Well "skill" is not really clearly defined here. CS requires reflexes, but is that skill or tactics? I don't think it can really be "skill" if a slight framerate hiccup can kill you.
In TF2 you do benefit from tactics, as much as you can from that kind of gameplay. Rainbow6 and stuff like STALKER, are just annoying for me, overcomplicating and just making the game harder by having your equipment being unreliable (from aiming to jamming) is just unfair handicap to some extent, it goes to skillfully avoiding handicap and not actually getting better at the basic mehanics behind the gameplay.
SWAT4 does take some skill but there's some balance between strategy and actual "regular" FPS come in guns a blazin action. If you organise in co-op and pay attention to what firearms you're using, knowing when to check the situation out before going in...it all offers a place for skill upgrade. Although getting shot in the leg at the begging of the mission and slowly limping till the end, does get annoying.
But every game where teams, AI, gameplay etc. are balanced and reflexes are not that influental, is opened for besting through skill.
In TF2 you do benefit from tactics, as much as you can from that kind of gameplay. Rainbow6 and stuff like STALKER, are just annoying for me, overcomplicating and just making the game harder by having your equipment being unreliable (from aiming to jamming) is just unfair handicap to some extent, it goes to skillfully avoiding handicap and not actually getting better at the basic mehanics behind the gameplay.
SWAT4 does take some skill but there's some balance between strategy and actual "regular" FPS come in guns a blazin action. If you organise in co-op and pay attention to what firearms you're using, knowing when to check the situation out before going in...it all offers a place for skill upgrade. Although getting shot in the leg at the begging of the mission and slowly limping till the end, does get annoying.
But every game where teams, AI, gameplay etc. are balanced and reflexes are not that influental, is opened for besting through skill.
Killing floor, really? A game where the AI is on the level of Pacman ghosts and ranking up difficulty by spawning more enemies with more health does not take skill.Wabblefish said:I forgot to mention this but probably the most skill requiring FPS besides realistic FPS games, TF2, and Counter Strike would have to be Killing Floor, I wish I could write paragraphs about all the team work and FPS reflexes required in that game but I'm a little busy with homework at the moment.