I've searched a few pages to see if this thread has been done recently, and I don't recall seeing this thread in the past. Sorry if it's been done before, but it escaped my detection and I'm interested to hear what people say.
So, name a few games that killed the series for you, and explain why.
For example, I'm a huge fan of the original Alone in the Dark. It's one of my favourite games. I played a demo of the second game, and it seemed to be pretty decent as well. The third AITD was a let-down, but I still played it through. And then, Alone in the Dark came out on the PS1, and I managed to play about 10 minutes of it before turning it off. The series was dead to me now. I'm sure I'll try the new one when it comes out, but New Nightmare really showed that they completely forgot what made the first game so scary to begin with.
Space Quest 6 was another one. They tried so hard to keep the humour of the series intact, but forgot that we still have to actually play the game. The pixel-hunting puzzles were ridiculous! And trying to figure out some of the puzzles that were so devoid of any actual logic made it impossible to play without a walk-through. This game was an example of everything that could go wrong with a point-and-click adventure, which is alarming since the Space Quest series helped put the genre on the map.
So, name a few games that killed the series for you, and explain why.
For example, I'm a huge fan of the original Alone in the Dark. It's one of my favourite games. I played a demo of the second game, and it seemed to be pretty decent as well. The third AITD was a let-down, but I still played it through. And then, Alone in the Dark came out on the PS1, and I managed to play about 10 minutes of it before turning it off. The series was dead to me now. I'm sure I'll try the new one when it comes out, but New Nightmare really showed that they completely forgot what made the first game so scary to begin with.
Space Quest 6 was another one. They tried so hard to keep the humour of the series intact, but forgot that we still have to actually play the game. The pixel-hunting puzzles were ridiculous! And trying to figure out some of the puzzles that were so devoid of any actual logic made it impossible to play without a walk-through. This game was an example of everything that could go wrong with a point-and-click adventure, which is alarming since the Space Quest series helped put the genre on the map.