Well, I admit I'm no economist, so I can't argue the math here.Sabiancym said:I know, and I'm not saying there is unlimited room for an increase. But even a $10-15 increase would see a slight physical sales numbers decrease, but that would be more than made up by the extra revenue from the increase in price.plugav said:*snip*
When did you buy Halo at the store? And my point was most games that come out now cost the same with a download site or in store. I have never seen many games cheaper on a download site unless it was a sale or the MSRP dropped.MelasZepheos said:Maybe it's just the XBLA then but I recently bought Halo CE on XBLA for the equivalent of £15 when I bought it in store for £40, and every new release I can see on there I'd be getting for no more than about £20 vs the £40 of a store bought copy. My argument was based on my downloads all costing half of what I would pay for the physical copy, but then I don't use Steam so I admit my argument could be flawed in that respect.Arehexes said:I would agree but downloads don't cost lessMelasZepheos said:I remember reading something, possible even on this very site, that explained that games should cost a hell of a lot more and explained exactly why they should cost so much more. A lot of it of course came down to store markups, and if stores didn't demand such a massive price just to stock the thing (which is why downloads cost quite so much less) then the whole indsutry would be healthier, but actually overall we should be paying a lot more than we are, especially for triple A titles like we like.
I generally think that people should remember that games are a privilege not a right, and just because you own a console does not mean that you automatically have some right to own games for the thing. They are all luxury items and if your budget honestly comes down to buying food or games and you seriously consider games first then you are a hopeless cause.
Grow up and realise that in this world if you want something nice you have to pay for it. Books have increased in price as well, but you don't see people whining about that, why? Because they understand that luxury items are just that, luxuries.
I think gaming as a whole needs to grow up, and this is probably the next step.
http://www.bestbuy.com/site/Portal+2+-+Mac/Windows/2146696.p?id=1218311139568&skuId=2146696&st=portal%202&lp=3&cp=1
http://store.steampowered.com/app/620/
And gaming is not a right, so is driving. I say we raise gas prices so we can have oil companies make better fuel, it only makes since right?
And yes, petrol prices should go up, there's less petrol, more demand for it, and really we should either be paying a lot more for it or researching new methods of moving cars, but since it would take the death of every rich person over the age of about thirty for their to be such a radical change that one's not the same in discussion as a younger industry. Apples and oranges.
At about £6 per movie here it's barely bronze standard for entertainment.Sabiancym said:I would be more than willing to pay $100 for a game if it led to a dramatic increase in gaming technology and depth. Considering an hour and thirty minute movie costs $8 around here, a 20+ hour game at $100 is a good deal. Especially when you add the hundreds of hours of online gameplay.
What? Who said an $80 game would be exactly the same quality as they are now? That's not even close to what I said.Zhukov said:Okay, this is where your argument falls to bits.Sabiancym said:If big games were $80, the quality and depth would skyrocket. These developers would have more money to invest into technology and developers and that equals a better product.
I would be more than willing to pay $100 for a game if it led to a dramatic increase in gaming technology and depth. Considering an hour and thirty minute movie costs $8 around here, a 20+ hour game at $100 is a good deal. Especially when you add the hundreds of hours of online gameplay.
If publishers could sell games of the current quality for $80 then... well, that's exactly what they would do. They wouldn't have any reason to suddenly start putting out better games.
Also, I assume you're talking in US dollars. Because here is Australia we already pay $80 for our games (and bear in mind that the AUD is equal to the USD at the moment). Hell, sometimes we pay more than that, a new PS3 game costs $110 AUD if you buy retail.
And, y'know, the huge prices haven't spontaneously caused games to increase in quality. Funny that.
Basically, they're out to screw us for as much money as possible. We have to screw back. It's unfortunate, but that's how capitalism works.
Sabiancym said:What the hell is your problem? Saying I don't work? I own an industrial supply company. I'm sorry you don't agree with me, but you don't need to start flaming me for it.Umberjon said:I just had to post.
You do realize that enormous amounts of money don't go into the actual development but rather in advertising? Advertising costs could in some cases even be higher than the cost of developing a game.
I work in a publishing company for expert handbooks and we have a set budget for creating a handbook and an almost unlimited budget for advertising. If we raised the cost of our handbooks and got more money out of it we would boost the advertising but keep the budget limit for creating the content.
And I can guarantee you that the same thing would happen with EA or any other gaming publisher.
I'm guessing you don't work so you never really have to spend your own money, earned by hard work?
There is no question as to whether companies would put more money into their games if they made more money. It's already been done and has been done since the industry was created. The games nowadays even after accounting for inflation cost considerably more than they did even 10 years ago.
If you want to have a discussion that's fine, but drop the insults.
No they shouldn't. Quality is subjective. It should cost the effort taken to put in it, plus the money needed to not go bankrupt.Sabiancym said:There are plenty of games with well over 20 hours. Why do people expect to get those for the same price as a crappy 5 hour game?ultimateownage said:A minute long music track costs 70p.
A 2 hour film costs £10.
A 6 hour game costs £50.
A 10 hour book costs £5.
6 hours of music costs £42, 6 hours of films costs £30, 6 hours of books cost £3 and 6 hours of games costs £50.
Though it really depends on the developer, games are up there with movies on the poor cost for time. It isn't that simple though; music and games have the best replay value.
That's the whole point. The better developers should get rewarded with more money. Which would allow them to make even better games.
Corrected me if I'm wrong but aren't most devs is they have a publisher are paid before making a game. I believe it's a base pay + royalties but mostly it's the publish who gets the biggest cut (That's what the Infinity Ward thing was about if I recall). Also what will quilify as a "good game"? I bought Gears of Wars 2, and it can last forever with multiplayer and is very high in production values, but to me it's not that good of a game. I have more fun playing my DS then my consoles or PC so should I pay 60 dollars for a 30 dollar DS game because I feel it's better. See I hear you saying quality in a game but that's in the eye of the gamer now. I think Battlefield Bad Company 2 is more enjoyable then Call of Duty Black Ops, and how can you measure which one has "more" quality to warrant the high price tag. Should it be the user reviews, the pro reviews, the money dumped into it? There is no way to measure the quality to make a flat price all users have to pay. If I paid 100 USD for Gears Of War 2 because it's priced higher and was to be "better" and hated it (which I do honestly) I would feel ripped off.Sabiancym said:What? Who said an $80 game would be exactly the same quality as they are now? That's not even close to what I said.Zhukov said:Okay, this is where your argument falls to bits.Sabiancym said:If big games were $80, the quality and depth would skyrocket. These developers would have more money to invest into technology and developers and that equals a better product.
I would be more than willing to pay $100 for a game if it led to a dramatic increase in gaming technology and depth. Considering an hour and thirty minute movie costs $8 around here, a 20+ hour game at $100 is a good deal. Especially when you add the hundreds of hours of online gameplay.
If publishers could sell games of the current quality for $80 then... well, that's exactly what they would do. They wouldn't have any reason to suddenly start putting out better games.
Also, I assume you're talking in US dollars. Because here is Australia we already pay $80 for our games (and bear in mind that the AUD is equal to the USD at the moment). Hell, sometimes we pay more than that, a new PS3 game costs $110 AUD if you buy retail.
And, y'know, the huge prices haven't spontaneously caused games to increase in quality. Funny that.
Basically, they're out to screw us for as much money as possible. We have to screw back. It's unfortunate, but that's how capitalism works.
I said that in order for great games to be made, they should come with a higher price tag. I'm not proposing suddenly increasing the price of games being released in the next couple of months.
Exactly. Let's see them.Liquidus_Hime said:They want to charge more money, lets see some games worth the $100 they charge for them.
Odds are he didn't =D, seems to be more insulted at people who doesn't want to agree with him and is acting hostile (I mean really if he said I'm hostile he is to saying what he said to your question lol). Oh yeah welcome to The Escapist Umberjon.Umberjon said:Sabiancym said:What the hell is your problem? Saying I don't work? I own an industrial supply company. I'm sorry you don't agree with me, but you don't need to start flaming me for it.Umberjon said:I just had to post.
You do realize that enormous amounts of money don't go into the actual development but rather in advertising? Advertising costs could in some cases even be higher than the cost of developing a game.
I work in a publishing company for expert handbooks and we have a set budget for creating a handbook and an almost unlimited budget for advertising. If we raised the cost of our handbooks and got more money out of it we would boost the advertising but keep the budget limit for creating the content.
And I can guarantee you that the same thing would happen with EA or any other gaming publisher.
I'm guessing you don't work so you never really have to spend your own money, earned by hard work?
There is no question as to whether companies would put more money into their games if they made more money. It's already been done and has been done since the industry was created. The games nowadays even after accounting for inflation cost considerably more than they did even 10 years ago.
If you want to have a discussion that's fine, but drop the insults.
That wasn't an insult and I didn't flame you. I just asked a question.
If you own a company (provided it is going well) you have a lot of money to spend and of course the high price isn't an issue for you.
But not all of us have a lot of money to throw out the window with a couple of games a month.
By the way, you only reacted to the not working thing, have you thought about the bit with the advertising?
Look I don't know anything about Need For Speed Hot Pursuit. What I was referring too was project $10 plans like the Cerberus code where if you bought ME2 new you got the code included. If you bought it used you had the option of buying the code as DLC. EA did some similar with DA: O. That was what I was referring. Buy new incentive plans that offer features that can not obtained any other way is a dick move and really does nothing to make money off the used market.Arehexes said:I can't agree with you on project $10 because I feel it does force you into it. A game like Need for Speed Hot Pursuit boasts it's social network like system to play with others, if you don't buy it new you can't get that feature. Kinda sounds like your being forced if you ask me. But besides that I agree with youRoBi3.0 said:No thank you.ZombieGenesis said:Games are too expensive. That's pretty much fact.
The only reason developers don't make a huge increase is because a majority of sales go into used games. Make it illegal for retailers to sell used products from their initial distributors, and that will be solved.
For one the government (USA) has a hard time paying its bills now without have to front the costs for monitoring and enforcing such a law.
Second, it is none of the governments business what I do with property that I have bought and paid for and that is rightfully mine to do with what I please.
Third, video games as have been pointed out are one of the most cost effective forms of entertainment on the market today.
The game industry needs to build long lasting value into game if they don't like the resale market. Or make it more appealing to buy new. Project 10 dollar is a wonderful program IMO, because it encourages people to buy new but doesn't force them to. I think people appreciate having a choice.
Further more I would venture a guess that killing the used game market will drive up piracy. at least with the used market through "project $10" plans the industry can make some money on it. The Industry makes on money on piracy.
The current costs of games is just fine. Simply throwing out money isn't going to automatically lead to better games. What will lead to better games is not buying the crappy ones. I am not really sure why the OP feels the game industry in such trouble the the only way to save it is boosting the price of games. Video games is a billion dollar business. The industry is making money hand over fist.
That makes absolutely no sense.ultimateownage said:No they shouldn't. Quality is subjective. It should cost the effort taken to put in it, plus the money needed to not go bankrupt.Sabiancym said:There are plenty of games with well over 20 hours. Why do people expect to get those for the same price as a crappy 5 hour game?ultimateownage said:A minute long music track costs 70p.
A 2 hour film costs £10.
A 6 hour game costs £50.
A 10 hour book costs £5.
6 hours of music costs £42, 6 hours of films costs £30, 6 hours of books cost £3 and 6 hours of games costs £50.
Though it really depends on the developer, games are up there with movies on the poor cost for time. It isn't that simple though; music and games have the best replay value.
That's the whole point. The better developers should get rewarded with more money. Which would allow them to make even better games.
And if they cost more, then the 20 hour games will still have just as bad a play time to cost ratio.
Sabiancym said:This isn't a troll post to insult anyone, it's a genuine interest into why as a group, gamers tend to be very cheap when it comes to the cost of games and gaming equipment.
When console games went from $50 to $60, you had petitions, swearing off gaming, and people who actually sold their consoles simply because they had to pay an extra $10.
MMOs constantly get hated on by a group of gamers, yet they are a considerably better deal if you look at the cost to gameplay hour ratio. Very few people play one non-mmo game for years. If you buy one game every 3-4 months, it's exactly the same cost as an mmo.
DLC is constantly bashed by people not wanting to pay for extra content. Yet there are a ton of hobbies where extra things cost more. Booster packs for card games, parts for the car enthusiasts, etc.
Console makers tend to sell their consoles at a loss because they know gamers won't pay the extra $30-50 to cover their production costs. Yes they make it up in game sales and other avenues, but you know they would sell their consoles for more if they could.
So why is this? The average gamer age is high twenties to low thirties depending on which study you look at, so they should have enough money to drop on gaming, yet all I ever see are posts about people waiting to buy something until it's in the bargain bin. Or people demanding a game company reimburse them for some minor thing that really doesn't even effect their experience.
I'm not saying being economically aware is a bad thing, but I just wonder what this industry would be like if gamers were a bit more willing to spend. If big games were $80, the quality and depth would skyrocket. These developers would have more money to invest into technology and developers and that equals a better product.
I would be more than willing to pay $100 for a game if it led to a dramatic increase in gaming technology and depth. Considering an hour and thirty minute movie costs $8 around here, a 20+ hour game at $100 is a good deal. Especially when you add the hundreds of hours of online gameplay.
I'm sure I'm in the minority here, and will probably get some hate for this post.
And if it is raised in price for lets say 90USD how do we know that everyone will love it. You can't really measure quality to a price point, I mean we can have a game cost 100USD but that doesn't mean it will be great. Could you explain that?Sabiancym said:Exactly. Let's see them.Liquidus_Hime said:They want to charge more money, lets see some games worth the $100 they charge for them.
That's what no one is taking into account. Everyone thinks I'm proposing charging $80 for Call of Duty. That's not at all what I said. I said that in order to get some truly amazing games, we're going to need to pay more. There is never going to an epic RPG made that has hundreds or thousands of fully voiced AI characters each who have their own personalities and daily routines if they can only charge $50-60 for the game.
If we want that game to be made, we're going to have to pay more. No it won't happen overnight, it will be a gradual increase in quality and price, but staying at the same price point will only allow for technological advances. Things like design teams and grunt work will need extra revenue.
Tech can only go so far. In order to make a really great game you need to be able to pay people to go over ever square inch of the game.
No...Just no. If big games cost that much they would be EXACTLY the same, and the extra profit would go simply go directly into the pockets of the CEO's etc...Sabiancym said:If big games were $80, the quality and depth would skyrocket. These developers would have more money to invest into technology and developers and that equals a better product.
You're funny. This is funny. I smell massive bias and am starting to suspect that it's slanting your ability to understand reason.Sabiancym said:It's just that the best games should cost more to increase the quality.
Now see, this is bullshit. Imho.Sabiancym said:No, they complain because they are jaded and comparing the game to the best of the best.
Are you using the same XBLA I am?New releases costing half of what they do in-store?Really??In my experience it's the other way round with store bought games being cheaper than XBLA in the majority of cases.Here's an exampleMelasZepheos said:Maybe it's just the XBLA then but I recently bought Halo CE on XBLA for the equivalent of £15 when I bought it in store for £40, and every new release I can see on there I'd be getting for no more than about £20 vs the £40 of a store bought copy. My argument was based on my downloads all costing half of what I would pay for the physical copy, but then I don't use Steam so I admit my argument could be flawed in that respect.