Imagine if Mass Effect 3 had been in development for just one more year, probably could've avoided the shit storm.
This has been EA's modus operandi, and chief Cardinal Sin since the late 90s.Shamus Young said:1. Failing to understand different game markets
Have you ever noticed how some people are just really, really offended by the idea that EA sells new copies of FIFA and Madden every year with little more than a roster update? Do you know who doesn't mind this? People who buy FIFA and Madden games.
This shows a pretty clear difference in what these fans expect from their favorite titles. BioWare RPG fans don't want yearly releases that amount to an oversized mission pack. The Dead Space Necromorphs can wear out their welcome quickly, and playing a new Dead Space game every year would just burn out the franchise entirely. Yet EA is pushing for shorter release schedules on these action games because yearly release works well for sports games.
Mass Effect probably took three or four years to develop under the then-independent BioWare. Mass Effect 2 took three years. Mass Effect 3 took just two years. Dragon Age 2 was rumored to have been in development for less than a year. I'm sure you can remember the controversies and player frustrations that surrounded these latter two games. While shorter development cycles are crucial for sports games, they're actually harmful for other kinds of games, and the publisher's failure to understand this has damaged the names of good developers and (formerly) successful franchises.
GM made a lot of other cars too. I own one of them, a Saturn SL. It has been a pretty good car, no major work so far.Ickabod said:There was a company that devoted themselves to only building SUV's, they were called GM. Then they went bankrupt and the US government had to bail them out.
With all the DLC that took a couple of years to release maybe.AntiChri5 said:Mass Effect 2 had much more content then ME1.
Exactly, Assassin's Creed doesn't try to emulate an existing trend. Assassin's Creed doesn't fuck around with crappy micro transactions, and it's multiplayer mode is actually fairly innovative and fits the franchise. Oh, and the fact that it's not getting turned into an amorphous shooter helps.IronMit said:I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it. Maybe because there's nothing else like it...whilst EA try to emulate other existing successes (sometimes steering existing franchises into something they were not intended to be). ie. WOW alternative, gears of war alternative, COD alternative.
When i try to think of the game with the cheapest, most blatant padding i have ever played ME1 comes to mind. After i got sick of clearing out the same bases filled with the same enemies over and over, on the same world just painted a different color i decided to do a few playthroughs of ME1 wihout doing sidequests.Joccaren said:With all the DLC that took a couple of years to release maybe.AntiChri5 said:Mass Effect 2 had much more content then ME1.
Otherwise IMO it had LESS content, but that content was dragged out more 'cause the combat was actually slower, and around every corner, thanks to the annoying cover mechanics. My first playthrough of ME2 DID take an extra 20 hours or so, but that time was seriously spent in combat, waiting for enemies to pop over walls, or in loading screens waiting for either a level or the freaking armoury to load, whereas that was a lot faster in ME1.
Just one of the many things that left me slightly disappointed in ME2. Still a fairly playable game though thankfully, especially once you get good at the combat and can shave 50 hours off your play time.
OT: Yep, agree with pretty much everything you've said. EA does still create some of the niche titles [See Sim City], but it does stupid things with them like Always Online DRM, and it doesn't make enough of them to support its other games. Hopefully EA get their act together as I remember the day I liked EA as a company and enjoyed their games. These days... I'm not sure what to get out of the 8 free games they're offering me 'cause they all seem kinda shit =/
Everyone I know, including myself, is fucking sick of it. Assassin's Creed 3 sold incredibly well (although didn't exactly get a stellar reception from what I've seen), but Revelations did not at all from what I remember (relative to the rest of the series and what you'd expect from a 'AAA' game). And I assume that's because people were getting bored of it too and have just decided to stick to numbered releases, or because it finally promised to end Desmond's bidniz.IronMit said:I agree with everything here...but then I look at Assassins Creed's yearly release and am truly confused at how they get away with it.
Eh, it takes me about the same amount of time for both, and both have a fair amount of padding. ME1's tends to get picked on a little more because... I don't know to be honest.AntiChri5 said:When i try to think of the game with the cheapest, most blatant padding i have ever played ME1 comes to mind. After i got sick of clearing out the same bases filled with the same enemies over and over, on the same world just painted a different color i decided to do a few playthroughs of ME1 wihout doing sidequests.
ME1 With sidequests took me on average about 20 hours. ME1 without sidequests takes me 5.
ME2 generally takes me over 40 hours (and i have finished an Insanity NG+ with every class more then once, so the gameplay doesn't slow me down). I am not going to try to distinguish what is and isn't a sidequest in ME2, since they blurred the lines on that.
? Huh? Valve is successful because they release wildly popular games (we can know they're popular from other sources like Metacritic and we don't require exact figures to know they made a mint) and a customer centered services that is so good that DRM opponents actually make an exception for it. Do you honestly believe that reporting the exact degree of success or failure impacts said successes or failures? That would be parodoxical at best.Zachary Amaranth said:You mean the guys who are kept honest by releasing material vs the guys we have no actual information on?
Yeah, that was kind of my point in the first place, but I don't mind repeating it.
EA is successful or not based on numbers that are reported regularly because they are a public company held accountable by law in their filings.
Valve is successful or not based on Gabe's word alone, and people believe him because...Well, because ponies.
This is the perfect point. Management in large corporations aren't really about the product they're selling. So you can easily get into a situation where the CEO currently employed knows nothing about the product.Zombie_Moogle said:Been saying this for a while now:
CEO's are good at making money, not games, & they're trying to make money with games. Publicly traded companies like fast answers & big promises, so they put CEO's that reflect that in charge. This could be a good idea for a typical company, but not for a game publisher. The people at the helm aren't gamers, they don't know what makes a good game, nor do they understand gamers as a group/culture; this is problematic in that this is your product & these are your customers
And he's about to not be a CEO either: http://tech.fortune.cnn.com/2013/03/18/electronic-arts-ceo-john-riccitiello-to-step-down/I'm sure John Riccitiello is a very smart & successful man, but he's not a gamer.
On the Xbox, Mass Effect comes on one disc. Mass Effect 2 comes on two. Better textures can't account for enough of a difference that the game needed to be halved and put on separate discs. Mass Effect 2 simply has much more content. ME1's padding was picked on more for a very good reason. It was mostly "exploring" planets that had next to nothing to find and the same feel and geography. I love exploring in games. I have about 900 hours in Skyrim, from just wandering from place to place and looking in every nook and cranny. Same for Morrowind and Oblivion. But in Mass Effect? Identical locations, identical enemies, almost nothing to discover, what little there is to discover is usually fairly identical as well.Joccaren said:Eh, it takes me about the same amount of time for both, and both have a fair amount of padding. ME1's tends to get picked on a little more because... I don't know to be honest.AntiChri5 said:When i try to think of the game with the cheapest, most blatant padding i have ever played ME1 comes to mind. After i got sick of clearing out the same bases filled with the same enemies over and over, on the same world just painted a different color i decided to do a few playthroughs of ME1 wihout doing sidequests.
ME1 With sidequests took me on average about 20 hours. ME1 without sidequests takes me 5.
ME2 generally takes me over 40 hours (and i have finished an Insanity NG+ with every class more then once, so the gameplay doesn't slow me down). I am not going to try to distinguish what is and isn't a sidequest in ME2, since they blurred the lines on that.
As much as the re-used rooms were annoying, they did have different feels sometimes, and often had more atmosphere than a lot of ME2 side missions IMO as well. For example, the lost ship with all the Husks everywhere, or the one with the brain-dead guy and his crazy girlfriend.
It takes me about the same amount of time to finish both games when I do everything in them. Gameplay doesn't slow me down much in ME2, thanks to it being rediculously easy, but it does slow me down more than ME1s combat thanks to the rediculous reliance on cover in ME2. In ME1 combat only took me a lot of time 'cause I'd jump out of the Mako to fight a Geth Colossus for the extra XP. In ME2 I have to start every battle by sitting in cover for 5 seconds, then kill 2-3 enemies, back in cover for another 5 seconds - unless I'm playing on easy-normal with the Vanguard and can just charge spam enemies. Additionally ME2 has that terrible padding known as planet scanning. Most boring thing ever invented, honestly should have just kept the ME1 system IMO; planets with things on them that you don't explore just give you those items upon a survey, other planets you can explore and they always have a mission on them.
Going into the more technical side of things, both ME1 and ME2 have about the same install size. ME2 obviously has the higher resolution textures, which take up more of its install size and thus make up a larger portion of its content. On the flipside, however, a large portion of that extra space likely would have come from the planets you could explore, many of which were largely just empty space [Though every planet had a minimum of 6 things to find on it in total if memory serves, and a number of easter eggs on many planets too].
A quick online search reveals that both ME1 and ME2 had a total of 73 quests of varying types and importance in each. IMO the quests in Mass Effect 1 were longer - less effort was spent on making the level highly detailed and distinct, and more was put into the level itself - which is rather apparent in the design side of things too, as most of ME2s missions were simply "Shoot until you reach the end", whilst in the ME1 missions there were, at times, other ways through things using less violent means.
Really, they're both about equal in how much content they have, IMO ME1 felt like it had more whilst ME2 relied too much on its slow ass combat, planet scanning and system "Exploration" and such for length, as opposed to non-linear or longer levels.