When will consoles embrace modding?

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Scizophrenic Llama

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Microsoft won't allow modding for the simple fact that they can't charge for the content then.

Sony might go for it though.
 

Atmos Duality

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Madara XIII said:
It's not the facts that piss me off. It's the attitude about it. I understand that a PC can do so much more. Hell I mean a PC is what makes games. But my issue is the attitude about it all. It's as if they constantly have to rub it in our faces and just brings about a sense of elitism that is all but pleasant.
I hear you there.
But until publishers start treating both markets a little more equally (at least, in a marketing sense), the friction won't end.
PC gamers will rage at how they get stuck as 2nd rate customers in multiplatform launches, and console gamers will take flak for it.
Even worse: PC gaming had its own mainstream market 6-10 years ago. Now, they get the table scraps in comparison. They're going to be sore about this for years to come.

OT: I do wish that there were more of a market for a more open handheld (for modding, that is). However, that will never happen as long as the Publishers and Big Three maintain as tight of a grip on the market as they do. In fact, they're pushing the market in the opposite direction.
 

Pat8u

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bahumat42 said:
Patrick Young said:
Dr. Feelgood said:
I think the main reason modding won't be embraced by consoles is the negative connotation of the word. As we all know, modding implies cheating. Console gamers are more focused towards winning, rather than having fun, in my opinion. It's a little sad. I think map editing is the closest thing we'll be seeing for a while.
please stop stereotyping gamers by there choice of platform just... stop

ot: I like playing games without mods its just better
LOL
that last statement is so stuck up. And it can't possibly be right. Mods come in all shapes and sizes, take brink for example , to set the settings how we want it took a tiny mod. How about all the free portal 2 maps being made by the modding community, they certainly add to the gameplay experience.

not to mention total conversion mods like
http://www.moddb.com/mods/cc-shockwave
which transformed cnc: generals into an entirely different game.

You may like consoles, but to deny moddings value is both foolish and stuck up.
I said I like not everyone should like I do mod from time to time and plus I am a Pc gamer but I prefer vanilla to modded it doesen't make me stuck up In MY opinion
 

RhombusHatesYou

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Atmos Duality said:
However, that will never happen as long as the Publishers and Big Three maintain as tight of a grip on the market as they do. In fact, they're pushing the market in the opposite direction.
They'd kill modding on PCs if they could... but they can't. Modding was around long before official support existed. If they took modding tools away it'd just go back to quirky 3rd party tools with horrible UIs made by mod community members like it used to be.
 

PettingZOOPONY

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Madara XIII said:
PettingZOOPONY said:
Madara XIII said:
believer258 said:
Dr. Feelgood said:
I think the main reason modding won't be embraced by consoles is the negative connotation of the word. As we all know, modding implies cheating. Console gamers are more focused towards winning, rather than having fun, in my opinion. It's a little sad. I think map editing is the closest thing we'll be seeing for a while.
Winning is fun, provided it's also fair and the actual gameplay is fun and works.

That said, as a console gamer I must tell you to stop generalizing, damn it. We aren't all like that. I'd like to see mods available on the 360 and PS3 as well, but I don't really see that happening anytime soon.

In the meantime, Bethesda is really pushing getting mods on Skyrim. They're trying to get Sony and MS to let them do it. I hope they do, too, I think it would be pretty awesome.
Thank you. A prime example of Modding would be thing such as Custom Maps in Halo or Creating your own Levels in LBP. You can rig it to your personal preference of difficulty and add other features that can completely change the flow of gameplay.
Either way it's just the attitudes towards console gamers that proves to be well unpleasant
But as a player you have the choice of not playing that mod. I understand as a console player your not use to having a choice in anything but thats the great thing about mods, if you don't like it you don't have to use or play it!
And I'm willing to accept the option of being able to either use or not to use it. If they do it they do it. Simple as that, but no need to go about with a rotten attitude if we don't Mod
But according to us PC fanboi's consoles have stolen everything from us and all we have left is our rotten attitudes! And now you want to take that from us to:(
 

RhombusHatesYou

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Patrick Young said:
I said I like not everyone should like I do mod from time to time and plus I am a Pc gamer but I prefer vanilla to modded it doesen't make me stuck up In MY opinion
Personally I almost always do at least one vanilla run through of a game before I thinking about mods... otherwise how would I know what I want to change?
 

RhombusHatesYou

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PettingZOOPONY said:
But according to us PC fanboi's consoles have stolen everything from us and all we have left is our rotten attitudes! And now you want to take that from us to:(
They'll take my bad attitude when they pry it from someone else's cold, dead chest cavity.
 

zehydra

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Good luck trying to mod with a controller.

Although I suppose XBOX has those little keyboard controllers, don't they?
 

Kevon Huggins

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Halo had a cool level editor so umm all i can say is right now built level editors and maybe an easy mod browser built in a new console would be good where indie developers can put there stuff
 

Vykrel

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i guess when its possible... maybe it is already, i dunno shit about shit so :p

personally, ive imagined the possibility of a game having a seperate modding tool on PC, where you could then upload your creations to the account on your console. thatd be cool
 
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The issue would really be stability.You can't exactly tweak everything to fix errors on my Kinect Box now can you?I like the idea of mods but on a console,it is best in the game. Halo's map editor is fun(opinion) and stable(fact) so if you have something like that then you don't really lose.
 

Shadu

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I highly doubt modding will be strongly embraced by the console people. Why? Because they can't control the games anymore. I know many people before me have said it, so I'm probably just reiterating what's already been said, but really, why would a company allow people to change whatever they like in a game when they could change a two things and sell them for money?

Basically, everything in the business world is all about money, and modding would probably cause them to lose that.
 

RhombusHatesYou

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Shadu said:
Basically, everything in the business world is all about money, and modding would probably cause them to lose that.
Especially when devious little shits create mods that are nearly identical to the more superficial DLC (reskins and items). You can also find ones that approximate in-game preorder bonuses.
 

Lex Darko

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Console games can do mods. UT3 for the PS3 had mods, it had a lot of mods. It had third person cam mods, jet pack mods, game type mods, etc.

But the reason mods really aren't allowed on consoles is really up to publishers, developers and the console licensors (MS,Sony, Nintendo) coming to agreements on terms that will allow mods.

On modding itself:

Personally, I will never buy a Bethesda game for any console, the last time I played Fallout 3 I played it with over 82 individual active mods. At least 10 of the those mods were compilation mods of 5 to 10 other mods.

I used arm cannon mods, prostitution mods, companion mods, voiced quest mods, nuclear winter mods, evergreen mods, mods that removed the green tint from the entire game world.

You name it, it was modded during my playthrough of FO3, really I even used a mod that changed the moon.

So you can say that my FO3 experience was entirely unique by any standard.

I also modded Crysis 2, got rid of the stupid boring cooldowns from the powers, sped up the movement speed during cloak and sprinting, increased the damage from melee (so when I punched the aliens they literally flew, it was great), changed the ammo restrictions, increased jump height, change the energy usage for all the powers.

By the time I was done that game was so much more fun, I could never even imagine playing it without mods.

Really if you were thinking about buying something like Skyrim for a console, take a look at this site then tell me you wouldn't be missing out. [http://www.newvegasnexus.com/]

I sympathize with the OP but mods tend go beyond the hardware constraints used during development of a game and have a nasty habit of breaking saves, and causing games to crash. With the console makers really trying to control the quality of the "experience" users have while using their machines, allowing mods doesn't really fit with that plan.

If you need an example of why, just google "Oblivion nude mod." MS doesn't want their console linked with stuff like that and there's more of that than any one person could ever imagine. Never forget rule 34 of the internet.
 

Shadu

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RhombusHatesYou said:
Shadu said:
Basically, everything in the business world is all about money, and modding would probably cause them to lose that.
Especially when devious little shits create mods that are nearly identical to the more superficial DLC (reskins and items). You can also find ones that approximate in-game preorder bonuses.
Yup. I think the game makers know that the gaming community is filled with inventive, and resourceful people who could easily make their own content and put it on the net for free. It could be that they are threatened by that creativity, knowing these people could make stuff just as good, if not better, than the professionals.

Just like, on a slightly smaller scale, I have never paid for a Playstation theme. Why should I when I can make my own that I like better, that looks betterin in my opinion, for free? Take that same thought process, apply it to the larger scale of games, and that is why modding in the consoles will probably never be widely embraced, in my opinion.
 

synobal

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^ mm hmm Bethesda's open world games are all about Mods for us PC gamers, I can't even imagine playing it on a console with out Mods. I mean oblivion was crap prior to the community getting a hold of it. The stuff that's still happening to Morrowind is amazing, and fallout 3 and new vegas have very active mod communities.
 

Bek359

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Full modding is just not plausible on consoles, for reasons stated by other people above. My view of the PC vs console thing is that PC does generally give a richer experience, especially with mods (Elder Scrolls games being the best example, IMO)... IF you're willing to invest a generous chunk of time, effort, and possibly money into it. Consoles have the advantage of being less hassle; essentially fewer options but more streamlined and easy to use.
 

CD-R

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Lex Darko said:
Really if you were thinking about buying something like Skyrim for a console, take a look at this site then tell me you wouldn't be missing out. [http://www.newvegasnexus.com/]
I have an even better example.


Yes you just watched the player fighting He-Man alongside Chuck Norris with the original cartoon's theme playing in the background. That kind of stuff is only possible if you get the PC version.
 

RhombusHatesYou

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Shadu said:
RhombusHatesYou said:
Shadu said:
Basically, everything in the business world is all about money, and modding would probably cause them to lose that.
Especially when devious little shits create mods that are nearly identical to the more superficial DLC (reskins and items). You can also find ones that approximate in-game preorder bonuses.
Yup. I think the game makers know that the gaming community is filled with inventive, and resourceful people who could easily make their own content and put it on the net for free. It could be that they are threatened by that creativity, knowing these people could make stuff just as good, if not better, than the professionals.
Actually, a lot of devs like the modding communities... more than a few have gotten into the industry partly on the strength of their modding work.
 

Atmos Duality

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Vindestructable said:
Every PC gamer is pretentious by nature
Fallacy: Gross generalization.

RhombusHatesYou said:
Actually, a lot of devs like the modding communities... more than a few have gotten into the industry partly on the strength of their modding work.
id Software used to hire their technical talent directly from the modding community. So did Epic, and Sierra. We had some truly great games come out of that. Modding creates strong game designers, simply because it brings out the motivation required to do such.
Well, they're motivated until they get buried in corporate bullshit or locked into a virtual slave contract for years.