Cryofthewolf said:
=-o What? Why would you say that? I've only played Elder Scrolls III and IV, but I think that Oblivion is one of the best games that I have ever played. I really want to try Elder Scrolls I and II. I heard that II is amazing.
I know that everyone is allowed their own opinions, but please give me a reason why you dislike Oblivion.
I'll answer you in brief, but this isn't really the thread for it. If you want to talk about it beyond this, PM me.
Since you're most familiar with Morrowind, we'll draw my comparisons there, but first I'd like to recommend that you definitely also check out Daggerfall at the very least.
- In Morrowind, you had a world that was really enthralling. Whether you were in the swamps, or the mushroom forests, or the bug-husk towns, or the ash fields, or Vivec, you always had something really new and unique to look at. In Oblivion, if you were outside, you were either in the forest or it was snowing.
- All the terrain and dungeons in Morrowind were hand-drawn, which is why you have awesome areas like that cave with the ship in it. The land of Oblivion was generated by algorithms and it shows. Every dungeon is a scrambled replica of every other dungeon, right down to the locations of bad guys and treasure. This means that once you've seen one ruin, you've seen most of them.
- In Morrowind, certain dungeons had powerful bad guys and others had less powerful bad guys. Certain dungeons had awesome loot, others had crap. In Oblivion, all loot and enemies are generated based on your level, meaning that no cave holds any surprises. Actually, if you combine this fact with my last point, there's no reason to explore. If I'm level 20 and looking at some ruins, I already know what the hallways will look like, where the treasure will be, what the treasure will be, and roughly what enemies I'll face. Why would I bother checking it out?
- I finished Oblivion in under two weeks. That's every quest done. I found most of them myself and then, when I'd gotten bored, I used a walkthrough to track down the four or five that I'd missed. I spent more than two weeks in Morrowind just trying to figure out what happened to the Dwemer and (and this is the point) I'M STILL NOT TOTALLY SURE.
- Oblivion was obviously console-tarded down. Not to say that console players are all retarded, just the loudest ones. When Morrowind came out on the XBox, the loudest immediate outcry was, "It's too hard!" Compare to Oblivion where everything is just handed to you, combat is easy and stays that way forever, and you never have to worry about puzzles or directions because your magic compass does it all for you. Also, the PC version is basically a port, and the UI was clearly built for someone who would be sitting 15 feet away from their screen. Plus they cut out half the skills.
- The "Radiant" AI. Enough said.
- The dungeons in Morrowind were not terribly diverse, but they did mix it up a bit. The dungeons in Oblivion basically consisted of three identical forts, seven identical caves, and four billion identical ayleid ruins.
I could go on, but that's a fair once over. Like I said, this isn't really the thread for this.
- J