No point picking the obvious from limited pool, plus gotta stand up for the little humans. These peepsicles are like a hug in a concrete can
DDS2 was a pretty final conclusion but yeah I do love those spinoffy takes on SMT.Wish they made another Digital Devil Saga. DDS is my favorite game of theirs by far. Atlus PS2 line-up was huge. Now it's only Persona and Vanillaware it seems.
MGS4 and MGO2 (MGS4's online) is far more influential with online gaming than COD4 was. MGS4's SOP system of being able to see teammates and enemies (with certain abilities/items) through walls has made it's way into pretty much every major multiplayer game whether it's Overwatch or Uncharted or COD or Gears or Destiny. Off the top of my head (as I don't play much multiplayer these days), COD, Gears, and Ghost Recon all have sensor grenades in at least one installment, which are e-locators from MGS4. Even battle royale owes things to MGO2, which had a mode called stealth deathmatch that dropped players randomly in the map and had a slowly closing circle to force people closer together.Kojima Productions has hardly made anything apart from Metal Gear games, even when it was a Konami subsidiary. It's output is extremely limited, almost all in the same IP, and all very recent and relatively uninfluential. It doesn't even cover the most important entries in that one series.
If Nintendo and Square were the only pubs/devs, I probably would've stopped video gaming long ago. They both make the same game over and over again for the most part. It took so very long for a Nintendo game to finally get systemic game elements with BOTW when that stuff was done over 20 years ago. And Nintendo is not very pro-consumer, they've done many things that other publishers have gotten reamed for but everyone gives Nintendo a pass on everything. Square hardly tries different shit, SNES and PS2 Final Fantasy games were literally the same mechanically. Even FF12 is the same exact mechanics, just automated. FF13+ has been far more experimental though.However look at Nintendo. I hate Nintendo. But they have never had any catastrophe's of games since they started making games. While I don't like many of their games, I'd be hard pressed to not acknowledge there decades of consistant praise from the fanbase. And Hell, even when they did fuck up, their CEO cut his own salery so that the employees didn't have to take pay cuts. I mean Nintendo is fucking LEGENDARY, and if every game developer/publisher was like Nintendo, then we would have the most blessed hobby in the history of hobbies. Nintendo is the only company that I can think of, that genuinely feels like they only care about making fun games above all else. Success comes easy when you put the customers first as it turns out.
One other company I'd like to bring up that I didn't see mentioned is Sqaure/Enix.
They've not had much drama that I can think of, and while their games aren't always 10/10's, they have the balls to try different shit. And when that shit doesn't work (Final Fantasy 13), they are quick to learn the lesson and make a better game next time. The Final Fantasy series itself is legendary, but so are many of Square's other games like Chrono Trigger, Xenogears, Saga games, Secret of Mana, on and on Square is still the kings of JRPG's to this day IMO.
i mean......disagree. That's all i can really say about that. At least here.If Nintendo and Square were the only pubs/devs, I probably would've stopped video gaming long ago. They both make the same game over and over again for the most part. It took so very long for a Nintendo game to finally get systemic game elements with BOTW when that stuff was done over 20 years ago. And Nintendo is not very pro-consumer, they've done many things that other publishers have gotten reamed for but everyone gives Nintendo a pass on everything. Square hardly tries different shit, SNES and PS2 Final Fantasy games were literally the same mechanically. Even FF12 is the same exact mechanics, just automated. FF13+ has been far more experimental though.
KojiPro isn't Konami, it's Kojima's own crew.I am just baffled you even include Blizzard and Konami given they are in this community's shit list.
All these devs gives me bright memories.Why isn't LJN on that list?
KojiPro isn't Konami, it's Kojima's own crew.
I picked Valve, because, despite what they've become, for me, they're still responsible for the brightest memories of PC gaming i have. And Alyx shows that they still have some gas in them.
But trying to be objective, it's Nintendo, hands down.
Supergiant is legit the only company I follow and will probably by their gameNo point picking the obvious from limited pool, plus gotta stand up for the little humans. These peepsicles are like a hug in a concrete can
Why should Blizzard do anything interesting when it's got an easy cash cow to milk?Even though Blizzard's has not been this community's interest since Starcraft II Wings of Liberty.
Yeah, they have a 100% success rate so far, in my eyes at least. Small team with large passion and talents. I probably should've said it was Supergiant instead of assuming the linked clips would do it instead.Supergiant is legit the only company I follow and will probably by their game
OK, but that's just a particular type of item which got replicated within a small number of games within a single genre. Hardly crown-winning stuff if we're talking about the greatest developer ever.MGS4 and MGO2 (MGS4's online) is far more influential with online gaming than COD4 was. MGS4's SOP system of being able to see teammates and enemies (with certain abilities/items) through walls has made it's way into pretty much every major multiplayer game whether it's Overwatch or Uncharted or COD or Gears or Destiny. Off the top of my head (as I don't play much multiplayer these days), COD, Gears, and Ghost Recon all have sensor grenades in at least one installment, which are e-locators from MGS4. Even battle royale owes things to MGO2, which had a mode called stealth deathmatch that dropped players randomly in the map and had a slowly closing circle to force people closer together.
As far as I can tell, Valve runs Steam, and after that it's a bunch of people with almost total latitude to do as they please: and if they don't feel like making a game, they don't make one and do something else supposely useful instead. My impression is that some Valve employees who want to be involved in making games have got really quite frustrated with it, because it has no apparent drive to make games.Valve I do like rather a lot but their development cycle is a nightmare in terms of actually publishing new games. They're very developer centric from what I understand so they don't force a product to launch unless they approve of it with their fairly high standards.
Huh, the SOP system literally changed basically every single multiplayer shooter. Something as basic as seeing your teammates through walls in say Rainbow Six Siege is rooted in MGS4's SOP system. Ghost Recon Future Soldier's online literally ripped everything wholesale from MGO2, even some little known skill like Narc3 is a character class feature in that game. And, influencing the current battle royale juggernaut isn't small potatoes either. MGO2 even had items you could buy with in-game currency before TF2. Lastly, the MGO2 community coined the term "git gud", which has is has infested every genre...OK, but that's just a particular type of item which got replicated within a small number of games within a single genre. Hardly crown-winning stuff if we're talking about the greatest developer ever.
I dunno about "best" in a lot of those cases, but I broadly agree with the sentiment that Nintendo is developer focused. I wish they'd go third party, because really not fond of a lot of their hardware, but yeah. Of the four, I have to give Nintendo the top spot, because with all their quality IPs, they've earned it.Nintendo: Nintendo is the only publisher that also, truly feels like a developer. Their games are wildly creative and fun, and you can feel the passion oozing from every pore. They're also polished to ridiculous sheen. When was the last time you saw a game breaking glitch in a nintendo game? Almost never. Furthermore, nintendo has created entire genres, while also making the best games withing those genre's. Mario is the best platformer. Splatoon is the best third person shooter. Paper Mario is the best JRPG. Zelda is the best action game. Fire Emblem is the best strategy game. Metroid is the best, well, metroidvania game. While the company has its ups and downs, there can be no doubt that nintendo is the platinum standard in terms of game mechanics and quality.
So, I really like Metal Gear, but that says more about the IP than the developer IMO. It's similar to CD Projekt Red - yeah, everyone loves Witcher, but it's still their only IP, and it's not even really THEIR IP.Kojima Productions: In terms of artistic merit, the Metal Gear Solid franchise is the greatest video game franchise ever made. The writing is fantastic, and the themes are far more complex and nuanced then anything we've seen in a video game before. Every game breaks new ground, not just in gaming, but in storytelling as a whole. Kojima's newest masterpiece, Death Stranding, even invented an entire new genre, where players can leave messages for players in other worlds, and help each other build structures. Like other great storytellers before him, I think kojima will most likely be looked back on as an artistic trailblazer who helped make some of the most thought provoking titles of all time.
Valve: valve is easily one of the most important developers of all time. Every title they release is an event. While they did not invent the puzzle game, or the first person shooter, they were the first ones to make those genre's good. They also have some of the best written stories, and most thought provoking characters in gaming. Half Life one and two manage to tell a fascinating story, with rich characters, without the need for long lengthy cut scenes, or boring text dumps. The game play is nearly uninterrupted while you uncover a fascinating, emotionally poignant plotline that is up there with the very best of film. Portal, too, manages to capture this level of storytelling and mechanical synthesis in one of the most memorable titles ever created.[/.quote]
Disagree with most of this. Valve is more of a publisher these days than a developer. And "best written stories?" Okay, admittedly, I've only played Half-Life 2 and its episodes, but I can't call it well written. Its characters are bland, its story is bland, and is standing around while characters talk really better than a cutscene? A cutscene you can skip after all.
So, arguably a Blizzard fanboy, but I've soured on them a lot over recent years. The Activision thing is only part of why. But Blizzard's definitely made a lot of quality games. There's a reason why I still follow them today.Blizzard: While they have made some controversial decisions since merging with activision, there can be no doubt that blizzard has made some of the most important titles of all time. Diablo, World of Warcraft, Starcraft, Overwatch... every title they release is a blockbuster success that defines it's respective genre. Many of their games become national pastimes in some countries, earning the love of millions of fans. People have gotten married in world of warcraft, or felt empowered by the representation in overwatch. There can be no doubt that there is a unique magic in Blizzard titles that is unlike anything else.