Shadowstar38 said:
Also, I've been considering something. If race doesn't matter, and you then change the race, isn't it purely an asthetic change? How I'm I suppose to relate to the character any better when everything else stays the same? It's like the dudes with tits thing when we talk about adding female characters.
Actually, thinking about it, who framed it a a matter of relatability in the first place? Wasn't it born out of game publishers (EA, Ubisoft(?)) arguing that the white straight male protagonist's was necessary because of its supposed need to appeal to a wider audience, as if skin color or gender made protagonists more or less relatable?
The immediate and most obvious rebuttal to make would be to flip it, ala "What about relatability for us women/POC/gay people?", and while such people may seem equally bad as the people they're arguing against now when we think about the irrelevance of skin color,gender,etc. to relatability, can we really blame them for not thinking up that stab at the idea first?
IOW, relatability was a red herring in the debate that many have yet to shake off. There are more important reasons to ask questions like "why is X character a man/white/straight/cis", like how it seems to be a default in the AAA industry. Would the story of Grand Theft Auto V be a better story if one of the 3 main characters were not white and male? Given how most protagonists in the AAA industry seems to be the result of the poisonous focus testing that seems to murder so many games, the idea that it wasn't thought about seems possible enough to consider asking the question at the very least.
Might they have a good reason for making all of the main characters male and straight? Sure! However, If they haven't thought about it, then maybe making one of the characters black could have interesting consequences. Suppose you wanted to make one character's story more difficult than the others, as a "hard mode" for the game. Police forces tend to have more suspicion of black people because of long reigning cultural assumptions. Making the cops racist in GTA V could provide that difficulty along with an interesting story based around that difficulty, and that at least should be considered. It tells a story I really don't see examples of in video games(Though I'd be happy to be wrong). Or, if it is completely irrelevant, then why choose that aesthetic in the first place? Why not allow people to role play as whoever they want?
Asking questions to these extents just makes stories better in their consideration, and handles the gender,ethnic, and sexual orientation based divide in main characters to boot.