Why am I never allowed to side with the bad guy?

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Soviet Heavy

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New Vegas gives you a number of options to side with the badder guys (Ceasar's Legion), or just say "fuck you" to the whole conflict and use Yes Man to take over the city for yourself.
 
Mar 30, 2010
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My Altmer Mage and Dunmer Battlemage in Skyrim would both have loved to side with the Thalmor instead of the Blades. Opportunity missed, I do feel.
 

viranimus

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Nov 20, 2009
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Arqus_Zed said:
Play Shin Megami Tensei: Lucifer's Call.

Side with Lucifer himself.

Destroy the world and any chance it had to ever recover.

The game ends with you leading the armies of hell to the gates of heaven to kill God himself.

Evil enough for you?
Personally? Not even close to enough. For me.. it wouldnt be evil until you join him and then trick him into repenting his sins.

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As for why it isnt done? Because its hard to write a story for an antagonist.It is an affront to our sensibilities. In some respects when presented with the bargain... your protagonist essentially transforms into an ancillary char. Also, if you agree to side with the "bad" guy then the conflict is essentially over. You gave up on your quest to save the world from the bad guy, so theres really nothing left to do but watch it all fall apart in traditional narrative.

Granted games are an interactive media but we have yet to fully comprehend what they are and what they can do. Given that games give more expansive possibilities in narrative than traditional stories/tv/film/lit, ect. have then it stands to reason we do not yet have the proper tools to do that.

I see it as like trying to teach yourself how to program Battlefield 3 by yourself, and without any prior game development experience. Youll have tools at your disposal, but your not going to know what to do with them or what they can do.

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Palademon said:
In fable 3 at the end you either keep your promises or listen to the biggest evilest bastard for advice, like turning the orphanage into a brothel...a really crappy brothel.
Is that really evil? I mean in all likelihood Reaver had no intention of kicking the orphans out. I think what he was trying to do was making them earn their room and board was all.
 

KingofMadCows

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Command and Conquer, you can fight for the Soviet Union, the Global Liberation Army, the Brotherhood of Nod, or the Scrin.

You can also join the villains in several of the Might and Magic and Wizardry games.

There are several campaigns in Heroes of Might and Magic games where you play as the bad guy.
 

worldruler8

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I recall you could join Dagoth Ur in Morrowind, which had lasting effects in the world of Vvardenfell. And since Dagoth Ur was essentially the Devil, so if that's not allowing you to side with the bad guy, I don't know what is.
 

emeraldrafael

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If its anyhting like star wars logic I would guess because then you have to raise the next evil and they'll kill you..
 

Fishyash

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GiantRaven said:
Fishyash said:
Kerghan's intent was really clear to me, and it couldn't have been more obvious, which is why I felt it didn't really make too much sense.
I thought your character and Kerghan AGREED to kill EVERYTHING, so why is it that all of the sudden you need to defend yourself, why is it that he "turns on you"? It makes sense for him to try and kill you, but it doesn't make sense to fight back in the first place.
That's a good point. I guess the player character's sense of self-preservation won out? I got nothing really.
Yeah... maybe.

Oh well, it's just a plot hole for a choice that not many people make on an overall great game.
 

Xaio30

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Let me spoil the ending of the wonderful game called [HEADING=1]Arcanum: Of Steamworks and Magic Obscura[/HEADING] in which you can go through the whole game only to end up siding with the bad guy. Selecting this choice, you get to watch a lengthy narrative cut-scene in which yo get to know the aftermath:

You and the bad guy reach incredible powers and roam the world, plundering and killing. In the end, only you two are left so you go against each other. You win, but are so depressed from being the only one left alive in a now ruined world, so you kill yourself. The End.
 

Double A

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The_Blue_Rider said:
Because that guy would eventually just kill you anyway perhaps? And also if its an RPG like final fantasy or Dragonquest then it wouldnt make any sense at all
What if they're Lawful Evil though? Or you make it clear you're not very ambitious and just want to live in leisure for 50 or so years? Because it seems like trying to kill you would piss you off, and pissing you off is probably how the villain got into the situation of "Hero's coming to kill me, gotta offer him something!"
 

Knight Captain Kerr

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worldruler8 said:
I recall you could join Dagoth Ur in Morrowind, which had lasting effects in the world of Vvardenfell. And since Dagoth Ur was essentially the Devil, so if that's not allowing you to side with the bad guy, I don't know what is.
I'm pretty sure you can't join him. Which is a shame because I would like to join him with some characters.
 

SovietX

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Sep 8, 2009
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You can in Infinity Blade. But basically it just rolls the credits and starts a new game.
 

TheFinalFantasyWolf

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Dec 23, 2010
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In that case, are there any games that have you begin as the bad guy? Where your objective is to rule, the world lets say, (cliche, I know) and defeat any "good guys" that try and stop you?
 

TheMadDoctorsCat

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Miyam2 said:
Most RPGs feature a massively evil Big Bad who wants to conquer the world, and often they invite you to "Join them or die." So, of course, my goody little hero always refuses, and subsequently destroys the Big Bad. My question is, why is it that games don't allow you to accept this offer?

One particularly erroneous example is when, in World of Warcraft, it turns out that you have been unwittingly helping a minion of the Lich King take over an entire civilization. After you have defeated his main opposition, he reveals that he is evil, and offers for you to join as his right hand man, leading hordes of undead minions. Now that, is an extremely tempting offer, and if I could, I would immediately take it. However, the game denies me that option, and I have to take him down personally.

So escapists, have you ever wanted to side with the evil team? Do you know of any games that allow you to rule the world with an iron fist and your evil partner?
Actually there have been examples of this almost since games began. I can remember at least one very old 8bit WW2 strategy game where you could play as the axis powers, for example.

But in terms of the bad guy offering for you to join him, it happened in the original "Streets of Rage". Except that you couldn't take the offer unless you were playing 2-player; and then you had to kill the other guy, kill the boss, and then take over the crime syndicate YOURSELF. As much as I love "Streets of Rage" - what the F-CK?
 

Guardian of Nekops

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May 25, 2011
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The reason that this decision is not common is because (at least, if you handle it poorly) it destroys the game. There has to be a reasonable challenge there for you after you make that choice, otherwise your decision to join with the bad guy is just a non-standard game over.

In order to truly let you join the side of evil, therefore, the factions have to be evenly matched. At that point, the big bad can't be on the verge of victory, and the decision can't be as easily "rule the world at my side" as you seem to want it to be.
 

itsmeyouidiot

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Dec 22, 2008
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I remember, at the end of Paper Mario 2 for the Gamecube, the final boss offers you to join her. If you say "yes," you get an instant game over, as it's made explicitly clear that you've essentially fucked the entire world over by not trying to stop her.
 

worldruler8

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Mortai Gravesend said:
worldruler8 said:
I recall you could join Dagoth Ur in Morrowind, which had lasting effects in the world of Vvardenfell. And since Dagoth Ur was essentially the Devil, so if that's not allowing you to side with the bad guy, I don't know what is.
Uh, what? No you couldn't. There was no such option.
I'm most likely incorrect, but I looked through the Main Quest on it's wiki, and thought I saw the option to join him. I do know that they gave you the option to kill Vivec as well, and misinterpreted it as joining Dagoth Ur. my bad :/
 

him over there

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Because bad guy is subjective. If you side with the bad guy he's now the good guy and the good guys are now bad guys. Plus most games you play a pre characterized character so they obviously restrict some things to stop you from de characterizing them. Plus giving in and defecting risks ending all conflict.
 

TheMadDoctorsCat

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Nobody THINKS they're the bad guy. I'd like to see an RPG where there are multiple opposing factions, and whichever one you play with, you are presented their actions in the best possible light.

So to give an example of a simple society-vs-rebels themed game: if you joined the main society, you're spreading prosperity and law throughout the kingdom, and those undermining you are bandits, terrorists and extremists; if you join the freedom fighters, you're the plucky underdog that's up against a tyrannical slavery machine that imposes its will on the people with an iron fist. Both "sides" played completely straight.
 

Veylon

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TheFinalFantasyWolf said:
In that case, are there any games that have you begin as the bad guy? Where your objective is to rule, the world lets say, (cliche, I know) and defeat any "good guys" that try and stop you?
Every 4X game ever.

More to the point, the issue with playing the villain is that the villain tends to start out at or near the top, where the heroes have to work their way up. The Big Bad mostly stays in one place and sends out teams of minions to do this, that, and the other thing.

Alternatively, you could play a character more like Ganondorf, who goes on an epic quest to get his greedy hands on the Triforce. It could be interesting to see what it's like first hand to be constantly stalked and attacked by the good guys right on the verge of grabbing the McGuffin. From the perspective of the villains, the hero must seem like the Implacable Man, who keeps coming and coming no matter how many times he appears to die or what obstacles are thrown in his path.

As far as I know, there aren't any games where you play the villain as the straight-up world conqueror.