What's with the MMO hate, you hateful haters?

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Yureina

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May 6, 2010
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BloatedGuppy said:
Yureina said:
Eventually, you get to the point that what you are doing is essentially the same thing over and over again. When that happens, unless you have a massive amount of friends you like to spend time with in the game, it ends up dying a slow death. Still, I managed to sink 5 1/2 years into WoW before the last trace of fun was killed for me, and that decision had less to do with boredom and more to do with Blizzard skullfucking my class (Holy Priest) and healers in general prior to Cataclysm than anything else.
It's true, but we've come to have bizarre expectations for these games. We'll play them for 5,000 hours, then complain loudly that we're doing the same thing over and over, as if ANYTHING could stay fresh for that long. 5 1/2 years of anything is a remarkable achievement for an entertainment product.
Notice that I didn't say anything about my game experience with WoW as being "a waste of time" or "not worth it." It was great fun while it lasted, and I sunk roughly 16,000 hours into playing it. I simply reached a point where it wasn't fun at all anymore and I decided to stop.
 

BloatedGuppy

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The Abhorrent said:
Directing one's ire towards one particular game certainly seems more sensible, but it's quite clear that the issues are not restricted to any single game. As I said, this is a problem the basic design template. So long as the game is reliant on "carrot-on-a-stick" techniques to keep ahold of it's playerbase, in order to keep them continually paying their subscriptions, these issues will persist. If it were just one game to which was doing these issues, the complaints would be directed solely at that game. They aren't, it's part of the fundamental design template for every single known MMO.

The most basic, and fundamental, of these design decisions is the idea that the game does not end. If you can name any MMO which doesn't at least try take advantage of this, I will be surprised. So long as the game doesn't end, those subscriptions just keep coming in. Some MMOs have moved to Free-to-Play models, but those still take advantage of micro-transactions. Both versions have some form of carrot-on-a-stick techniques at play, making players keep going rather than relying on the game's actual merits to be enjoyable. Of course, other non-MMOs use carrot-on-a-stick techniques as well... but the fundamental difference remains, they end. By giving a game some finality, the issues with dependency go away even with the most expansive titles; but when you keep adding new content and especially new incentives (gear upgrades being the most obvious example) to do said content, the issue just keeps getting bigger and bigger.
It's a strange thing, to allow that single player games also use carrots to compel the player onward, and to imply that the problem with the MMO is that there is no discernible point at which the player is forced to stop. We are saying, at that point, that they are giving us too much game. Too much of a good thing. Like saying a buffet is inherently wicked, because you don't know when to stop eating.

I've been playing the genre off and on since Ultima Online, and I really do sincerely believe that they have become less psychologically addictive, and I'm not even 100% convinced they were ever more psychologically addictive than gaming in general, and I'm not 100% convinced that being psychologically addicted to your recreational activity of choice is necessarily Evil with a capital E. Certainly there are people who have run their lives/marriages/jobs into disarray by playing too many MMOs, but we've been hearing horror stories about people derailing their lives with video games since they first came into existence. People are not good about balancing their responsibilities with their pleasures.

The Abhorrent said:
As for the player being at fault as well... the point is that they aren't the only ones who carry the blame, especially since those minor cases are not isolated. The former MMO player does learn from their mistake, but at the same time they see all the signs of the same issue in the people who are still playing. I've used the excuse "I'm nowhere as bad as the worst cases" countless times when I was dependent; and it's just that, making excuses. Now think about what one would feel when they see others doing the exact same thing. As I said, the issues are endemnic; as is the rampant denial and watering down of the true scope of the situation, from both the players and the developpers.

And don't you dare start with the "It's not your problem" argument.
Well, you're going to have to allow here that your own dependency/experience is going to color your judgment here, to the same degree that you suspect mine is going to color mine. I have a friend who is a casual gamer. He has tried MMOs, including the most savagely addictive of them all, Everquest. He played them casually for a short period of time, then stopped. If the problem lies in the game design, and not with the gamer, should I not have seen at least SOME evidence that he was enthralled?

MMOs have changed, over the years. You have raid lockouts. You have rest xp. You have games that prompt you "It's been X hours, you should take a break!". The developers acknowledge that people pour too many hours into this hobby sometimes. I just don't know that it's a MMO specific problem. That Korean kid that died from self-neglect during a binge gaming session? That was STARCRAFT. I think we need to address compulsive gaming/neglect of self as a problem independent from the MMO as a genre.

The Abhorrent said:
You might be correct about the basic problems not being worse than the rest of the 'net; nevertheless, the situation is worse due to the aforementioned lack of moderation. These are the jerks who will use any excuse & defense to justify them ruining other people's day, and in MMOs they have it.
Here's the thing, though. The degree of forced interaction in MMOs is going down and down and down. Having your play time gated by idiots is becoming less and less of an issue. Griefing was a HUGE hot button issue for me when I first started playing these games. It's barely on my register, now, because it hasn't really been a problem for a good long time.

Anyway, good points. Thanks for the discussion, seriously. I'm bored at work.
 

hazabaza1

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"Subscription fees with lacklustre gameplay that requires large time investments before it gets good with nothing compelling to do" just about sums up most MMOs for me.
 

LilithSlave

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Do people around here not like MMORPGs? I'm sorry about that.

As for me, I'm not all that fond of them because they're mostly about grinding. Not about "role playing", not about narrative, not about exploring(well, you sometimes get a little of that), but grinding.

10 hours in Earthbound will get you to level 50. Because the game is not about grinding, almost no offline RPG requires it. In most MMORPGs, 10 hours of playing will get you to level 3... or maybe 5 if you're really lucky. That is, MMORPGs are TEN TIMES MORE GRINDY THAN ANY OTHER GENRE.

In a way, Minecraft and Terraria are a little like an MMORPG, they're pretty grindy. But it's fun because you have some many options, you can interact with almost every single object in the games. With MMORPGs, hardly anything can you interact with outside of the incredibly boring monsters. Furthermore, I hate the disconnect between me and my character. My character does not have a personality unless I join a roleplayers guild, and it has no effect on the gameplay how I roleplay, if anything, it just makes me griefer bait, because people who oppose grinding will get in your face and say "YOU'RE NOT YOUR CHARACTER YOU LOSER IDIOT." and try to sabotage your game efforts.

I still play MMORPGs. But gosh, the disappoint me everytime.

On a side note: It ticks me off how EVERY. SINGLE. MMO. WITH A BOOB SLIDER. WILL. NOT. LET. ME. CHOOSE. ANYTHING. BELOW. A. C. CUP. YOU DARN RIGHT I MAD. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-!
Midgeamoo said:
Yahtzee said they're shit.
I just felt a degree of love for MMORPGs well up within me.

I love you MMORPGs, don't stop being awesome.
 

Fishyash

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Dec 27, 2010
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I used to play WoW for a few years. I played various other MMOs before that...

including runescape

But now I stopped. I'm just tired of them. I think the main reason for it is that good gameplay/game mechanics suffer. If you play any MMO offline it will be absolute shit. It relies on the social element for it to be worth playing.
 

Wolfram23

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The combination of "skinner box" psychological manipulation and a competitive "I want to be better than them" atmosphere (max DPS in groups, pwning in PVP, etc) makes MMOs in particular exceedingly addictive for many people.

A game like CoD or BF employs some RPG elements like leveling up, but you can be lvl 5 and still pwn anything. The only incentive to keep playing besides enjoyment are to unlock new things, which is a little bit addicting, but it's not like a skinner box where every single thing you kill *might* give you an uber item. That makes it almost like gambling.

So, basically, I'm totally in agreement with @Abhorrent. People that have gone down the rabbit hole know how evil it can be, and therefore hate the genre.

Personally I don't exactly hate it, but I'm not going to be playing any MMOs.
 

BloatedGuppy

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j-e-f-f-e-r-s said:
For me, the gameplay in every MMO I've ever played has been relentlessly dull. As soon as they make an MMO where presentation and gameplay are as fun and exciting as a single player game, I'll sign up. Until then, I'll stick to my single-player games.
I hear what you're saying, but cherry picking kinetic gameplay videos and using it in an attempt to demonstrate why MMOs are dull is slightly dirty pool. I could post 4 minutes of Duke Nukem Forever, and four minutes of two people playing Chess. Duke Nukem Forever would LOOK a lot more exciting. Chess is, by order of almost comical magnitude, the better game.

LilithSlave said:
10 hours in Earthbound will get you to level 50. Because the game is not about grinding, almost no offline RPG requires it. In most MMORPGs, 10 hours of playing will get you to level 3... or maybe 5 if you're really lucky. That is, MMORPGs are TEN TIMES MORE GRINDY THAN ANY OTHER GENRE.
Boy I wish! I actually miss slow leveling. Possibly because I'm a fool and a masochist. However...3-4 years ago, a friend was arguing with me about how slow Druids leveled early on in WoW. I said it would take about 2 hours to get to level 10, he disagreed. So I took a Druid to level 10 in 1 hour and 45 minutes. They've done naught but get faster since then. However, you were quite probably being sarcastic, so I digress.

Is "length of time to level" really a thing? If you're enjoying yourself, why does it matter how long it took to level up? Is it not about the journey, as opposed to the destination? I suppose I could see the argument that "The journey sucks", but I've never really understood WHY it sucks. There's actual game play depth, in many of these titles. At least in a tactical/mathetmatical sense. Story depth is somewhat absent, I will grant you.

LilithSlave said:
On a side note: It ticks me off how EVERY. SINGLE. MMO. WITH A BOOB SLIDER. WILL. NOT. LET. ME. CHOOSE. ANYTHING. BELOW. A. C. CUP. YOU DARN RIGHT I MAD. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-!
I'm not even a girl, and it irritates me too. What if I prefer A-Cups, sexist game developers? At least take my preferences into account while you're pandering to me!
 

BloatedGuppy

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Wolfram01 said:
The combination of "skinner box" psychological manipulation and a competitive "I want to be better than them" atmosphere (max DPS in groups, pwning in PVP, etc) makes MMOs in particular exceedingly addictive for many people.

A game like CoD or BF employs some RPG elements like leveling up, but you can be lvl 5 and still pwn anything. The only incentive to keep playing besides enjoyment are to unlock new things, which is a little bit addicting, but it's not like a skinner box where every single thing you kill *might* give you an uber item. That makes it almost like gambling.

So, basically, I'm totally in agreement with @Abhorrent. People that have gone down the rabbit hole know how evil it can be, and therefore hate the genre.

Personally I don't exactly hate it, but I'm not going to be playing any MMOs.
There hasn't been a true skinner box MMO since EverQuest. The newer ones are really no more fiendish then their single player brethren.

The competitive atmosphere is another thing entirely, but again...do we really want to hold that against a genre? "Provided a competitive atmosphere". The bastards!
 

Wolfram23

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BloatedGuppy said:
Wolfram01 said:
The combination of "skinner box" psychological manipulation and a competitive "I want to be better than them" atmosphere (max DPS in groups, pwning in PVP, etc) makes MMOs in particular exceedingly addictive for many people.

A game like CoD or BF employs some RPG elements like leveling up, but you can be lvl 5 and still pwn anything. The only incentive to keep playing besides enjoyment are to unlock new things, which is a little bit addicting, but it's not like a skinner box where every single thing you kill *might* give you an uber item. That makes it almost like gambling.

So, basically, I'm totally in agreement with @Abhorrent. People that have gone down the rabbit hole know how evil it can be, and therefore hate the genre.

Personally I don't exactly hate it, but I'm not going to be playing any MMOs.
There hasn't been a true skinner box MMO since EverQuest. The newer ones are really no more fiendish then their single player brethren.

The competitive atmosphere is another thing entirely, but again...do we really want to hold that against a genre? "Provided a competitive atmosphere". The bastards!
Haha, that's true! But the combination of random loot dropping and competition has a drastic effect compared to having one or the other. For example I might like to play some Borderlands to find loot, but I can do it on my own time, play maybe a couple hours twice a week. But in an MMO, you have that reward thing going on PLUS the fact that if you don't play, you get left behind, and even if you do keep up with levels, you will fall behind in usefulness if you aren't trying to get better loot. I'm pretty sure there was an Escapist article on that. It mentioned that getting left behind (or left out) is a pretty intense psychological thing.
 

BloatedGuppy

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Wolfram01 said:
Haha, that's true! But the combination of random loot dropping and competition has a drastic effect compared to having one or the other. For example I might like to play some Borderlands to find loot, but I can do it on my own time, play maybe a couple hours twice a week. But in an MMO, you have that reward thing going on PLUS the fact that if you don't play, you get left behind, and even if you do keep up with levels, you will fall behind in usefulness if you aren't trying to get better loot. I'm pretty sure there was an Escapist article on that. It mentioned that getting left behind (or left out) is a pretty intense psychological thing.
I can see that, and there's definitely a psychological element there, but the genre HAS changed. I could point you to a half dozen threads on any given day on the TOR forums about how the game has become "massively single player", and everyone is just "off quietly questing and doing their own thing" and then re-rolling alts at 50. There's nothing to get left behind FROM. Guild Wars 2 allows you to bolster up and down to any given level, and sidekick your friends. The Secret World doesn't even have levels, it just has a skill hub.

The sins of the father, and all that. The genre is much, much more friendly to the solo, casual gamer than it used to be, to the point where the hardcore fans of the old school model are getting surly and restless. The days of the EverQuest widow are pretty much done. People can still ruin their lives by getting obsessed with a MMO, but I humbly contest that those buggers were going to get obsessed with something, sooner or later.
 

Wolfram23

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Mar 23, 2004
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BloatedGuppy said:
Wolfram01 said:
Haha, that's true! But the combination of random loot dropping and competition has a drastic effect compared to having one or the other. For example I might like to play some Borderlands to find loot, but I can do it on my own time, play maybe a couple hours twice a week. But in an MMO, you have that reward thing going on PLUS the fact that if you don't play, you get left behind, and even if you do keep up with levels, you will fall behind in usefulness if you aren't trying to get better loot. I'm pretty sure there was an Escapist article on that. It mentioned that getting left behind (or left out) is a pretty intense psychological thing.
I can see that, and there's definitely a psychological element there, but the genre HAS changed. I could point you to a half dozen threads on any given day on the TOR forums about how the game has become "massively single player", and everyone is just "off quietly questing and doing their own thing" and then re-rolling alts at 50. There's nothing to get left behind FROM. Guild Wars 2 allows you to bolster up and down to any given level, and sidekick your friends. The Secret World doesn't even have levels, it just has a skill hub.

The sins of the father, and all that. The genre is much, much more friendly to the solo, casual gamer than it used to be, to the point where the hardcore fans of the old school model are getting surly and restless. The days of the EverQuest widow are pretty much done. People can still ruin their lives by getting obsessed with a MMO, but I humbly contest that those buggers were going to get obsessed with something, sooner or later.
Then I guess we can put it down to "had a bad experience" and "not willing to give it another shot".

Kind of like my girlfriend and weed... lol.
 

Neverhoodian

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I don't hate MMORPGs. Hell, I used to play WoW for two years, and I've recently dabbled in a few F2P ones like Lord of the Rings Online. However, I usually end up becoming bored with them for the following reasons:

1. Repetitive and dull combat. It always seems to boil down to "right click and hit a few number keys in a certain order." It's not nearly as engaging to me as other genres that often require the player to adapt to changing combat scenarios on the fly.

2. The grind. I don't mind slaughtering hundreds of enemies as a stress reliever or to amass extra money and loot, but I get discouraged when it's required simply to advance. When I see that progress bar advancing ever more slowly, it tends to put me off from playing.

3. Having to group together to beat high level dungeons/bosses. The only time I play with others in an MMORPG is when my real life friends are online as well. Otherwise I tend to go with a solo approach. However, the game often requires you to find a group just to get through most late-game content. Call me crazy, but I'd rather not hook up with random strangers when my friends aren't available just to experience everything the game has to offer. If you ask me, MMORPG's should scale difficulty and drops for instances and raids based on the number of players participating instead.
 

srm79

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darkcalling said:
My friend talked me into giving WoW a try and rather than let me experience it at my own pace like I wanted to he insisted on power-leveling me so he'd have another raid partner.
Same thing happened to me. The only thing his guild didn't have (and I think only wanted for completion) was an enhancement shamen. You know, the ones who are always going to be last in DPS, ahead only of the healers. I thought it was just my crapiness then discovered via various forums that shammies had been considered a bit shit for several years by this point.

Got fed up, re-rolled and got bored of "OMFG N00Bz!" from team mates every 5 minutes, regardless of whether they died because of someone else or because they had fucked up. There's a halfway decent game under there somewhere but as with most MMORPGS it's buried underneath the collective douchebaggery of 3/4 of the "community" (and I use that word in it's loosest sense).

Every single person, in every single MMORPG I've ever seen, seems to forget that they were once a fresh faced n00b without a clue, and just hurl abuse at anyone they consider not up to their own (invariably high) standards.

So um, yeah. It's not your game I hate. It's your so-called community. Yeah, it happens in all online multiplayer games, but in my experience it's hundreds of times worse in MMORPG's.
 

Phoenixmgs_v1legacy

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I don't play MMOs because I don't want to spend 100+ hours to be able to experience the whole game. By "the whole game," I mean a fully leveled character with all of their skills, powers, abilities. I should be playing with everything for a majority of the game, not trying to get there. If the game is not a good enough once you get everything, then it fails at being a good game. I understand that you can't give people everything at the start of a RPG because the player will be overwhelmed, but it doesn't take 100+ hours to be able to understand the game and all of you character's abilities either. People play CoD or some other shooter online because they love the gameplay whereas most people play MMOs to get to the next level or get the next uber item instead of just for the gameplay. Here's a Yahtzee quote about raiding and loot:
You raid for loot so that you can raid better to get more loot so that you can raid more!
One of the most annoying things in an online shooter is playing a certain way just to level some perk/skill that you really want, but you don't enjoy playing that way that levels said perk/skill, and then you're only playing that way to level the perk instead of just playing the game. That's exactly what most MMOs are but about 1,000X worse.

And, MMOs use pretty much every Skinner Box technique in the book to the nth degree:
http://penny-arcade.com/patv/episode/the-skinner-box
 

latiasracer

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I Don't hate them , but i don't play them...Anymore.

Let me tell you a story. There once was a racing MMO called Project tourqe. It was freemium. I played, i liked. Over the following year i poured about £80 into it. Came back from summer holiday that year, BAM! It's been shut off.

That's why im scared, because i just know i will end up pouring alot of money into it. So i kinda stay away from them now.