You defeat the final boss and there's a big explosion, a bunch of bad guys die.
OMG, so epic.
You defeat the final boss and there's a big explosion, a bunch of "bad guys" die.
The game then goes on a tangent explaining how morality is not concrete and you've just become the bad guy yourself, or how those that you've killed were the "good guys" all along trying to stop you.
Bah, how pretentious.
"Epic" is a term used to project your feelings of amazement and to describe the game as being absolutely grand, be it for the entirety of a playthrough or a singular instance that may or may not be repeated.
"Pretentious" will be thrown when the game tries to explain itself in a different way. This is a platformer, but it's so deep man. Just look at the little signs that you didn't quite get until we explained it at the end. This isn't your typical "red plumber" game, man...this actually has a message! Alternatively, you could just sum it up as being "head in arse" syndrome.
Like how I'd describe the cinematics and events of Metal Gear Solid as being epic but the story and exposition being overtly pretentious and convoluted. I like the games, but I usually have a laugh at how deep they liken themselves to be. Perhaps that's the point...