Sabiancym said:
If big games were $80, the quality and depth would skyrocket. These developers would have more money to invest into technology and developers and that equals a better product.
This is simply not true. For the most part, companies just want to spend as little as possible creating a product and sell it as high as possible while still getting sales. If gamers suddenly decided they were willing to pay $80 for games, the companies wouldn't spend this extra money on improving the games, they would simply have an increased profit margin. If people were willing to pay $80 for the same games, then we would get the same games at $80. There would be no improvement.
I'm glad gamers are cheap, it forces game companies to work for their money. I myself spend about half of my gaming time playing games that are completely free, and only spend money on games I know are going to be good. A lot of other gamers do this, and it leads to games that get good reviews and word of mouth doing well (usually), while others don't (usually). This improves the industry greatly, and means that games actually have to be good to do well.