Which games killed their series?

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noolli

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Feb 5, 2008
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Halo 3 was a Huge disappointment as they had taken out a lot of the good stuff from halo 2. there is no boss fight in halo 3 (the last level does not count as it was piss easy). Halo 2 allowed you to jump of to the prophet and beat the crap out of him. and then they had the impossible brute at the end as well. halo 2 was better than all the others but i enjoyed halo combat evolved as it was the first game i bought for my new computer.

halo combat evolved>halo 2 >halo 3

i thought halo combat evolved was so good i bought it for computer and xbox.
 

ccjav

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Apr 13, 2008
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battle for middle earth 2 anyone?
they took the amazing strategy and fairness out of the first one (such as build plots and fortress and wall fighting), and ramped up the graphics and tried to sell it off as a good game
 

end_boss

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Let's see... I agree about Doom 3. Although Doom 1 and 2 were simpleton shooters with no memorable story whatsoever, Doom 3 topped it off. Open a door, shoot to kill the enemy waiting behind it. Step into the room, wait for the lights to get turned off, shoot in the corner to the left of you and behind you to the right to kill the two monster spawns. Repeat. Seriously: The game was fun for about the first one or two hours, after that it was incredibly boring.

Oblivion definitely killed Elder Scrolls. Procedurally generated landscapes and dungeons simply mean death for every serious RPG. Add level scaling applied to the complete world (every monster you face always matches your level. If necessary complete monster types get replaced by bigger monsters) and you get the abomination that is Oblivion. That thing isn't an RPG, it's a simpleton hack & slay with no risk of dying other than utmost and sheer stupidity. I don't need an ultra-hard game to enjoy it, but it would be nice if I get punished for approaching, let's say, a lich when I'm only level 5. Those things are supposed to be hefty and I should die when I try to attack it with a rusty butter knife. In Oblivion that supposed lich simply matches your character's level and falls apart because you looked at it too long. Basically, Oblivion's main problem is that there is no challenge in there. The world feels stale and completely generic, also partly due to the complete lack of any dangerous areas, but mainly because of its "random generator" roots.

Most adventure series died during that nonsensical transition to 3D. Monkey Island, Broken Sword, Simon the Sorcerer, Gabriel Knight, Sam and Max and so on... all turned 3D, all sucked compared to their predecessors. But hey, at least they're three-dimensional while doing so.

Deus Ex 2 "killed" Deus Ex, although I have high hopes for DX3. DX2 on its own wasn't really bad, but it just had no way to keep up with the first one.

Fallout 3 will probably kill the Fallout series, as Bethesda is doing it and they once described it as an "Oblivion with guns". So, they were either completely drunk while making that statement or they simply don't get the masterpieces that Fallout 1 and 2 are. Either way, it doesn't shine a good light on Fallout 3 for me.

Oh, yeah... and Gothic 3 showed how you kill a series with a bang. Really impressive fail. Visually very appealing world that makes you really want to like the game, but bugs, balancing issues and a really really tiny story convince you otherwise. Sad thing.


PS: Oh, and how exactly can Quake 3 Arena be an Unreal Tournament rip-off? Both were released '99, so basically id would have had to spy on Epic to rip UT off. Still, I think Q3A killed the Quake series. I like Q3A, but it turned a single-player game with some story and a great multi-player into a multi-player only game, completely neglecting the single-player portion and thereby disrupting the series. Quality-wise, Quake 4 killed Quake. ;)
 

Seldon2639

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Feb 21, 2008
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I forget the name of the game, but the third Phantasy Star Online game, the one that came out for the Xbox, and was online exclusive. I loved the first two games, but I never got Xbox live, and could thus never play the games. It was bothersome
 

Sammich

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Apr 23, 2008
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MYST 5 killed the Myst series.
I generally try to avoid sequels (since more of the same is generally just 'eh'), but I'm a sucker for Myst... Despite that I didn't even get past the first 20 minutes in Myst. The gameplay, the storyline... It all just suddenly was rubbish. And they killed off my favourite characters. >.>

I'm probably one of the few who wasn't disappointed by Fable and Oblivion since I got both so late I couldn't remember what the hype was about in the first place.
 

Katana314

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I never played Morrowind, but I would have to say Oblivion was far too good on its own for it to be something that "killed the series." It definitely departed from quite a lot, and is a very different game in some ways, but so is Half-Life 2 from Half-Life 1; and arguably more people recognize HL2's brilliance than the original.

Note about Q3A and UT: If you've played Quake 2 multiplayer, it's just about the same as Q3A, but the sequel has revisions for top-notch competitive play. Since Unreal had been making single player up until then, I'd say it was them who took the cue from id. Still, FPSes as a whole have moved so far from bunnyhopping and rocketlaunching today that it's not surprising the look of games back then makes them seem similar.
 

Metalix Knightmare

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ReepNeep said:
Did Megaman EVER have a story worthy of being called a story? Anyone?

You say cliff racers, I say cloned dungeons. Bland, randomly generated maps are one of the worst things you can put in a game. Didn't Hellgate London teach us this? Cliff racers can easily be modded out or turned non-aggro. You can't expect modders to just replace 90% of the content in a game this size. About the walking, that wasn't too bad if you bothered to use the transport aids built into the world. Divine and Almsivi intervention, Mark and Recall spells, boats, stilt striders, mages guild guides. They build the 'quick travel' feature into the gameworld rather than a stupid popup window on the world map.

I'm also rather surprised that someone mentioned Resident Evil 4. As far as I'm concerned, thats the first one that didn't suck (I've played 1, 2 and Veronica for reference).
In response to your mod response to the cliff racers, I could not get those mods. I had The X-Box version. I couldn't get the PC version because by the time I got a PC that could actually PLAY the dang thing no one outside the online world was selling it! And I did use those travel aids, and I gotta say that I much prefer fast travel.

Divine and Almsivi intervention only send you to the nearest temple and if you can't recall which one does what you could end up in the wrong bloody town! Mark and recall can only send you back to one place at a time, and you had to hunt down whoever was providing those remaining transportation providers and they wouldn't even take you to all of the other locations they can provide! I'm not talking "Take a silt strider to places a boat can go" I'm talking "This boat only goes to so and so. You'll have to take this this boat to one of the places it can go, then find the other boat guy to get to where you need to go."

Only place I could agree with that was when you were looking for those guys in hiding.

I do agree with you on Resident Evil 4 being the best in the series though. I'm hoping the merchant shows up in the next one.

And on the Megaman story topic. Again, may I point out the Megaman Legends series? It's not Pulitzer winning material, but it's actually there. And good too.
 

Metalix Knightmare

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matches81 said:
Fallout 3 will probably kill the Fallout series, as Bethesda is doing it and they once described it as an "Oblivion with guns". So, they were either completely drunk while making that statement or they simply don't get the masterpieces that Fallout 1 and 2 are. Either way, it doesn't shine a good light on Fallout 3 for me.
Ummm...I believe they said, It WOULD NOT be Oblivion with guns. At least thats how I herd it.
 

Wonko the Sane

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Apr 23, 2008
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Spyro: Enter the Dragonfly killed the Spyro series. The spyro games were some of my favorite all time games and now they just suck.
 

tiredinnuendo

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Katana314 said:
I never played Morrowind, but I would have to say Oblivion was far too good on its own for it to be something that "killed the series." It definitely departed from quite a lot, and is a very different game in some ways, but so is Half-Life 2 from Half-Life 1; and arguably more people recognize HL2's brilliance than the original.
Well, that's kind of the point, isn't it? Oblivion would've been fine if it had been released as "Oblivion, an FPS with light RPG elements", but it wasn't. It was released as "The Elder Scrolls 4: Oblivion". And it was *nothing* like an elder scrolls game. Thus "killed the series".

- J
 

Stuffit53

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Apr 22, 2008
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Sorry if this came up already (haven't read whole thread)

CnC: Generals and Zero hour ruined the Command and Conquer franchise. One of the best things about that series was the alternate history style thing. Making a CNC game trying to be realistic was a terrible idea, as was fiddling with a tried and tested UI. At least they kinda made up for it (and i mean kinda) by firing the man responsible for it and coming out with CnC 3 (better with kane's wrath).

Neone else agree with that or am i the sole person playing this series :p
 

Toomuchcake(WDW)

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Apr 12, 2008
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okay let me say i like Halo 1 and 3 Okay thats over and done with

Halo 2 was a let down

DMC 2 killed the DMC's
DMC 4 grabed the dead body of DMC shook it and bought it back to life and then mauled it all over again (F**king dice)
Assassins Creed im not too sure on this one it had so much going for it and then it shat all over our faces im not saying its a bad game or anything it was just so hyped up and then as decided to talk
FFX Tidus boy or girl or both
FFX-2 Again revived then killed whats with the real time combat its like watching a snail race a tourtoise
 

Brazilian Maniac

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Apr 18, 2008
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YokoSesshoumaru said:
BerzerkJ said:
Final Fantasy 8 I think killed that one. At the very least it maimed it, and then 10 went in for the sucker punch. 10-2 killed puppies and babies it was so bad. 7 rocked, and 9 was cool, but after that it was lame sequels that were poorly made, and new games that made you want to kill something. 12's whole, that box MAY contain the item you want, if the random generator actually lets it appear. ARARGH
I disagree. I believe that Final Fantasy VIII was an amazing installment in the series and I personally think that it was a better game than VII *cue raging fanboys*
The materia system in VII was very difficult to understand (could be just me), where is VIII the draw/junction system was easy and even had an auto mode.
With VII I was worrying if my materia was set up right instead of paying attention to storyline (which is wonderful). In VIII I didn't have that problem and I was able to concentrate on the story (which is wonderful also).

This is just my opinion though. So please don't stab me or something.
I'm assuming you're a girl. That would explain your fondness for what I like to call "Final Fantasy: Shoujo Edition". =]
 

Deviltongue

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Feb 2, 2008
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Civ 3 killed the Civilization series in my opinion. Luckily Civ IV revived it with CPR... and Nukes.
 

Deviltongue

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Feb 2, 2008
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Sammich said:
MYST 5 killed the Myst series.
I generally try to avoid sequels (since more of the same is generally just 'eh'), but I'm a sucker for Myst... Despite that I didn't even get past the first 20 minutes in Myst. The gameplay, the storyline... It all just suddenly was rubbish. And they killed off my favourite characters. >.>

I'm probably one of the few who wasn't disappointed by Fable and Oblivion since I got both so late I couldn't remember what the hype was about in the first place.
myst 1 killed the myst series
 

ripper_hugme

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Jan 23, 2008
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Turok: Evolution, Burn in hell Acclaim!!!

Mind you the new Turok wasn't too bad, just a bit too 'Hollywooded' (compared to Evolution's B-movieness)

Red Steel killed the chance to have a good Wii shooter that wasn't Metroid Prime 3.
 

Forsooth and Pi

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Apr 23, 2008
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Khell_Sennet said:
... or [turning] Contra into the next DDR.
Damn. So much for my epic DDR-Contra hybrid idea... as your dance meter went up, you gained ammunition to shoot at enemies... well, back to the drawing board...

I would definitely agree that Pokemon has atrophied since the original (which, by the way, I'm actually replaying now)but I can't really place my finger on when this occurred. My best guess would be Sapphire and Ruby. At some point too many Pokemon is just too many Pokemon.

For the FF series, FFVIII was an OK game, though it had its faults (There is no such thing as good and evil, just conflicts between political bodies and... oh wait, Ultimecia is pure evil. Never mind) and the same with FFX (Auron makes up for Tidus' wimpiness). I'd say either FFXI turned me off, as I never wanted to see FF as an MMORPG, or one of the many awful DS iterations. Whatever your view on FFXII, I don't think we needed a spin-off of it on the DS.