JupiterBase said:
Calbeck said:
For God's sake, why WOULD I still play it, when half the game concepts I joined it for have been eliminated entirely?
Also: no one who manages to screw up Star Wars space combat, especially by turning it into a GRINDFEST, deserves my money.
Wow, is it really that bad now?
The Space Expansion was the last chance I gave SWG to get its act together. And on the first day, I shot down over 200 enemy fighters. Yawning the entire time, because even in my slow and unwieldy craft, it was a matter of slight course corrections and holding down "fire" to kill them one after another. All of this was necessary to "tier up" in order to qualify for better fighters. You would also collect debris from your kills to slightly improve various functions of your craft, but all of that was pointless anyways since kills were effortless to begin with.
And as soon as I realized I was just, ARGH, grinding, I said to hell with it.
Compounding my anger was the fact that, as a Veteran player, I was given a BEAUTIFUL --- and ultimately, utterly useless --- space yacht.
See, I'd originally conceived of setting up a spacegoing gambling casino. You know, like the old riverboats: you're going to Dantooine anyways, why not go there in style and carouse on the way? With a wide open and spacious lower deck, fully-glassed side panels with a resultingly gorgeous view of the galaxy, and an upper deck overlooking the lower, I figured I could have the lower deck set up with four or five "common" tables and the high deck for VIP high-rollers. There was enough room on top of that for a dance troupe and a bar, plus the forward cockpit was enclosed and internally lockable.
And then SOE outlawed in-game gambling.
So let's see: I can be a lame pilot with no need for skills to get kills, or a smuggler who, um, doesn't SMUGGLE anything, or a Bothan Politician with a Political Mastery tree that was not only nerfed but actually eliminated in terms of any functionality --- see where this is going?
Also, as soon as the Holocron Quests made Jedis a playable class, they overran the place. Literally every third player seemed to have a lightsaber, and the Empire generally couldn't care less until someone decided to lop off a Stormtrooper noggin.
SWG is a Star Wars theme park where you experience "content", not a "Galactic Civil War". Or at least it was when I quit, long long ago.