Video games emerged out of an apocalyptic understanding of the approaching death of the world and of "system failure", hence the need for hackers to "build, understand, and control" a new, virtual system, which would eventually (sooner than they thought) replace the old, corrupt one.
Books are often considered part of the "old world", shunned by many while accompanied by guilt and "looking back on days gone by". As a *medium* they are considered dead, not part of the new vibrant, inherently wise and culturally accurate, art represented by video games, however in terms of *content* books can certainly be valuable in this day and age, just as words remain valuable in a binary world of zeroes and ones.
But even while this is recognized, the mere act of picking up a book often leads one to think they belong in a museum, as dust on the cover contrasts so deeply with the sheer silicon shine of the digital world.