I've read a good a bit lately about graphics in games. We have our share of ugly games still (Dragon Age: Origins sticks out, a lot of that has more to do with the design choices, though), but we're getting to a point where even our ugliest games still look pretty good at least [footnote]Within reason. I'm not talking about games like this [http://www.youtube.com/watch?v=WQAFJzwZnWo&feature=related].[/footnote]. This doesn't mean everyone is pleased to just stand pat graphically, of course. Many gamers adamantly make sure they have the best equipment to play games and don't like the idea of it not being used to its fullest potential.
But the decade past can be known for two things: improved graphics and motion controls (love them or hate them). And it leaves many wondering what should the trend for improving games from here and into the rest of this decade. So what should it be?
My answer? AI.
We have stunning looking visuals and characters that feel real...until they are free to wonder on their own. I still remember The Saboteur earlier this year and a certain essential character would not stop rushing into the oncoming wave of hostiles. For all except the biggest budget titles (I've heard that games like Halo Reach and Black Ops don't struggle so much in this department), AI is generally idiotic to the point of being frustrating. I don't pretend to know the answer of how to create better friendly (and enemy. Think about how many games have enemies who's AI you can easily exploit to earn a cheap win or kill), but I feel it is something that needs to be addressed sooner rather than later.
That's just my opinion. What's yours?
But the decade past can be known for two things: improved graphics and motion controls (love them or hate them). And it leaves many wondering what should the trend for improving games from here and into the rest of this decade. So what should it be?
My answer? AI.
We have stunning looking visuals and characters that feel real...until they are free to wonder on their own. I still remember The Saboteur earlier this year and a certain essential character would not stop rushing into the oncoming wave of hostiles. For all except the biggest budget titles (I've heard that games like Halo Reach and Black Ops don't struggle so much in this department), AI is generally idiotic to the point of being frustrating. I don't pretend to know the answer of how to create better friendly (and enemy. Think about how many games have enemies who's AI you can easily exploit to earn a cheap win or kill), but I feel it is something that needs to be addressed sooner rather than later.
That's just my opinion. What's yours?