Which games killed their series?

noolli

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i would every crash bandicoot that wasn't on the ps1 as i liked the plat-forming to it and side scrolling but when they entered the 3rd dimension it ruined it. crash was replaced by an idiot crash without the cool spiky hair and the mask is no longer square. the mask ing crash bandicoot was the coolest thing ever on my ps1 but they ruined it with a voice and a stupid one at tht
 

Doctor Panda

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I'm depressed, i actually enjoyed several of the titles listed here (FFX i actually really liked, and might and magic IV was fun if you didn't think of it as a might and magic game).

Tekken 4 almost killed that series for me, i had not intended to get 5 but it was going super-cheap soon after it came out and i picked it up on impulse. Much, much better. Much better than 4. Still prefer tag though.

And i very much agree with deus ex 2 bagging. That game was dissapointment in its purest form.
 

Nettacki

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I also enjoyed some of the titles here (FFXII, Morrowind, Tekken 4 and Oblivion especially).

However, I think the Dead or Alive series started going downhill with 3, and has gotten dangerously close to getting stale with 4 and the volleyball spinoffs. At that point, unless the next game has a massive overhaul in its fighting system, I honestly believe that if it weren't for the women with huge boobs and the pretty graphics, the series would be dead by now.
 

Uncle Comrade

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Stammer said:
But what already have killed their series? Well, I don't know if you'd consider Perfect Dark to be a series with only two games, but I know PD64 was one of the best games ever invented and PD-Zero was one of the worst games on the 360 (or so I've heard, I'd never tried it).
I totally agree. The original Perfect Dark was the pride of my N64. The single player was great, the multiplayer was fantastic (note to game developers: Not everyone has the ability or desire to play against other humans. If you're going to have a huge multiplayer mode, at least allow us bots or something) and overall the game just felt amazing to play.

So, when a friend of mine announced he had Perfect Dark Zero on his 360, I was over there like a shot. An hour later I tossed the controller down in disgust. They took what was one of my favourite games and turned it into an abyssmal pile of turd by trying to make it too 'down wiv da kidz' (for example, changing the main character from an Accomplished Professional to a Sassy Teen). Presumably they felt people would identify with the storyline more, but I just found it annoying. Even besides that, the game just didn't 'feel' right. The sense of enjoyment I'd got from the original just wasn't there any more.

Sadly, this sort of thing is happening more and more these days, as developers try and emulate what is popular rather than doing something a bit different. Bring up supply and demand if you like, but I'd rather play an overlooked but brilliant game than some unispiring crap-fast that tries too hard to be Halo.
 

marz_1982

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Gabriel Knight 3. RIP.

By trying to use 3D graphics they took out the atmosphere from the previous 2 titles. I didn't enjoy the transition from live actors in GK2, to blocky 3D models in GK3.

The gameplay in GK3 was a neat idea, they tried to make the world immersive... but somehow the 2D world of the previous titles are more real to me than the 3D one in GK3
 

Natural Hazard

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warcraft 3 destoryed.. its good name, back in the day when blizzard was awesome, 12 finished the FF series for me, but in terms of 13, becasue of the use of the ATB system it might actually be good, if they get everything else right. I am praying that RA3, won't be fucked over aswell, oh how we all love EA -_-
 

blackcherry

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TheNecroswanson said:
corronchilejano said:
F-Zero GX: Cause there's only ONE way to make this game even better, and I know they won't be able to find it.
Seconded. The arcade is swee though.


Starfox Command. Seriously, the contrls area nightmare, ingenuitive, but nightmarish. The storyline practically mucks the team up left and right and makes it play more like a soap opera. And the RTS noncombat scenes where if you screw up EVEN ONCE you have to start over? No, sorry, this game kind of ruins it all. Plus it's the game that started having Fox look like a fucking squirrel.
have to agree on all accounts, though to be honest they have never really come close to bettering lylat wars on the N64. It was short, sweet and was as easy or as difficult as you wanted. Also, there wasn't some stupid storyline running through it to make me hate everyone of them. Though you could say it was rares fault for putting them on that course anyway (though it could have been petty vengeance for selling them to Microsoft. Considering their recent output(an oxymoron?) it seems that they don't really enjoy it)
 

G-Jizzle

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Arkeotype said:
Yes, Generals did kill C&C, but let me take the opportunity to point out that Generals was the first game in the C&C saga developed by EA, and we all know how bad EA can cock-up any game they try to make that isn't a sports game. (but isn't war practically a sport now anyways?). C&C is still being developed by EA, but they got their heads far enough out of their asses to realize that having westwood's designers (who now mostly work for EA) do all things related to C&C is the best thing for the series...

C&C 3 was actually very enjoyable, once EA got the game past the million bugs and balancing problems. I haven't played Kane's Wrath, but all I've heard about it says that it's pretty good.

Best advice for EA games, dont get them until 2-3 months after the release date, it will take at least that long for them to fix all of the bugs.
what is with all the CnC generals bashing? That game was far superior to CnC 3 (my experience with CnC 3 probably wasnt enhanced by using a semi-legal copy but still) There were so many more units for CnC generals ... but nway to keep this on track i think that Dynasty Warriors Four killed that series to me. Then again once something hits its third installment it generally gets crappy (jaws, terminator, Jak)
 

tiredinnuendo

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Cryofthewolf said:
=-o What? Why would you say that? I've only played Elder Scrolls III and IV, but I think that Oblivion is one of the best games that I have ever played. I really want to try Elder Scrolls I and II. I heard that II is amazing.

I know that everyone is allowed their own opinions, but please give me a reason why you dislike Oblivion.
I'll answer you in brief, but this isn't really the thread for it. If you want to talk about it beyond this, PM me.

Since you're most familiar with Morrowind, we'll draw my comparisons there, but first I'd like to recommend that you definitely also check out Daggerfall at the very least.

- In Morrowind, you had a world that was really enthralling. Whether you were in the swamps, or the mushroom forests, or the bug-husk towns, or the ash fields, or Vivec, you always had something really new and unique to look at. In Oblivion, if you were outside, you were either in the forest or it was snowing.

- All the terrain and dungeons in Morrowind were hand-drawn, which is why you have awesome areas like that cave with the ship in it. The land of Oblivion was generated by algorithms and it shows. Every dungeon is a scrambled replica of every other dungeon, right down to the locations of bad guys and treasure. This means that once you've seen one ruin, you've seen most of them.

- In Morrowind, certain dungeons had powerful bad guys and others had less powerful bad guys. Certain dungeons had awesome loot, others had crap. In Oblivion, all loot and enemies are generated based on your level, meaning that no cave holds any surprises. Actually, if you combine this fact with my last point, there's no reason to explore. If I'm level 20 and looking at some ruins, I already know what the hallways will look like, where the treasure will be, what the treasure will be, and roughly what enemies I'll face. Why would I bother checking it out?

- I finished Oblivion in under two weeks. That's every quest done. I found most of them myself and then, when I'd gotten bored, I used a walkthrough to track down the four or five that I'd missed. I spent more than two weeks in Morrowind just trying to figure out what happened to the Dwemer and (and this is the point) I'M STILL NOT TOTALLY SURE.

- Oblivion was obviously console-tarded down. Not to say that console players are all retarded, just the loudest ones. When Morrowind came out on the XBox, the loudest immediate outcry was, "It's too hard!" Compare to Oblivion where everything is just handed to you, combat is easy and stays that way forever, and you never have to worry about puzzles or directions because your magic compass does it all for you. Also, the PC version is basically a port, and the UI was clearly built for someone who would be sitting 15 feet away from their screen. Plus they cut out half the skills.

- The "Radiant" AI. Enough said.

- The dungeons in Morrowind were not terribly diverse, but they did mix it up a bit. The dungeons in Oblivion basically consisted of three identical forts, seven identical caves, and four billion identical ayleid ruins.

I could go on, but that's a fair once over. Like I said, this isn't really the thread for this.

- J
 

Logan Westbrook

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Feb 21, 2008
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Colton Caramihalis said:
The orignal battlestar galactia killed the new series
(I know that this isn't a vidio game, so shut up)
tetchy little might ain't ya!

I'm curious to know your reasons why though.
 

Prof. Awesome

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. - In Morrowind, certain dungeons had powerful bad guys and others had less powerful bad guys. Certain dungeons had awesome loot, others had crap. In Oblivion, all loot and enemies are generated based on your level, meaning that no cave holds any surprises. Actually, if you combine this fact with my last point, there's no reason to explore. If I'm level 20 and looking at some ruins, I already know what the hallways will look like, where the treasure will be, what the treasure will be, and roughly what enemies I'll face. Why would I bother checking it out?
- J
Exactly. Talk about a HUGE letdown in Oblivion.

989 Studios killed Twisted Metal (and any other game they made - with the exception of Jet Moto)

Halo 3 killed Halo overall (especially destroying Halo 2).

Halo(s) destroyed Marathon. Halo is pretty much the console version of Marathon with various tweaks.

Robot Chicken (as well as the constant Family Guy reruns) killed Adult Swim.

I too have a feeling that Starcraft 2 will kill Starcraft. I REALLY hope it doesn't, but it seems like games these days are adding way too many details and options to games. For some games adding thousand-millions of options and 'things' to a game is great and adds so much to it (Morrowind).

What happened to going back to the basics of video gaming? Taking an original game that was pretty basic and fun (Starcraft) and adding all sorts of new things (In Starcraft 2: a lot of new units and buildings that do a lot of different new things) doesn't necessarily make a game better. Sure, being new and innovative is fantastic, but trying to do so much and adding so many new things here or there doesn't work that well. Some times it just makes it more annoying. Halo 3 was really annoying.
 

LTT3RR0R

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Apr 16, 2008
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Halo 2 was a fine game maybe too much auto aim but you need all the help you can get on a console

Halo 3 really killed it the single player was short and only a few good spots AI dumber than shit and it sucked period Yahzee was right about Halo 3 I think that Microsoft payed the reviewers to give it good ratings

Halo 3 multiplayer just didn't feel righteven compared to halo 2
 

Asymptote Angel

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CastleVania didn't die after Symphony of the Night. SotN was brilliant, sure, but why? Because it added depth to the series that we'd never seen before. The problem arose when they kicked that depth in the head for CV64 (gag me), Legacy of Darkness (gag me with an extra hanky), Lament of Innocence, and Curse of Darkness. Lament and Curse weren't bad-and it was cool to see the plot holes filled in and to see Trevor Belmont again-they were just shallow. I died a little inside when I realized that one of my most treasured series had done little to distinguish itself from the rank-and-file hack'n'slash genre.

But they're TRYING with the handheld titles. Circle of the Moon and Harmony of Dissonance were alright, and the Sorrow games and Portrait of Ruin were good attempts to get back to Symphony's formula (despite their anime-inspired graphics, growl grumble).

The Sorrow games were excellent attempts to revive the Symphony formula without verbatim repetition, but they need to be careful not to fall into a rut with it. If they do, then the series WILL start to die.

To stay on topic, I will admit that CV64 came damn close to killing CastleVania. 3D CV is an awesome idea, but CV64 was terribly executed.
 

R.Nevermore

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*Sigh* perfect dark zero ruined a potentially groundbreaking series. That's all I can say.

I clicked on the trailer on Gametrailers.com giddy as a schoolgirl and i heard an american accent and i died on the inside.
 

Prof. Awesome

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Apr 17, 2008
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Halo 3 multiplayer just didn't feel righteven compared to halo 2
Very true.


The Halo 3 multiplayer is terrible compared to Halo 2. The sniping was awful and I felt like I was controlling some boxy character.

The first time I played the campaign I just basically ran through the levels to the checkpoints when I could. The AI was pathetic. It made me hate Halo 1 and 2's campaign. I'm really pissed off at the multiplayer in Halo 3 because no one plays online in Halo 2 anymore, which sucks because Halo 2's multiplayer is way better than Halo 3's.
 

Stammer

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gmer412 said:
What? I disagree on both Starcraft and Brawl. Blizzard has taken so much time... How can it just be an expansion pack? That's ridiculous. And I loved Brawl. The levels were varied (in my opinion) and had some true gems among them. Plus the music feature was pretty cool as well.
I'm not saying that it is just an expansion pack. I'm just saying that from what I've seen with SC2 (in screenshots and videos), they just haven't changed the game as much as they could have. I'm sure it will be fun, like the original, but it's just going to have a few additions to it, much like an expansion. Also, don't get me wrong, I like Brawl. I like it a lot. The music feature was great and I entirely agree. The reason I think Brawl killed its series is because the gameplay is too toned-down now and they really can't add anything more; kind of like what Yahtzee said about Super Mario Galaxy.