Funny how everyone is concentrating on the unknown quantity of jerks, who, if the group is divided equally (which is the only sensible thing to do in the absence of any data) between them and the lazy people, people with several computers & people without bank cards, actually constitute only around 6%. 12% if we count lazy people together with the "genuine" jerks.
Another thing that no one seems to have noticed is that this actually proves the fact that not every download is a lost sale. The $0.01 price clearly shows that some people won't pay for some stuff no matter what. Which makes it idiotic to keep insisting that, if only there was some perfect DRM that kept non-payers away (without inconveniencing the payers), there would have been less jerks and more customers.
As Shamus observed in one of his articles (from another game's piracy statistics) -- there is absolutely nothing you can do to force more than a very occasional pirate to become a customer if he doesn't want to, while there are lots of ways to turn a customer into a pirate overnight (for example, treating him like one with DRM or calling him a jerk because he downloaded the game on more than 1 computer).
I'd actually have to say this is good news -- considering the previosly published (both bogus and valid) statistics of piracy rates around 90%, there is no choice but to announce that the developers have won this round by keeping the pirate percentage so low (some unknown part of 25%).
For the record, I did buy the bundle, even though I only know World of Goo (which I already purchased at full price when it came out) and every other game is a complete blank for me. But I believe in supporting both low-price and DRM-free digital downloads (as opposed to protected ones), so I basically just donated money to the cause. And I invite everyone who wants to see a DRM-free, friendly-priced digital future to do the same.
Another thing that no one seems to have noticed is that this actually proves the fact that not every download is a lost sale. The $0.01 price clearly shows that some people won't pay for some stuff no matter what. Which makes it idiotic to keep insisting that, if only there was some perfect DRM that kept non-payers away (without inconveniencing the payers), there would have been less jerks and more customers.
As Shamus observed in one of his articles (from another game's piracy statistics) -- there is absolutely nothing you can do to force more than a very occasional pirate to become a customer if he doesn't want to, while there are lots of ways to turn a customer into a pirate overnight (for example, treating him like one with DRM or calling him a jerk because he downloaded the game on more than 1 computer).
I'd actually have to say this is good news -- considering the previosly published (both bogus and valid) statistics of piracy rates around 90%, there is no choice but to announce that the developers have won this round by keeping the pirate percentage so low (some unknown part of 25%).
For the record, I did buy the bundle, even though I only know World of Goo (which I already purchased at full price when it came out) and every other game is a complete blank for me. But I believe in supporting both low-price and DRM-free digital downloads (as opposed to protected ones), so I basically just donated money to the cause. And I invite everyone who wants to see a DRM-free, friendly-priced digital future to do the same.