tunnel vision.votemarvel said:I loathe the first person perspective in games. The realistic stance takes a big hit because it doesn't take into account depth perception, peripheral vision or spacial awareness. I find the first person view in games to be like having a completely numb body, in a strange location and being forced to wear an eye patch and blinkers.
Now true the third person view is hardly any more realistic, we don't view ourselves from behind after all. However it helps replicate depth perception by being able to view the character against objects in the environment. Peripheral vision and spacial awareness by the wider field of view around the character.
It takes a special game for me to be able to look past the first person view in games. So far the only ones that have done that are the Left4Dead and Halo games, and then only really when played in co-op.
Also, while 3rd person is an odd perspective, it helps compensate for other missing senses.
For instance, between peripheral vision, and your sense of touch, you probably know if there is a person or object very close behind you, or beside you, or whatever else.
In first-person, you lose most of that awareness. (Unless you count the directional indication of taking damage a lot of games have.)
The lack of peripheral vision combined with lack of a sense of touch in particular really kills your awareness of your surroundings in first-person.
Possibly more immersive in some ways. (And I've got nothing against it.), but 3rd person seems to ironically better compensate for the sensory limitations of the medium.