Aiddon said:
j-e-f-f-e-r-s said:
Gunpo Yokoi. The man behind the Game&Watch, the Gameboy and the D-pad. His idea of using older technology in a lateral way has become a key philosophy at Nintendo, as it allows them to compete in the market without having to go bust trying to stay up-to-date with the latest hardware. In Japanese terms, the idea is known as Lateral Thinking With Withered Technology. It's the reason why the Gameboy beat all its competitors, why the DS beat the PSP, why the Wii beat the PS360, and why the 3DS is currently clobbering the Vita.
God, Yokoi's strategy should be stamped on a plaque in every development office in the world. Seriously, why do developers not understand that they should be thinking laterally? All they do is the idiotic and self-destructive brute force method which is starting to bite people in the ass big time.
I'm trying my hardest to stay out of this argument, but I really think at this point it we should be distinguishing the difference between a company being financially successful, and being creative.
As businessmen, Nintendo are the best. Even better than my beloved Sega (the original Sega, that died around 2002, NOT the current Sega Sammy Corp). Nintendo know how to make profit, even at the worst of times, often by producing technically inferior software, but knowing how to sell it. They've found new audiences to target (but they're not the first, I'll add). And they know the formula to keep selling dead horse franchises in a way that it seems fresh enough to convince many to keep buying. So, as business men, I respect Nintendo.
HOWEVER, as a creative force, I find them deeply lacking. When Sega were faced with bankruptcy, any sane person in their offices would've told them to whore out Sonic games galore, and bring back titles from their Mega-drive days i.e. Streets of Rage, Shinobi, Golden Axe, etc, and to milk people's nostalgia for all it was worth. Instead, they gave us titles such as Nights into Dreams, Burning Rangers, Phantasy Star Online, Sakura Wars (in Japan), Jet Set Radio, Crazy Taxi, Skies of Arcadia, Virtua Tennis, Chu Chu Rocket, Monkey Ball, Gunvalkyrie, Shenmue, Samba De Amigo, and Seaman. These were all huge creative risks, and while admittedly not all of them are perfect, my God most play better than what Nintendo's franchises have ever played. Sega took one creative gamble after another, and I have the highest respect for that.
Nintendo on the other hand, do not. Don't feed this bullshit that the Wii is a creative idea, because it's not. It was a gizmo specifically targeted at an untapped demographic. It was a business decision. Not a creative decision. Now, you can argue that the console allowed for creative freedom for those who developed for it, but history has taught us that this wasn't the case. How the F was aiming the wii-mote at stars in Mario Galaxy an innovative or creative idea? It wasn't. It was an arbitrary way to make any kind of use for the wiimote device.
For plenty of titles, the Wii's controls were a hindrance.
Wii Sports,Wii Play,Big Brain Academy,Endless Ocean,Wii Fit,Wii Music,Captain Rainbow,Flingsmash,Fortune Street,The Last Story,Pandora's Tower,Magnetica,Maboshi,Art Style series,Lonpos,Bonsai Barber,You Me and the Cubes,Eco Shooter,Line attack heroes,Fluidity,Thruspace,Lego City Undercover,Electroplankton,Elite Beat Agents,Hotel Dusk:Room 215,Master of Illusion,Rhythm Heaven,The Legendary Starfy,Fossil Fighters,Glory of Heracles,Art Academy,Solatorobo:Red the Hunter,Inazuma Eleven,Steel Diver,Spirit Camera:The Cursed Memoir,Freakyforms,
OK, now remove all the games on that list that weren't actually developed by Nintendo. They weren't the creative forces behind it, therefore they deserve little to no credit for their existence. Also, games like Fortune Street and Solatorobo are sequels or spiritual sequels to previous games. That's at least half of the list gone already.
Now, for the remaining ones, which there were genuinely creative titles? How many were genuine gambles? Which genuinely pushed genres to new heights? Which brought us to new levels of emotion when playing? Which attempted to create all new genres, or use video games as a way of expression? Which attempted to push the creative envelope by any means?
Wii Sports? A cheap tech demo. Wii Resort? A cash-in of a tech demo. Wii Fit - a gimmicky cash in on people's obsession with losing weight and fitness. Brain Training - consisted off puzzles found in magazines, books, and educational PC software already available for years, all rolled onto a single DS package, in a way to shamelessly exploit the naivety of non-gamers, particularly elder members of the public.
Many of these games were not developed for the enjoyment of gamers. They were sold with the promise that they'll make you healthier, fight dementia, or some crap like that. They were created for the easy money by associating their products with the latest social trends! Again, these are business decisions. Not creative decisions.
And then there's been games like Xenoblades which were just absolute s*&t.
I can agree that MS and Sony are just as obsessed when it comes to making money. But as seriously miss-guided as they are when making titles like Heavy Rain, or Steel Battalion, I can at least give some respect for their intentions to gamble in games that attempt to take the gaming experience to a whole new level of immersion, complexity, creativity and entertainment. I can't give the same amount to Nintendo.
For all the paragraphs I've read on this thread so far, nothing written down has persuaded me to rethink otherwise. All I'm reading is 'well, Ninty are making money, therefore we shouldn't hate them'. Well, by that logic, bow down to the almighty Activision for minting it also. I see them as no more or less creatively bankrupt than Nintendo. Their Guitar Hero and Band Hero peripherals are hardly different than Nintendo's Wii controller. Both are sold as innovative items developed to make it easier for non-gamers to get in on the action. Both companies are more than adequate business people.