worms revolution! the A.I. even on the lowest difficulty never miss! they pull off the craziest trick shots it almost makes it not fun
understatement of the millennium... good luck out producing those wacky warmongering bastards... but they will still out tech and out expand.BENZOOKA said:Cheating AI in Civilization games is tiresome.
You've clearly never played Big Rigs: Over The Road Racing. Can you finish the race at all? You've beaten the AI.Proverbial Jon said:Every AI driven vehicle in every racing game ever made is better at the game than me.
I have no problem at all with the Elites being tough and smart, though on higher difficulties it hits levels of asinine-ity that are incomprehensible. It's the fact that they can do all these complex moves to evade grenades and rockets (both of which are pretty damn precious) that makes me mad. And it wouldn't even be irritating they could do those things and I could too. Their aim with grenades on Heroic and Legendary is fucking ridiculous and the fact that you can't dodge out of the way like they can just makes it aggravating.shrimpcel said:Actually, both examples you gave seem to me to be good game design. The Elites of Halo are indeed supposed to be formidable opponents. And Captain Macmillan is a very proficient sniper, whereas you are younger and less experienced. Also, as others have stated, it would have been very annoying to cover for his errors (remember when he breaks his leg?).
Psh, try playing against the computer AI in Red Alert. Every production building that they build has a separate production queue, and somehow they end up getting 5-10x the amount of ore you do. Play against them on normal-hard and the only way to win is to find a base with a single entrance and build nothing but defensive buildings for the first twenty minutes or so. If you move too slowly within about ten minutes they'll be sending waves upon waves of tanks at you.0takuMetalhead said:Total Annihilation takes the cake by doing that on medium. they can have a full base and steamrolling your own in 10 minutes max. Couple that with the fact they can pull resources out of their mechanical bums even when set on the lowest possible value...recurve6 said:The worst is trying to play the max difficulty AI in RTS games. They can do everything at the same time without pausing for reactions, forgetting to do something, and are just generally better.
Case in point, I got wrecked in a Company of Heroes mission yesterday on just normal difficulty because I couldn't keep up with every goddamn tank and AT cannon on the map.
Ah yes. Unreal Tournament's bot AI was always the best. On the higher difficulties they can pretty much perfectly predict your every movement as well. I remember playing the final mission on Unreal Tournament 3 with 4 player co-op on insane against one bot and the score came to 19-20 in our favour. One bot nearly beat 4 players lol.Squilookle said:Anyone who says good AI can't be done has never played Unreal Tournament.
Bots in that series can shoot, run, jump, make mistakes, and essentially act just like humans do, and depending on the skill level set, can do it better. Hell they'll even taunt enemies and scold teammates for shooting them.
I generally like having hard AI to go up against, because I'll always have a challenge. That's why I still bust out Perfect Dark.
Sometimes you like a game where the enemy is a pushover, just for some fun where you can switch off. Other times though, you want to really get put to the test by a game's AI, and besting superior 'players' in such a situation is always supremely rewarding. Like in Operation Flashpoint, for example.
Yes, UT should have got some credit aswell as it is an earlier example than FEAR.Bad Jim said:Actually I made my own map for Unreal Tournament. It was a Domination map, which is where there are three control points that award points to the team that controls them, the first team to get a certain point total winning. Funny thing is, even though I knew the map backwards, and even on low bot difficulty, I still had huge trouble winning against the bots. I still have no idea why.veloper said:A competent aimbot for a FPS is fairly easy to do as precision has little to do with intelligence. You'd probably even want to loosen it up a little. Throw in a solid algorithm for pathfinding and pre-scripted map and you can have a decent illusion (FEAR did this back in 2005 already).
But yes, having read all the articles about how the UT bots actually work, I'd say there isn't actually anything special about them. They just follow a network of pathnodes to grab pickups and head for an objective, engaging any opponent on the way. They're not terribly different from similar AI in other games. It just works because that's what most players do.
It also works because the map maker has to show them how to do a lot of things, like using lifts and jump pads, and where to hammer jump for special items. They also won't snipe without special markers showing what to snipe at, which is why you can snipe all day from the towers in Facing Worlds and never have a single shot fired back at you.
So the moral of the story is probably to build AI into the map, so the AI understands everything in it and how to handle situations that may arise. Do that well, and you rarely find players saying 'what an idiot' regarding your game AI. Unfortunately it is also a lot of work, which is why it's rarely up to scratch, even in games that license the Unreal engine and therefore have their bot code. Internet connections were terrible when UT was releaased, so bots were needed for solo play and short handed LAN games, so the devs put in the work and advertised it on the box.
I reckon the AI in an RTS could be pretty formidable even without such cheats as free resources and faster factories, if the multitasking advantage of the AI was fully exploited.Apollo45 said:Psh, try playing against the computer AI in Red Alert. Every production building that they build has a separate production queue, and somehow they end up getting 5-10x the amount of ore you do. Play against them on normal-hard and the only way to win is to find a base with a single entrance and build nothing but defensive buildings for the first twenty minutes or so. If you move too slowly within about ten minutes they'll be sending waves upon waves of tanks at you.0takuMetalhead said:Total Annihilation takes the cake by doing that on medium. they can have a full base and steamrolling your own in 10 minutes max. Couple that with the fact they can pull resources out of their mechanical bums even when set on the lowest possible value...recurve6 said:The worst is trying to play the max difficulty AI in RTS games. They can do everything at the same time without pausing for reactions, forgetting to do something, and are just generally better.
Case in point, I got wrecked in a Company of Heroes mission yesterday on just normal difficulty because I couldn't keep up with every goddamn tank and AT cannon on the map.
It's admittedly not the smartest AI, but it's an AI from the early '90s...
I've heard the same thing. They had to tone it down, because in previous builds the NPCs could finish the game before the player could.SacremPyrobolum said:The AI for S.T.A.L.K.E.R. was supposedly nerfed because it was too good an not in a cheating way.
The AI would make excellent use of cover, grenades, and healthpacks was second to none and their squad coordination was superb.
Beatrice is fierce as well, one day I decided to summon her for Moonlight Butterfly and she practically solo'd it, and she helps out with Moss Giants no trouble. Tarkus is still undisputably the best though.Alhazred said:The NPC Phantoms one can summon in Dark Souls can usually provide a little assistance in defeating the game's nasty boss battles. There is one exception to this rule.
The boss of Sen's Fortress is a massive iron golem. Its massive axe and heavy armor mean that taking it on head-on is a bad idea (magic is effective, as is hitting it in the heels and knocking it off the fortress). However, there is a Phantom one can bring into the fight by the name of Black Iron Tarkus. Tarkus is a hulking brute decked in heavy armor, and he can fight the golem toe-to-toe, and if his A.I is having a good day, defeat it.