That makes a lot more sense than what I got from the guy I had quoted. I agree with a lot of it and can definitely see that as a possible outcome in all of this. I too have seen stuff like this toted and then something like you describe surfaces. The ONLY reason I think this may end up being different is the fact that it is BioWare who are known for allowing player choice to add weight to their character. I am not saying that MUST be a factor but it is something I am interested in seeing the actual outcome to it. It is also only speculation but I feel it holds enough validity. Bioware has stressed how much they want each character to have a unique feel to them. That is sort of a vague answer in this regard but more info will be released soon probably about it.Coldie said:The story for each member of a class will be the same. They will have the selection of identical companions with preset names (as opposed to randomly generated). And I'm expecting that something like 90% of the game's content will be shared by all the classes. A jedi knight and a smuggler will probably have different questgivers and could even have different objectives and rewards, while the darksiders will likely view the quest from an entirely different angle, but in the end, the location and the situation will be the same for them all. The presentation might differ, but content will not.Savagezion said:How do you know what the story will be for the different classes? You don't have anything to support these claims except what other MMOs have done in the past but is not at all a requirement for the genre. As for "everyone playing the same story" you obviously haven't even went so far as to read the mission statement behind the development of TOR. It is being developed with that in mind and intentionally offering multiple stories. As in playing a different class isn't just a different wall of text but a different quest line.
That is definitely a concern when making a single player game but in an MMO this doesn't keep as much weight. Most people make multiple characters to explore the classes in a game rather than just play through once. There is a lot of merit to that in designing one in my opinion and I like to think Bioware is aware of this. I am not saying this is definitely the case but based off of what has been said so far that is the impression I get personally from them. At this point though both sides are speculating based on perception. The idea I think being presented here is an MMO doesn't need to share content in the same way a multiplayer online campaign system does. MMOs actually have the room and the player incentive already there to take a game and expand it outwards rather than inwards through most of the content. It would ultimately have to come together towards the end but that is a great place to have PvP step over the priority of PvE in content. Where PvP result actually effect server status, not some ridiculous "battlegrounds" for points system but rather a "battlegrounds" for your particular side's (empire vs. republic) benefit.Some unique class-specific quests here and there, of course, but the majority of the content has to be shared. You can't make an MMO without Multiplayer and that requires sharing. You can't play with your friends if they spend all their time doing their class-specific quests and the only place you can see other players is Coruscant's Marketplace. The game already looks enough like a single-player game (with some other people getting in your way and ruining the experience/immersion/whatever) without making it 8 isolated mini-games.
And hey, making content for one class means only 12.5% of the players will see it. Making it available to everyone makes that 100% for pretty much the same cost. It's in the players' and the developers' best interest to make as fewer class-specific areas and dungeons as possible.