Who is the best video game developer of all time?

Which developer do you think has been the best

  • Nintendo

    Votes: 15 68.2%
  • Kojima Productons

    Votes: 3 13.6%
  • Valve

    Votes: 3 13.6%
  • Blizzard

    Votes: 1 4.5%

  • Total voters
    22

Hawki

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Blizzard has 3 or 4 MMO IPs of fluctuating popularity.
Um, it has one MMO...

I'm giving my gongs to BioWare, and Blizzard. They're the guys who've made the games I've played the most and gotten the most enjoyment out of.
Might want to give a trumpet for the former these days. And arguably the latter as well. :(

Blizzard is pretty important, but almost all of that importance comes from just two titles: Warcraft 1 and World of Warcraft. World of Warcraft is one of the most influential games of all time, and shaped an entire genre almost single-handedly... but it's also not very good, and popularised a really shitty payment subscription model. Its other titles (like Overwatch) are mostly iterative on games that came before.
Um, no. Like, I don't see how you could say that Blizzard's importance comes from WC1. WoW, sure. But WC1? That game's aged terribly. If you want influential RTS games from Blizzard, it would be SC1, SC2, and/or WC3. WC1 and 2? Not so much. And if we're talking about iteration, WC1 was base

Nintendo is monumentally important and easily wins out of those 4. It introduced quite a few of the most recognisable and genuinely iconic game series of all time: Mario, Legend of Zelda, Metroid, Smash Bros., Mario Kart. And within those series, it played a leading role in defining the genres they exist in: platformer, metroidvania, kart-racer. The sheer amount of polish and consistency on Nintendo-developed games is fantastically good, all things considered.
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Gordon_4

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Might want to give a trumpet for the former these days. And arguably the latter as well. :(
You’ll have to forgive me but I don’t speak the language of the kids any more. Why would I give Blizzard or BioWare a brass instrument?
 

Hawki

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You’ll have to forgive me but I don’t speak the language of the kids any more. Why would I give Blizzard or BioWare a brass instrument?
Trumpet sounded, dead raised, end of everything, companies are dead, etc.
 

Satinavian

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As far as I can tell, Valve runs Steam, and after that it's a bunch of people with almost total latitude to do as they please: and if they don't feel like making a game, they don't make one and do something else supposely useful instead. My impression is that some Valve employees who want to be involved in making games have got really quite frustrated with it, because it has no apparent drive to make games.
Afaik their last games were Artifact(complete flop) and DOTA Underworld (mediocre and self-referrencing). Oh and Alyx which might be good.
 

Silvanus

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Um, no. Like, I don't see how you could say that Blizzard's importance comes from WC1. WoW, sure. But WC1? That game's aged terribly. If you want influential RTS games from Blizzard, it would be SC1, SC2, and/or WC3. WC1 and 2? Not so much. And if we're talking about iteration, WC1 was base
Something having aged terribly doesn't really impact how influential it was. Super Mario Bros 1 has aged a lot worse than Super Mario World or Yoshi's Island, but it was still more influential.

Warcraft 3 was better. But Warcraft 3 was built on the foundational model of Warcraft 1.

Starcraft I'll give you. But thematically, you don't see Sci Fi RTS around even half as much as fantasy RTS. Starcraft didn't dig into the popular consciousness as much.
 
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Kyrian007

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Whomever it may have been, they probably lie dead in the mass grave where EA dumps the shelled corpses of developers they consume. Bullfrog's in there somewhere, they made games I liked. Who knows how good Star Wars games could have been if Lucasarts was actually still around, not to mention all the other good games they made before dying.
 

Hawki

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Warcraft 3 was better. But Warcraft 3 was built on the foundational model of Warcraft 1.
Disagree. WC2 is certainly built on WC1, but WC3 took a right turn. It abandoned the symmetry between factions, introduced heroes, had much more emphasis on storytelling, had four playable factions instead of two, had an e-sports scene, gave rise to DotA, etc. WC3 has had far more of a lasting legacy than its predecessors. Even if you argue that WC3 wouldn't exist without WC1, WC1 was based on Dune. Its main selling point was multiplayer IIRC. That isn't really much of a legacy.

Starcraft I'll give you. But thematically, you don't see Sci Fi RTS around even half as much as fantasy RTS. Starcraft didn't dig into the popular consciousness as much.
Again, disagree.

In the present day, Warcraft has far more of a place in the cultural zeitgeist than StarCraft, but that's mainly because of WoW. SC1 definitely overshadowed WC1/2. It arguably even remained ascendant over WC3, given how popular its e-sports scene was, and still is. And frankly, SC1 is probably more important to the development of the RTS than WC3, considering that it pioneered asymetric factions, and told a single story over its campaign rather than alternate campaigns.

Not sure if fantasy or sci-fi RTS are more popular, but if fantasy is more popular, then that's a further point in StarCraft's favour for breaking the mould.
 

Silvanus

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Disagree. WC2 is certainly built on WC1, but WC3 took a right turn. It abandoned the symmetry between factions, introduced heroes, had much more emphasis on storytelling, had four playable factions instead of two, had an e-sports scene, gave rise to DotA, etc. WC3 has had far more of a lasting legacy than its predecessors. Even if you argue that WC3 wouldn't exist without WC1, WC1 was based on Dune. Its main selling point was multiplayer IIRC. That isn't really much of a legacy.
Symmetry between factions is still the norm, and heroes had already been a thing in Age of Empires years before. These are evidence of greater polish or innovation, but not influence.

Not sure if fantasy or sci-fi RTS are more popular, but if fantasy is more popular, then that's a further point in StarCraft's favour for breaking the mould.
Well, that depends on how we're approaching the term "best", then. I was talking quite specifically about influence on the genre (though of course I don't think that's synonymous with something being better; it was just the approach I took to the question).
 
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Hawki

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Thank you, anonymous spam poster, for reviving the topic, but speaking of which:

Symmetry between factions is still the norm,
In some games, maybe, but if that's the case, then that makes SC1 all the more dynamic.

I don't doubt that there's some games where the factions would need to be symmetrical by design (e.g. Company of Heroes), but if people are still struggling with asymetrical design after SC1 in 1998 (heck, even SC2 in 2010), then that's more points for the games in question.

and heroes had already been a thing in Age of Empires years before.
To the extent that they were in Warcraft III? I mean, obviously heroes played a role in RTS games before then (and after), but I'm not aware of any where the heroes were so integral to the gameplay. Whether this was a good or bad decision is up to you, but WC3 still did asymetrical design, and again, indirectly spawned the MOBA genre.

These are evidence of greater polish or innovation, but not influence.
Well, again, disagree. For StarCraft, even if you've never played it, you're practically guaranteed to have come into it via cultural osmosis - "zerging" or "zerg rush" became a term well outside the game for instance. That, and the sheer influence StarCraft had on e-sports. Even confining it to the RTS genre, I can't think of games before StarCraft that featured asymetric factions, or the use of a single narrative rather than alternate campaigns, and if they did exist, then I'm not aware of them. I can name plenty of RTS games that incorporated those features after StarCraft, but before it? Eh...

Even SC2's influence can arguably be measured (see the development of Dawn of War III, much to the cries of its fanbase), and while not as influential, it's one of the few RTS IPs left standing in any meaningful way.

Second, Warcraft, or more specifically, Warcraft III. I don't think WC3 has as much influence as StarCraft, since a lot of what WC3 did came from SC1 (single overarching narrative, asymetric factions), and arguably WC3's biggest influence was through DOTA, and ipso facto, the MOBA genre. But I'd say WC3 maintains influence. Certainly more than WC1/2, which were...okay, I guess (really not fond of WC1, I enjoy WC2), but nothing groundbreaking. Again, WC1 was based on Dune (from a gameplay standpoint), and WC2 simply refined WC1. I struggle to name much influence those games had externally apart from the rivalry between Warcraft and Command & Conquer that went on at the time.

Well, that depends on how we're approaching the term "best", then. I was talking quite specifically about influence on the genre (though of course I don't think that's synonymous with something being better; it was just the approach I took to the question).
"Best" is entirely subjective. Same reason why on one hand I can acknowledge the influence WOW had on MMOs and wider culture as a whole, while really not enjoying it myself, and at times, outright disliking it.

Influence though, can be measured a bit more objectively.
 

Dirty Hipsters

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To the extent that they were in Warcraft III? I mean, obviously heroes played a role in RTS games before then (and after), but I'm not aware of any where the heroes were so integral to the gameplay. Whether this was a good or bad decision is up to you, but WC3 still did asymetrical design, and again, indirectly spawned the MOBA genre.
Red Alert 2? It was released 2 years before Warcraft and featured unique hero units who had special abilities. I don't think it was quite to the level of Warcraft 2, but they were there and they were pretty significant.

Even confining it to the RTS genre, I can't think of games before StarCraft that featured asymetric factions, or the use of a single narrative rather than alternate campaigns, and if they did exist, then I'm not aware of them. I can name plenty of RTS games that incorporated those features after StarCraft, but before it? Eh...
Again, Red Alert had asymmetric factions and came out before Warcraft III.
 

Hawki

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Red Alert 2? It was released 2 years before Warcraft and featured unique hero units who had special abilities. I don't think it was quite to the level of Warcraft 2, but they were there and they were pretty significant.
Read what I said - I mean, obviously heroes played a role in RTS games before then (and after), but I'm not aware of any where the heroes were so integral to the gameplay."

Yes, I briefly recall playing Tanya in RA2 as a hero unit, but hero units weren't integrated into the CnC games (or other RTS games) like they were in WC3. In WC3, you literally can't play the game without a hero unit - not in the singleplayer, and not in multiplayer. Not if you want a chance at winning at least.

Again, Red Alert had asymmetric factions and came out before Warcraft III.
Calling Red Alert's factions "asymetric" is technically true, but it's asymetry that comes short of WC3, let alone SC1.

In Red Alert (and heck, the Tiberium games), the Allies and Soviets do have some distinguishments, I'll grant you. From what I recall, the Soviets generally had more powerful tanks, while the Allies had faster ground units and better naval units, which arguably ties in nicely with the Soviets having the Iron Curtain and the Allies the Chronosphere. Compared to WC2, I'd say Red Alert is more asymetric, but even then, both sides are operating on the same basis - infantry, tanks, artillery, aircraft, naval units. It's asymmetry that only goes so far. Compare that to something like StarCraft, where the three factions play so differently from each other that none of them share any units at all. Even compared to WC3, Warcraft III clearly has more asymmetry, because while the four factions do share certain traits (e.g. each faction has a siege weapon), their armies function differently. In Red Alert, I can get Soviet and Allied infantry for instance, have them shoot at each other, and the winner will come down to who fired first. In WC3, there's no such symmetry. Even a footman (Alliance) and grunt (Horde) are different, in that while the latter does more damage, has more health, and will always win 1v1, the former is cheaper, costs less supply, and can use their shield technique to protect against piercing attacks. Branching out, we get ghouls for the Scourge (extremely cheap but extremely weak), and archers for the Sentinels (ranged, can shadowmeld, but are very fragile, and really need huntresses to back them up).

Even by the standards of the CnC series, if you want to look at asymetric gameplay, Generals, Tiberium Wars, and Red Alert 3 are the best examples of it (also helps with the addition of extra factions).
 

AnxietyProne

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None of the above.

Sir-Tech with Origin a very close second and ID a similarly close third.
 
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