boholikeu said:
Just out of curiosity, why are so many first-person shooter fans against motion controls? It seems to me that if there is one hardcore genre that could actually benefit from them it'd be shooters.
For the same reasons Yahtzee has explained several times in both Zero and Extra Punctuation:
1) The lack of force feedback will always cripple motion controls
2) Motion controls used for aiming brings trouble when you have to use them for turning (see his review of The Conduit). Until our entertainment venue is 360 degrees instead of an XX" screen this will always be an issue.
3) As mentioned already by several people, the optimal goal is for players to be able to take action with small movements, not larger ones. For FPS games, which puts great pressure on reflexes, accuracy and quick-decision making, this is paramount.
In addition:
4) Motion controls are less accurate and slower than mouse-aiming, similar to playing an FPS game on a console.
5) Motion controls aren't designed for complicated games. Games that use motion-controls often constrict the amount of alternate decisions to be made in order to keep button-pushing to a minimum and help focus the experience on the motion controls. In a shooter, you will be concerned with moving, crouching, jumping, shooting, alternate shooting buttons, changing weapons, using special abilities etc. This really only works well in one place, and that is sitting comfortably at a keyboard with alot of buttons available in a convenient manner.
6) For multiplayer FPS games, text-based chat is a must for the optimal experience. Voice isn't always the best.
Point 2, 3 and 5 are really the killers here, although point 4 is also something that weights strongly with PC gamers.
In short: Motion controls and FPS games are a perfect demonstration of a concept that looks good on paper, but is terrible in practice. Until we get full-blown 360 degree virtual reality, it's just not going to work (and even when we get that, we still have the issue of point 4 that needs to be solved).