When games becomes luck

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Subzerowings

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I'm currently playing Bioshock on survivor without any vita chambers and I feel like it's to easy. I have about 800 adam, I never have less than 6 med kits or eve hypos, my wallet is always full, I've only died twice and
I have just defeated Ryan.
I'm just that lucky.
 

Xvito

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Subzerowings said:
I'm currently playing Bioshock on survivor without any vita chambers and I feel like it's to easy. I have about 800 adam, I never have less than 6 med kits or eve hypos, my wallet is always full, I've only died twice and
I have just defeated Ryan.
I'm just that lucky.
Well... Bioshock is a really easy game! I never died while playing it through on "normal", and while playing on "hard" I was killing Big Daddies with the wrench during the end-game. I doubt that "survivor" is that much harder than "hard".
 

Zefar

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I keep away from the hardest difficult level for a reason.

It turns into Quick save/Quick load way to much. Or if you have checkpoints you have to replay the part so many times it just gets boring and frustrating.

In Far Cry, not the second one but the first. I played on the Middle difficulty. The game was relative challenging throughout the game. But I noticed that if the enemy just got a second of headstart I would lose my armor and health way to fast.

So I got to the very last level and boy did they stop messing around then. Monsters at the far end of the map used a rifle with one hand and landed like 3 shots in a row on me every single time.
It just got so hard it was silly. After like 20 tries I didn't want to try anymore. Replayed it on Easy from the same spot.

It just isn't fun and you don't get anything special from it. Devil May cry 3 gave me a new ending but that was me cheating through the game because.

1: Grinding up souls to buy HP potions which cost more and more every time you buy it.
2: Took time to grind for souls.
3: Insanely hard bosses with high defense and attack power.

DMC4 have the same problem. So I play through on like Easy and normal on it but on Hard I pull out cheats after I'm stuck on a boss.

FPS games it's usually Normal if there is only 3 difficulty levels. With 5 or 4 I pick like the second last one.
 

Iron Mal

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The hard modes in games and most online shooters have somewhat descended from being tests of sheer skill, ability and dedication to challanges based around trial and error and pure, blind luck (I remember that a single door in the TV station in the first Marine level in CoD4 held me up for half an hour on Veteran difficulty because it was simply impossible to enter without being reduced to a fine paste), some levels feel like they can only be completed because the laws of averages state that after enough attempts there must be at least one success.

Whenever I see someone with a 'Complete the game on the hardest difficulty' achievement my first thought is usually 'they must have the patience of a saint' rather than 'they have one hell of a trigger finger'.
 

Proteus214

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Jul 31, 2009
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Xvito said:
Subzerowings said:
I'm currently playing Bioshock on survivor without any vita chambers and I feel like it's to easy. I have about 800 adam, I never have less than 6 med kits or eve hypos, my wallet is always full, I've only died twice and
I have just defeated Ryan.
I'm just that lucky.
Well... Bioshock is a really easy game! I never died while playing it through on "normal", and while playing on "hard" I was killing Big Daddies with the wrench during the end-game. I doubt that "survivor" is that much harder than "hard".
I wouldn't necessarily call it an "easy" game, just a game where creative thinking and a bit of planning actually have a significant payoff.
 

Xvito

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Proteus214 said:
Xvito said:
Subzerowings said:
I'm currently playing Bioshock on survivor without any vita chambers and I feel like it's to easy. I have about 800 adam, I never have less than 6 med kits or eve hypos, my wallet is always full, I've only died twice and
I have just defeated Ryan.
I'm just that lucky.
Well... Bioshock is a really easy game! I never died while playing it through on "normal", and while playing on "hard" I was killing Big Daddies with the wrench during the end-game. I doubt that "survivor" is that much harder than "hard".
I wouldn't necessarily call it an "easy" game, just a game where creative thinking and a bit of planning actually have a significant payoff.
Wait, do you call running at a Big Daddy with a wrench; good planning?
 

Internet Kraken

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Proteus214 said:
Xvito said:
Subzerowings said:
I'm currently playing Bioshock on survivor without any vita chambers and I feel like it's to easy. I have about 800 adam, I never have less than 6 med kits or eve hypos, my wallet is always full, I've only died twice and
I have just defeated Ryan.
I'm just that lucky.
Well... Bioshock is a really easy game! I never died while playing it through on "normal", and while playing on "hard" I was killing Big Daddies with the wrench during the end-game. I doubt that "survivor" is that much harder than "hard".
I wouldn't necessarily call it an "easy" game, just a game where creative thinking and a bit of planning actually have a significant payoff.
With the right plasmids, you can easily beat the game using almost nothing but the wrench. And I didn't discover this by planing ahead. I just found this out when I acquired some random plasmids.

It's really not that Bioshock itself is easy, it's just that the game can easily be broken.
 

The_ModeRazor

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Yeah, like getting jumped by deathclaws at the super-duper mart in Fallout 3 on lvl 2. (hard difficulty) AND I KILLED THEM!
OT: It isn't luck. It's skill and patience. CoD 4 is a shiny example of this, especially the TV station level with *that* particular large room. You know the one.
 

t3hfuzz88

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dennyaaa said:
Proteus214 said:
I don't necessarily see all random events as making the game entirely luck-based. Think of it more as an element that you need to plan for. If a majority of a game relies on a single random event (say for instance, rolling the dice in a game of Monopoly), then you really do have a luck element. If three years of WoW raiding has taught me anything, it's to plan for randomness. Most raid boss encounters can be summed up as: random things happening to random people at random times in random places for random levels of effect, and yet, you can strategize around just about all of it. If you truly can't strategize around it, then yeah, it is luck-based.
Like the sniper level in Call of duty 4...


Personally I do not find the sniper level to involve luck. But seeing as I have played through it a lot and learned the bullet drop and where the bullet will go depending on the wind.
 

dennyaaa

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t3hfuzz88 said:
dennyaaa said:
Proteus214 said:
I don't necessarily see all random events as making the game entirely luck-based. Think of it more as an element that you need to plan for. If a majority of a game relies on a single random event (say for instance, rolling the dice in a game of Monopoly), then you really do have a luck element. If three years of WoW raiding has taught me anything, it's to plan for randomness. Most raid boss encounters can be summed up as: random things happening to random people at random times in random places for random levels of effect, and yet, you can strategize around just about all of it. If you truly can't strategize around it, then yeah, it is luck-based.
Like the sniper level in Call of duty 4...


Personally I do not find the sniper level to involve luck. But seeing as I have played through it a lot and learned the bullet drop and where the bullet will go depending on the wind.
That one is not based on luck, but the one after is a pain in the ass of beeing at the right spot at the right time...
 

Aqualung

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dennyaaa said:
Kermi said:
dennyaaa said:
Aqualung said:
No, I... Never turn up the difficulty from Normal...

No idea what you're talking aboot.
why don't you ever play it harder than normal diff?
Maybe he's trying to avoid the frustration you're currently suffering?
I not saying that every game is unfair luckyness on higher difficulty... but maybe your right :)

Not exactly. I just like to be able to play a game without dying over and over. I enjoy immersion and story more than I care
About difficulty, and dying always ruins that.
 

Haunted Serenity

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dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
 
Jul 15, 2009
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Call Of Duty 4 on Veteran was like playing a online game with grenade spammers who have unlimited grenades. Seriously,I walk into a room after killing all of the enemies in the area and I see 5 grenade indicators on my screen. When I avoid those a enemy appears out of seemingly no where and rains hell down on me.
Other games I hate playing the hardest difficulty on: Mirrors Edge and 'Splosion Man.
Mirrors Edge on Hard and trying to get Test Of Faith (Not using any weapons the entire game) was especially frustrating.
'Splosion Man on Hardcore made me want to tear my hair out.
 

G1eet

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Proteus214 said:
I don't necessarily see all random events as making the game entirely luck-based.
You've never played the older Pokemon games, have you? :p

Those dogs were a ***** to catch. Luckily, I figured out a little bit of the programming (i.e. a goes to point b, x then goes to point y), and I caught the buggers.
 

Proteus214

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G1eet said:
Proteus214 said:
I don't necessarily see all random events as making the game entirely luck-based.
You've never played the older Pokemon games, have you? :p

Those dogs were a ***** to catch. Luckily, I figured out a little bit of the programming (i.e. a goes to point b, x then goes to point y), and I caught the buggers.
That's where strategy comes into play. How do you guarantee that you can catch a given Pokemon? On an individual run it was never a 100% chance (unless you had a Master Ball). This is where repetition wins the day; after enough attempts your chances approach 100%. The only question is, are you willing to put in the time to make that success happen?

And yes, I did put over 100 hours into Pokemon Red/Blue/Yellow and caught all 151. I distinctly remember spending an entire weekend trying to catch a Tauros from the Safari Zone.
 

dennyaaa

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Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
For starters, I don't have acess to an unlimited ammount of granades or magical bullets that can fly from any angle into your head... Then I assume I have the same ammount of health as any normal guy, and therefore 1 bullet to the chest should be more than enough.
 

G1eet

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Proteus214 said:
G1eet said:
Proteus214 said:
I don't necessarily see all random events as making the game entirely luck-based.
You've never played the older Pokemon games, have you? :p

Those dogs were a ***** to catch. Luckily, I figured out a little bit of the programming (i.e. a goes to point b, x then goes to point y), and I caught the buggers.
That's where strategy comes into play. How do you guarantee that you can catch a given Pokemon? On an individual run it was never a 100% chance (unless you had a Master Ball). This is where repetition wins the day; after enough attempts your chances approach 100%. The only question is, are you willing to put in the time to make that success happen?

And yes, I did put over 100 hours into Pokemon Red/Blue/Yellow and caught all 151. I distinctly remember spending an entire weekend trying to catch a Tauros from the Safari Zone.
Actually, it was the last time I had started a new game, and guessed where they all would be after a certain point in the game, because I had seen them there before after a certain event.

So I guess it was repetition.

P.S. I did happen to have more than one master ball, so I caught each one as I encountered them.
 

Haunted Serenity

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dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
For starters, I don't have acess to an unlimited ammount of granades or magical bullets that can fly from any angle into your head... Then I assume I have the same ammount of health as any normal guy, and therefore 1 bullet to the chest should be more than enough.
i've shot in the thigh chest and shoulder before...i'm still alive. and as far as gernades go if you are holding a position. i'd personally stock up for a while. and riochets usaually account for you magic bullets
 

dennyaaa

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Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
For starters, I don't have acess to an unlimited ammount of granades or magical bullets that can fly from any angle into your head... Then I assume I have the same ammount of health as any normal guy, and therefore 1 bullet to the chest should be more than enough.
i've shot in the thigh chest and shoulder before...i'm still alive. and as far as gernades go if you are holding a position. i'd personally stock up for a while. and riochets usaually account for you magic bullets
Then you must be a graduee from armorcan... how did you manage to get shot ?

Anyhow, magic bullets don't exist, or they do in fairy tales and the Call of Duty series, and I am not going to believe that you can run around in open war with 20+ granades if you also are planing to pack up a AK-47, unlimited ammo, armor and the usual war niffys...
 

Haunted Serenity

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Jul 18, 2009
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dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
For starters, I don't have acess to an unlimited ammount of granades or magical bullets that can fly from any angle into your head... Then I assume I have the same ammount of health as any normal guy, and therefore 1 bullet to the chest should be more than enough.
i've shot in the thigh chest and shoulder before...i'm still alive. and as far as gernades go if you are holding a position. i'd personally stock up for a while. and riochets usaually account for you magic bullets
Then you must be a graduee from armorcan... how did you manage to get shot ?

Anyhow, magic bullets don't exist, or they do in fairy tales and the Call of Duty series, and I am not going to believe that you can run around in open war with 20+ granades if you also are planing to pack up a AK-47, unlimited ammo, armor and the usual war niffys...
drive by. they missed the car they were aiming at and hit me. i was a bystander.
its called gernade ammo crates. you can carry up to 40 gernades in a single pack. remeber logistics create supply lines which can make or break a fighting force