What's your alignment?

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ShadowsofHope

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Nov 1, 2009
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A cross between Lawful Good and Neutral Good.

I can be a dick (when I want to have fun) in games, but I.. fuck, can't do it in real life unless I'm being sarcastic or joking with peers.
 

ShakerSilver

Professional Procrastinator
Nov 13, 2009
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Lawful Good. Sounds about right. I always abide by the rules and do what's right. Dang it that sounds unbelievably dull.
 

e2density

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Dec 25, 2009
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Lawful Neutral.

Bihac said:
Neutral Evil

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn?t have the restless nature or love of conflict that a chaotic evil villain has. The criminal who robs and murders to get what she wants is neutral evil. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake.
Oh, sounds exactly like you...
This reminds me of all of the Final Fantasy nerd quizzes about "Which character are you" and all the nerds would answer accordingly just to get Sephiroth and pretend they are badass.
 

MaxwellEdison

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Sep 30, 2010
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Neutral Good, though I found the quiz to be lacking. It describes me as "working with kings...but does not feel beholden to them." Which is a lie, don't work with kings. Maybe I answered wrong, but I feel like "not being a total dick all of the time" was mixed up with "working with people".

I feel chaotic good would be a more accurate one.
 

Naheal

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Sep 6, 2009
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Manicotti said:
True Neutral. There's an even longer quiz here that determines not only your alignment, but your race and class as well. I find myself generally getting True Neutral there as well, as well as being a sorcerer.

http://easydamus.com/character.html
I'll post what I got from that in a previous thread

I Am A: Chaotic Neutral Elf Wizard/Cleric (2nd/2nd Level)

Ability Scores:

Strength-9

Dexterity-14

Constitution-14

Intelligence-17

Wisdom-19

Charisma-16

Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
 

martin's a madman

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Aug 20, 2008
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Chaotic Evil. I don't think that's entirely accurate, I think Chaotic or True neutral would have been more appropriate.
 

sleekie

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Aug 14, 2008
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Neutral, which tells me that it's just using a pair of sliding scales.

I'm no big fan of the 9-point alignment system, it's too impractical. If there's two things I've learned over the years:

1) Most people are not the alignment they like to think they are, primarily because they don't have the courage of their convictions

2) Most people are neutral. They don't like extremes of anything.
 

Rainforce

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Apr 20, 2009
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sleekie said:
Neutral, which tells me that it's just using a pair of sliding scales.

I'm no big fan of the 9-point alignment system, it's too impractical. If there's two things I've learned over the years:

1) Most people are not the alignment they like to think they are, primarily because they don't have the courage of their convictions

2) Most people are neutral. They don't like extremes of anything.
yep, that's a shame.

on topic: I slide between chaotic good and lawful evil.
 

jultub

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Jan 18, 2010
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Lawful good appearently. Seeing how I would tear down the tenets of the culture I live in if I ever got the chance it seems like the lawful part is a bit off.
 

sleekie

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Aug 14, 2008
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theamazingbean said:
Drakmeire said:
Chaotic Neutral, or in other words
WHATEV'A, I DO WHAT I WANT!!
People like you are the reason Chaotic was largely axed from 4th ed. Chaotic is not I do whatever I want, it is opposing institutional authority at all times, even when I otherwise agree with the authority. You're just neutral.
People like you are why the whole alignment system should be axed. You've just stuck your subjective, and rather narrow, interpretation in there and called it objective. By this logic, any lawful character would uphold institutional authority even if they disagreed with it.

No. All lawful means at its core, is that the character follows some sort of stricture, order, or pattern. An authority is just one possibility. you don't have to follow all of them. Think monks.
 

Digital_Hero

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Jan 27, 2010
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Chaotic Good, but i've known this for years. Gotten in trouble for it too >_>

Damn things don't like making up their minds, its always bouncing between Chaotic good, neutral, and evil :[ why! stupid flickering personality =_=
 

Dupeo

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Mar 10, 2009
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Chaotic Good.
I know that because I know that I am willing to burn this system down if you can convince me that the result of revolution is better than what we have now.
 

theamazingbean

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Dec 29, 2009
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sleekie said:
theamazingbean said:
Drakmeire said:
Chaotic Neutral, or in other words
WHATEV'A, I DO WHAT I WANT!!
People like you are the reason Chaotic was largely axed from 4th ed. Chaotic is not I do whatever I want, it is opposing institutional authority at all times, even when I otherwise agree with the authority. You're just neutral.
People like you are why the whole alignment system should be axed. You've just stuck your subjective, and rather narrow, interpretation in there and called it objective. By this logic, any lawful character would uphold institutional authority even if they disagreed with it.

No. All lawful means at its core, is that the character follows some sort of stricture, order, or pattern. An authority is just one possibility. you don't have to follow all of them. Think monks.
Your version of lawful is entirely meaningless, since almost any manner of conduct can be codified into a pattern, even if that pattern is only visible in the abstract. Furthermore, it is in almost complete departure from the use of alignment in the game. Alignment's initial implementation was as a balance feature for certain classes (i.e. act evil lose powers), in that regard it is supposed to be narrow and constricting. The textbook challenge for paladins was to send them to lawful evil kingdoms, and let their concern for others and their respect for authority duke it out. While this sort of behavior can hinder some kinds of role-playing, I'm not particularly sad to see alignment systems go, but playing the moral relativity card to reduce all alignments to samey ambitiousness is not the way to go.