Ah, no. By definition, the M134 "Minigun" is so called because it was much smaller than the other Gatling-type weapons used at the time, which were huge weapons chambered in 20mm or similar calibers.Aqua Trenoble said:That's not a minigun... by definition, a minigun is a modified turret that can be carried by hand (although obviously it is difficult to do this).
http://www.escapistmagazine.com/forums/read/9.112663#2012920Mercanary57 said:No... no it wasn't....Valiance said:Yeah, L4D was the first game to have static turrets.
I can remember Halo and Half-Life having turrets that were fixed. Both probably aren't the first, but I like busting balls with facts.
Anyway, on topic....
I would say CoD4 having the best minigun. Ever.
Here's a link to what I think you are talking about:theCMNDER said:Hmm, I don't know if a game has ever done a minigun right, last time I read the specs of one they could fire 3000 .50calibre rounds per minute. If you've seen a video of a real minigun fired it looks like a laser beam of bright light streaming from the end of the barrels, and anything it touches explodes. Maybe they haven't been done right yet for a reason?
(The minigun I'm speaking of was mounted on a helicopter, pretty sure handheld variants don't exist - I'm likely wrong because some nut has probably done it).
But I'd have to say that Saints Row 2 definitely did it WRONG, that minigun is weak as hell...
Except if the enemy happens to have any spies or snipers at all. Then you're kind of fucked.Cajt said:Team Fortress 2 by far.
You're almost unstoppable with that thing!
plus there is no meter that shows how hot it gets you can only tell when the rails get red hotPyro Paul said:Left4Dead has the only realistic mini-gun representation...
it is a military deployed heavy weapon rivited to the floor. not something you carry.
but it cuts through the undead like molten steel through melty butter.