I don't really see that as the case. Most of the examples people are listing here incorporate gameplay into the "art" of the work just as much as the cut-scenes, music, etc. Could you give some examples of "artistic" games that are actually nothing more than the game equivalent of "famous paintings set to classical music"?Veylon said:I'm concerned that those who want games to be art tend to want to limit them in just this sense.
Though there aren't any that are literally at that level (thankfully), Xenosaga comes close and the Final Fantasy series is walking briskly in that direction. Then there's The Path, which is about a step away.boholikeu said:I don't really see that as the case. Most of the examples people are listing here incorporate gameplay into the "art" of the work just as much as the cut-scenes, music, etc. Could you give some examples of "artistic" games that are actually nothing more than the game equivalent of "famous paintings set to classical music"?Veylon said:I'm concerned that those who want games to be art tend to want to limit them in just this sense.
believer258 said:Its art is a lot more subtle than that. It's in the puzzles and the character (no S, the only real character is GLaDos). Of course, this is subjective; if you don't like it, or don't think it's art, that's fine. But all the black humor and the excellent puzzles and that awesome portal gun all mix together for something truly different. There's a lot more to a game, any game, than its graphics or what engine it's built on.Rouse said:to all the people who said 'Portal',
could you say what exactly in the game is ART?
No offence to the game ofc, I'm a huge fan, like all of you, but the game is using a 2002 engine with almost nothing modified, it doesn't have some EPIC graphics, it doesn't even have peope in it, except your character which you all know how to see her and she's quite low-poly.
I just don't see the 'art' in portal. It's cubes and planes moving. Some tubes too. Wow.
What I'm saying is that Portal is an example of video game art because most of its artistry is in what makes video games video games - the "game" part
Well games don't have to have good graphics to be art, in the terms people are using.Rouse said:to all the people who said 'Portal',
could you say what exactly in the game is ART?
No offence to the game ofc, I'm a huge fan, like all of you, but the game is using a 2002 engine with almost nothing modified, it doesn't have some EPIC graphics, it doesn't even have peope in it, except your character which you all know how to see her and she's quite low-poly.
I just don't see the 'art' in portal. It's cubes and planes moving. Some tubes too. Wow.
I agree with you about Xenosaga and FF, but thankfully people don't often bring those up in "games as art" debates.Veylon said:Though there aren't any that are literally at that level (thankfully), Xenosaga comes close and the Final Fantasy series is walking briskly in that direction. Then there's The Path, which is about a step away.boholikeu said:I don't really see that as the case. Most of the examples people are listing here incorporate gameplay into the "art" of the work just as much as the cut-scenes, music, etc. Could you give some examples of "artistic" games that are actually nothing more than the game equivalent of "famous paintings set to classical music"?Veylon said:I'm concerned that those who want games to be art tend to want to limit them in just this sense.
I am glad to see people posting games like Portal, though. That one centers around a game mechanic. I'd rather push art to include games than push games to be art, if you see what I mean. The importance is for games to be themselves and not merely imitate another medium.