Tom Waits said:
Games are the worst, as it doesn't really provide any benefits. While you might say that games get more known because of that, an indie studio that doesn't have deep pocket will get into some serious financial troubles before they get to release their next game.
Disagreed. Anodyne was advertised on the Pirate Bay after it was being pirated on the site. The attention helped the game become a success.
Hotline Miami was massively pirated online. So much so that it became a news story and generated more word of mouth about an already critically acclaimed and anticipated indie release. The developer is currently making a sequel.
You assume that all indie game studios are capable of good PR and marketing, crucial aspects of getting an indie title known. You have to admit, a lot of indie titles don't even make it to the "getting pirated" stage. Also, not every indie game is something special anymore. There are so many reputable indie titles that have come out nowadays. The attitude towards indie games is to treat them as you would a regular AAA game. People are more likely to buy it if they like it, and very few websites review a good portion of indie games even today. And word of mouth on the internet is dodgy sometimes. People treat pirating games as renting it from Blockbuster now. If they don't like it, it's deleted. If they do like it, they buy it. Games with online aspects are also not worth pirating because pirated copies can't be used to play online in the majority of cases.
A good chunk of indie games are also sold as alpha tests anyways, and no one puts those up on TPB. No point.
It's human nature, why would anyone pay for something if they can get it for free and get away with it.
That strawman logic doesn't explain how massive companies can consistently have their games pirated beyond belief and still sell millions of copies. If everyone is as greedy as you make them out to be, no video game company that makes games for the PC would survive.
Here's a list of the most pirated games of all time:[link] http://www.makeuseof.com/tag/10-pirated-games-time/[\link]
Now let's take a look at COD Black Ops. Downloaded 4.27 million times. But it also was the biggest entertainment launch in US history at the time of its release. Sold 5.6 million dollars. Do you mean to tell me that 4.27 million PC players just didn't wind up buying Black Ops after downloading it? Because that seems to be what you're suggesting. It also would be illogical as you can't play COD online with a pirated version.
Everygame on that list has been massively pirated in the millions, but also sold millions in their own right for being games people enjoyed playing/had to pay to get the full game.
So we now have it that piracy isn't hurting indie games as much as you're making it seem. We also have it showing that people buy what they pirate of they like it or if they want to access all of it(meaning they liked it enough to pay for the access).
You want to know why people pay for things they can get for free?
A) The product you pay for is usually in better quality and has all parts accessible.
B) People have enough respect for each other to pay someone for the work they did on a game they enjoyed.
C) Not everyone is a dick. Seriously I know you're not pro DRM, but you have to realize that throwing all piracy as the major problem for any financial troubles in the PC gaming industry is a flawed outlook to have.
What's been the major reason for the poor sales/poor reception for Diablo 3, Sim City 3, Miner Wars 2081, any Ubisoft game released in 2011? Draconian DRM. That's LOST money across the board due to idiotic business decisions. On the flipside as I mentioned piracy is seeming like one of the best ways to advertise indie games as of late.
It may be human nature to take something if its free and you can get away with it. It's also human nature to reward people for their hard work in a fair way. That's why most people who pirate games wind up buying them if they like them, and not just having a stack of pirated games. What you're talking about is 13 year olds behaving in a way you'd expect 13 year olds to act. The average gamer is in their 30s now, I'd like to think we're a little more mature than that, and the numbers seem to have my side on that.