Narcogen said:
Treblaine said:
"so you'll either upgrade your video hardware more often, or tolerate an aesthetic experience that is degraded compared to what other gamers are getting from the same game."
LOL! You do realise that console gaming settles for a "degraded aesthetic experience" for almost every game?
Actually, no. You are misconstruing my use of the word "degraded", where I intentionally used a comparative rather than an absolute.
No gamer's aesthetic experience on a console is "degraded" compared to other users on that console, excepting differences in displays. The console itself doesn't matter. This point was relative to the development target being the same, especially with regard to multiplayer. Aside from distinctions between SD and HD displays (which are admittedly significant) console developers have reasonable expectations that the graphical capabilities of every user's console are equivalent.
Yes, the console experience is "degraded" compared to a mid to high range PC game, but that's largely a hypothetical argument. Very few games allow multiplayer directly between PC and console clients. There are simply too many balance issues. The point was that the graphical differential doesn't exist between console clients. PC gamers in a multiplayer game can be in the same game on the same server and be having wildly different aesthetic experiences, due to differences both in displays used and hardware capabilities.
That I find frankly communistic:
"we may all have a shit experience but at least we all have an EQUALLY shit experience"
Except of course Host-advantage. Might I add that you extraordinary tech illiteracy is GLARINGLY OBVIOUS when you talk of peer-to-peer multiplayer being anything over than the far inferior to the Client-server model for actual CONSUMER SATISFACTION!
Stop kissing Xbox's ass, this isn't about how peer-to-peer is cheaper and easier to exploit, this is about the gamers.
Narcogen said:
Treblaine said:
Halo 3 (ODST too) is at only a measly 640p, no anti-aliasing with basic textures and low draw distance (good lighting though). All the COD games on both PS3 + 360 have been at only 1024x600 resolution, barely a sliver more pixels than 576p, that's considered Standard Definition resolution.
I don't really care about any of that, though. I don't get a thrill out of knowing how many pixels I'm pushing, or whether I'm pushing more pixels than the guy next to me, or if I'm pushing more pixels than I was last week or last month. You've just missed my point entirely, which was that while console may compromise on the maximum quality they can generate, they generate that same quality for everyone and at a lower price point and with less inconvenience than on a PC. I used to be a PC gamer. When my hobby switched from being "tinkering with gaming equipment" to "playing a game once in awhile when I have a chance" the console was the way to go. Before I bought the original Xbox, the last console I'd owned was the Atari 2600.
Oh your tech illiteracy AGAIN shows you out. Resolution is not a pointless statistic is has HUGE SIGNIFICANCE of the aesthetic quality of games
"while console may compromise on the maximum quality they can generate, they generate that same quality for everyone and at a lower price point"
Are you kidding? Or do you ACTUALLY believe that? You even contradict yourself in the same sentence with "compromised quality" then "same quality" but it's you GALL to say 360 offers a good price
Xbox 360 cost a fucking extortionate amount:
-$50 per year since 2005, $60 from now till 2015 = $550 = this MORE THAN covers incremental PC upgrade costs
-Overpriced proprietary peripherals over lifetime like: Wifi adapter, Hard Drives 5x ordinary price, wireless headset, and not forgetting the $150 Kinect or abandoned peripherals like 360-camera or HD-DVD drive.
-Replacing the unavoidable RROD out of warranty consoles over a 10 year cycle
-Premium DLC: usually free on competing platforms like PC. Just read what Valve has to say about this.
-Overpriced games both boxed and especially on XBLA usually 2x what they cost on any PC DLC service like Steam, GOG, EA.store, etc
Xbox 360 overall costs more than a potent gaming PC yet does FAR less and to utilise many of the services (like netflix) you need a PC to use anyway.
Narcogen said:
Treblaine said:
You'd have to have a SERIOUSLY WEAK rig to be outperformed by an Xbox 360. ANYTHING other than integrated graphics can beat Xbox 360 at the moment. The cheapest graphics card I can find (ATI Radeon HD 4350 for less than $30!) still outperforms the Xbox 360 release of Modern Warfare 2.
...and your point is?
Treblaine said:
But your argument is an OLD argument, has been discussed to death dozens of times before but it is brought up over and over again (to spite disproving all your negative points against PC) every time Xbox 360's perceived "superiority" is in any way challenged. Quickly make up presumptive and nebulous nonsense about how to dismiss PC gaming usually revolving around how some PC's are more expensive than others.
Actually I haven't alleged that the Xbox is superior to anything. It happens to be the console I own because it plays games I want to play.
I will say that once you leave the niche market of people who like tinkering with gaming rigs, as you put it, the way Xbox Live handles online play is superior to the traditional server browser, and generally on a par with the way Steam works (which borrows extensively from XBL for many of its features).
You think because you used a Mac back in the 90's you know ANYTHING about PC? "tinkering" is a smaller and far less frequent problem than hanging on premium-rate support lies to fix faulty Xbox 360s or dealing with 360 chewing it's own discs (which has proven to happen even with careful use in a house with normal vibrations like walking near a running console.
Steam was launched in 2003... back when Xbox Live didn't even have a home-page and was little more than an internet protocol. There is as much inspiration from Steam.
Though I accept that some people just want a stripped down and basic gaming experience... but it's the attitude that there is nothing greater to aspire to and how people usually progress from console to PC gaming are happy to stay locked in Microsoft's walled garden... that's what disappoints me.
Narcogen said:
Treblaine said:
"Steam is not free because it doesn't cost anything to run. It's free because Valve makes enough margin on games to cover that cost"
SAME FOR XBOX LIVE! If either networks cost anything to run it would be a less than a dollar per-user per-YEAR, too small to charge.
This, sir, is an absolutely ludicrous statement, and it hinders me from taking much else that follows seriously.
Does Microsoft make margin on subscriptions? I dare say they do. Is the real cost to develop, test, maintain, deploy, operate and support XBL one dollar per year per user? I sincerely doubt it.
12 million dollars per year for 12 million Gold Users... yeah, probably, they certainly won't all be online at once, peaking at around 2 million concurrent. Most of the hard work is done by the CONSOLES that people have actually bought and play host (in peer-to-peer games), and the connection load is taken up by the ISPs that AGAIN you pay for when you pay your telephone company for broadband internet.
Develop: that is a ONE OFF initial cost. Steve Zuckerberg made the initial Facebook website almost single-handedly on his own time, that now tracks 10'000x more data than all those matchmaking and achievements stats... for free.
Deploy: YOU paid for that when you bought an Xbox and connected it to the internet
Operate: it really is on par with running a popular website.
Support: You could fit the entire tech team into a lifeboat. Not Tech support phonelines staff though, and they are paid for by premium rate calls.
It sure as hell doesn't cost $60 per-user per-year! Not 720 MILLION DOLLARS! Not a tiny fraction of that. THINK about it, how much load youtube must have to handle per user especially over an entire year? Yet they'd never dare charge subscription to view the service (XBL has ads just like youtube).
Narcogen said:
Treblaine said:
Millions of other online services don't insult their user's intelligence with crap like it costs $60 per-person-per-year. Also charging for all that premium DLC and taking their cut. All Valve games have free DLC with Steam, yet must be paid for on Xbox Live. It turns a game like Left 4 Dead 2 from costing $60 game to effectively $80 (btw, I got L4D2 for less than $10 in one of the frequent Steam sales). Microsoft is simply being extortionate with their "service" and it is frankly shameful how their fans rationalise and defend it.
It's not shameful at all, it's just a basic understanding of economics.
Valve believes it has to buy the goodwill of fans and Steam subscribers with freebies. Since they develop, publish and distribute their own games (aggregating all the margin individual parties would get for those otherwise separate functions) and the games they make are both very good and very popular, they can afford this as a cost of doing business. As a way to promote their studio and their distribution platform (as a platform for Steam games) it makes perfect sense.
The problem, of course, is that this sets the bar for DLC on Steam essentially at zero-- not just for Valve, but for everyone. Who can allege that their DLC is worth paying for when the flagship developer on the service, Valve, gives so much away for free? Ultimately this puts the value of all DLC to zero, which might be fine for AAA developers like Valve and Bungie, but probably doesn't give much incentive for anyone besides them to bother making DLC, or for Microsoft to expend resources distributing it.
"It's not shameful at all, it's just a basic
understanding Exploitation of economics."
Fixed for you. Just because xbox is making money doesn't make everything all right.
"Valve believes it has to buy the goodwill of fans "
Xbox sure as hell think it doesn't have to buy goodwill, they'd rather have you pay top-dollar for bargain-basement off the shelf crap than after a bit of song an dance spin it that you're getting a good deal. EVERY COMPANY HAS TO BUY IT'S FANS GOODWILL!
You seem to act as if Xbox simply for being xbox has a sense of entitlement to reverence and glory! Bullshit! You have invested and committed yourself to a system now you have to rationalise your situation to stave off buyer's remorse.
"The problem, of course, is that this sets the bar for DLC on Steam essentially at zero"
Only an Xbox fan would call free DLC a "problem", stop being such a corporate stooge and stand up for the consumer once in a while. BTW, Ubisoft does charge for DLC on Steam and Activision as well... no idea if anyone actually buys it. You clearly know less than nothing about Steam or PC gaming, just blatantly false assumptions.
"doesn't give much incentive for Microsoft to expend resources distributing DLC. "
AHHH HA HA HA HA!!!
What, you think they have a courier hand deliver each byte of DLC to each user? Fuck sake, you put a download link and a price tag up on the page, a half an hour job for a single low paid code-monkey and vanishingly small upload costs, the process can even be automated so an accountant just has to click a button once they're happy with the price. It is probably harder to sell it and just have it as an automatic update that it may be more trouble than it is worth (accountants cost money).
Valve has used DLC far better, to self-advertise the game and keep it relevant, even 3 years after release a new update puts TF2 right at the top of Escapist and other websites' newsfeed. That sells the game.
Please, I own and extensively use both a gaming PC and an Xbox 360 (also a PS3) so don't think you can pull the wool over my eyes. I know how both sides work, you are speaking from a position of clear ignorance and significant prejudice.