I've got to disagree with you here, I believe that the reason their are so many more bugs in games than their used to be is mostly to do with the increased complexity of games, although i'm sure the ability to patch does factor in alittle bit.SamielUK said:The analogy of playing a game vs a movie, doesn't always stack up. When a movie is released, it will do so in a complete state, (barring the occasional director's cut, which are additions to an already complete story). The thing about video games that is particularly galling is that if you do buy on release day, you pay a premium price for an inferior product that someone who waits several months to buy at a discount AND after all the attended fixes and patches are applied.
I do not believe that throwing money at the problem would necessarily solve that problem either. Once this problem was the province of PC gaming, but now with the advent of the consoles getting online, it has crept into that sector with alarming frequency. 10 years ago console games by definition HAD to release in a finished state or they would simply bomb, now developers can patch away problems later encourages this behaviour, and extra money has nothing to do with it, as games on the whole cost more now than they did then.
Take a game from 10 years or so ago, it was only about 100 mb worth of data in total, these days even small games are 1 gb or more. There is so much more code and so much more complexity in games that means that it is much harder to find all the bugs.