Out of curiosity, what is your take on the new Ex-Cerberus characters? I played the mp a lot when the last free pack came out, but have only remembered me3 again recently.Arkley said:I'm aware of the FBW/G/G strategy, and such frequent use of it is likely responsible for your exasperation with the game setting in so quickly. I completely understand why players resort to it - as I mentioned earlier, Bronze and Silver really don't provide enough credits for frequent Gold unlocks and Gold is a real challenge with any other set up - but it really kills the game. Grinding the same map, enemy and strategy over and over in the name of unlocking weapons in the hope of adding more variety to your game is bound to wear thin quickly.Dennis Scimeca said:Yes, he is. Howdy, Arkley!
I imagine you know the exploit wherein running Gold matches against Geth on Firebase White is easy as pie?
You cannot imagine...well, *you* probably can...how I've farmed the hell out of that setup. Earning credits has not been an issue for me since I learned the exploit. I have bought many more 99,000-credit Reinforcement Packs, whatever they're being called this week, than I probably had a right to. And that actually informed my decision to tackle this subject on First Person. If *I* haven't even unlocked all the default class variants yet, I can't imagine what it's like for someone who *can't* hang on Gold consistently and earn all that money.
I take issue with the idea that RPG mechanics have anything to do with judging the mechanics of a survival-mode cover-based third-person shooter. Multiplayer and campaign are two completely different beasts in Mass Efect 3. Arguing that RPGs make us grind, and therefore grinding through a random die roll while getting garbage is reasonable, doesn't hold water with me. We're not talking about an RPG in this, specific context. We're talking about a shooter.
My larger point is that no, I'm not enjoying playing anymore, precisely because this random mechanic finally got on my nerves. None of my friends are playing anymore, and the Reinforcement Packs and boredom with them had something to do with it. You're getting those sorts of responses in the comments here, as well. It's a shame it's happening, because I truly believe the multiplayer mode is brilliant *except for this one decision.*
We'll have to agree to disagree on whether the presence of RPG mechanics ought to factor in to the judgement of the game. I'd argue that the presence of multiple choices for character classes and how those characters are built, weapon progression and varying character roles in play(such as the typical support, tank, DPS, etc) make the multiplayer an RPG. An RPG with the story hacked out, certainly, but walking and talking like a shooter doesn't make those aspects any less present.
In any case, if you're not enjoying the game any more due to frustration with the unlock system, I certainly can't argue with that. I can't tell you you're wrong for being irritated by it and - having experienced frustration at the hands of those packs myself - I can't even say I don't understand it. But I will refer to the first paragraph of this response, and say that you might still find the game worth playing if you find a decent team that can handle a variety of enemies, maps and strategies. You may never approve of the unlock system, but you may begin to enjoy the rest of the game enough to have fun in spite of it.
If you ever decide to make a return, my team are casual and easygoing guys and you - along with anyone else who has grown tired of the game - are welcome to join us.
Edit:
Oh! And a friendly heads-up in case it's not too late to make adjustments to your article; the new DLC didn't add a new mode of play, but it did add new permanent variants of existing temporary equipment and a new in-match objective.
More specifically to the article; the reason they do the random packs thing is because it is like TCGs such as Magic: The Gathering - it is really addicting opening those packs, especially when you are guaranteed something of particular rarity (even if it is one of the "crappy" rares). They basically built the model around that as a way to encourage people to keep playing. I know I certainly played longer my first time around the mp because of that reason.