Why are games so easy these days?

mad_mick

New member
Jul 19, 2008
102
0
0
So im currently ploughing through mass effect 3, while the universe is huge (im making a point of visiting every system and draining it of everything i can find), and there?s many ''ooohhhhh'' and ''aaahhhhh'' moments of delectable eye candy, i cant help feel i have been cheated. Iv heard about how crap the ending is (PLEASE, no spoilers) but every mission so far is run and shoot enough ammo at any enemy until it drops. i wasn?t aware i was playing gears of war 4. And i'v found many games lately to be far far to easy. Modern warefare 3 had the difficulty curve of circle, as well as gears of war 3, halo reach, homefront, fable 3, assassins creed revelations, countless others! games these days seam to cater to people of a lesser intellectual capability.

Im no brainiac, but i would like more of a challenge than shoot this, run here, stab this. collect the right armour or weapons and the games play them self?s. i have smashed many a controller in frustration over the original resident evil, silent hill, metal gear, conkers bad fur day. games can be knocked over ina few hours now, it used to take weeks. This was meant to be an observation and has turned into a rant, my apologies, but frustration is making my brain melt!! im interested to know what does the wider gaming community think of the level of difficulty today?s games have. i just cant justity spending $100 on a new release to find im twiddling my thumbs the day after.
 

Aircross

New member
Jun 16, 2011
658
0
0
http://www.nowgamer.com/news/919569/bioware_we_want_call_of_dutys_audience.html

Here's the reason why.

Instead of coming up with a new IP to target a wider demographic, they dumb-down something already established.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
Naturally, you are playing all these games on maximum difficulty settings. Right...?

...

As for why games in general are easier, it's because the folks who make them want to be able to sell them to people who haven't been playing games for decades.

Crazy times we live in, huh?
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
mad_mick said:
I've found many games lately to be far far to easy.
I'm of two minds on this.

The first mind says you're absolutely right. Games ARE too goddam easy now. I remember how ludicrously malevolent Everquest was. No explanation of how anything worked. No map. Lousy online supplements teeming with misinformation and misunderstood data. Obtuse, arcane interface. Sitting for 20 minutes to regen health, with your nose in a spellbook so you couldn't see the lizard crawling up the slope to kill you, setting you back a week in experience loss. It was positively fucking cruel, and there was something glorious about that. Everything felt tense, vital. The world was a savage frontier. Conflicts were life and death. Adrenalin pounding through your veins because a misstep could mean catastrophic results. It was special. I MISS it.

The second mind says most games now have difficulty levels for a reason, and if I'm being honest with myself, I don't like a challenge so much as I like the illusion of challenge. I like to win, and I like it to feel like it was a close thing, and only my magnificence spared me from ruin. And while I don't always get that, and it's annoying, even more annoying is ramming my head against some irritating sequence or puzzle. I'd never stand for Everquest now. Lost a week of experience? Fuck YOU, game! I play for fun and relaxation, not to have my blood pressure spike.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
I'd say there's a couple of factors:

A sizable chunk of the market seems to prefer mild "cinematic" experiences to challenge. This means you can make a lot of money off of pretty, shallow, and easy games.

It's easier to make a balanced easy game than a balanced hard game. If the player is steamrollering everything no matter what, the degree of steamrollering doesn't matter as much.

The review system is currently biased towards easy games. If a game takes a longer time to master, the aspects of it that require mastery are less likely to be reviewed. See also: multiplayer shooters being evaluated based on their tacked-on single-player campaigns.
 

mad_mick

New member
Jul 19, 2008
102
0
0
Not all the time, my argument is why should i have too. Games are meant to be challenging and exciting, i don?t necessarily want to die every time step out of my chest high wall, nor do i want to breeze through enemy AI like wet tissue paper. Where?s the middle ground. Call of duty for instance is not much different on veteran than on recruit, just have to duck more. Is the industry really catering for gamers who want shiny achievements and trophies for no effort put in?

In responce to Zhukov, sorry, ment to hit quote
 

Fishyash

Elite Member
Dec 27, 2010
1,154
0
41
mad_mick said:
Not all the time, my argument is why should i have too. Games are meant to be challenging and exciting, i don?t necessarily want to die every time step out of my chest high wall, nor do i want to breeze through enemy AI like wet tissue paper. Where?s the middle ground. Call of duty for instance is not much different on veteran than on recruit, just have to duck more. Is the industry really catering for gamers who want shiny achievements and trophies for no effort put in?
In regards to your last question, it couldn't be more blatant that CoD is appealing to that demographic.

However I disagree with your statement that games are meant to be challenging and exciting. For you, definitely. But there are several reasons one may play a game, reasons other than for challenges and thrills.

I personally do miss the challenging unforgiving nature of arcade-style games but it's not what the industry feels the majority of consumers want.
 

Lionsfan

I miss my old avatar
Jan 29, 2010
2,842
0
0
mad_mick said:
Not all the time, my argument is why should i have too. Games are meant to be challenging and exciting, i don?t necessarily want to die every time step out of my chest high wall, nor do i want to breeze through enemy AI like wet tissue paper. Where?s the middle ground. Call of duty for instance is not much different on veteran than on recruit, just have to duck more. Is the industry really catering for gamers who want shiny achievements and trophies for no effort put in?

In responce to Zhukov, sorry, ment to hit quote
You can edit your post if you want. Just hit quote on Zhukov, copy the mumble jumble, hit edit on your post, then paste it at the top.

As for why games are easy? Well a lot more people are playing now, so they have to make it accessible for everyone, well they don't have to, but if they want to make the most money then they have to
 

Smertnik

New member
Apr 5, 2010
1,172
0
0
I actually found ME3 pretty challenging at times, especially towards the end. But then I also almost never used cover, so that could have been the reason.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,452
5,275
118
It's mainly because controls have vastly improved this generation.

Try playing Jak & Daxter or Metal Gear Solid 3 again, and you'll notice how fucking horrendous their controls were compared to the silky smooth controls we have today.

Also, most games have succumbed to the streamlined level design. No more branching paths or exploration unless it's already a sandbox game.
 

mad_mick

New member
Jul 19, 2008
102
0
0
BloatedGuppy said:
mad_mick said:
I've found many games lately to be far far to easy.
I'm of two minds on this.

The first mind says you're absolutely right. Games ARE too goddam easy now. I remember how ludicrously malevolent Everquest was. No explanation of how anything worked. No map. Lousy online supplements teeming with misinformation and misunderstood data. Obtuse, arcane interface. Sitting for 20 minutes to regen health, with your nose in a spellbook so you couldn't see the lizard crawling up the slope to kill you, setting you back a week in experience loss. It was positively fucking cruel, and there was something glorious about that. Everything felt tense, vital. The world was a savage frontier. Conflicts were life and death. Adrenalin pounding through your veins because a misstep could mean catastrophic results. It was special. I MISS it.

The second mind says most games now have difficulty levels for a reason, and if I'm being honest with myself, I don't like a challenge so much as I like the illusion of challenge. I like to win, and I like it to feel like it was a close thing, and only my magnificence spared me from ruin. And while I don't always get that, and it's annoying, even more annoying is ramming my head against some irritating sequence or puzzle. I'd never stand for Everquest now. Lost a week of experience? Fuck YOU, game! I play for fun and relaxation, not to have my blood pressure spike.
That?s EXACALY what im getting at, where?s the middle ground. its either poking your eyeballs out with hot needles (everquest prime example) or seeing the credits roll before bed on launch day. casual gamers can whinge and whine about how it?s no fun to get killed, and they're entitled to their bitching, but people who buy the odd game here and there cant possibly influence what the developers are pumping out, should it not be the validations and criticisms of gamers from a bygone era who shape what we play today? or am i madder than the hatter?
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
mad_mick said:
That?s EXACALY what im getting at, where?s the middle ground. its either poking your eyeballs out with hot needles (everquest prime example) or seeing the credits roll before bed on launch day. casual gamers can whinge and whine about how it?s no fun to get killed, and they're entitled to their bitching, but people who buy the odd game here and there cant possibly influence what the developers are pumping out, should it not be the validations and criticisms of gamers from a bygone era who shape what we play today? or am i madder than the hatter?
Well, accept first that they HAVE to cater to those casual gamers. Those casual gamers represent by FAR the most significant (and growing) portion of their audience. So there's no sense or profit to had in waging war on casual gamers, or the desire people have to sit down and have some fun with a game and not have said game break their balls.

As for why they can't cater more to hardcore gamers...well...all hardcore gamers are not the same. What's good difficulty? I can master extremely tough strategic challenges, but I don't have the same twitch as a 12 year old Korean Starcraft Master. So what's a harder game? A twitchier one? One with more diabolical puzzles? One with no saves and a terrible checkpoint system? Presumably somewhere there's someone who even likes THAT.

Really the best thing you can do is crank the difficulty level they've provided you, and if that doesn't provide enough of a challenge, look to mods, and if you're still out of luck, resign yourself to the possibility you're just too bad ass for the genre and look for niche games that cater to your particular whims.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
mad_mick said:
That?s EXACALY what im getting at, where?s the middle ground. its either poking your eyeballs out with hot needles (everquest prime example) or seeing the credits roll before bed on launch day. casual gamers can whinge and whine about how it?s no fun to get killed, and they're entitled to their bitching, but people who buy the odd game here and there cant possibly influence what the developers are pumping out, should it not be the validations and criticisms of gamers from a bygone era who shape what we play today? or am i madder than the hatter?
I think this is a great example of how lots of devs seem to be missing the point - if players are annoyed by losing/dying, their question should be "what can we do to make losing/dying less unpleasant?" and not "what can we do to make sure players never lose/die?" I mean, nobody cares about losing in Tetris. Some games (Super Meat Boy!) seem to get this, others don't.
 

mad_mick

New member
Jul 19, 2008
102
0
0
Casual Shinji" post="9.362633.14218642 said:
It's mainly because controls have vastly improved this generation.

Try playing Jak & Daxter or Metal Gear Solid 3 again, and you'll notice how fucking horrendous their controls were compared to the silky smooth controls we have today.

Also, most games have succumbed to the streamlined level design. No more branching paths or exploration unless it's already a sandbox game.[/quot

jak and daxter?? Try crash bandicoot or medievil. Now THATS some horrendous controls. MGS3, we adapted, we learnt the controls, and for me, its one of my favourite ps2 games! Why can?t the gamers of today adapt? or learn new things. why is it always press x to not die?!?!?!?!?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
mad_mick said:
Not all the time, my argument is why should i have too.
So... let me get this straight: You're complaining about a game not being challenging enough while ignoring the option that makes it more challenging? Because...?

mad_mick said:
Games are meant to be challenging and exciting,
No. That's apparently why you play games. Amazingly enough, not everyone wants the same thing you want.

For example, I just got done playing Journey for the third time. The game isn't challenging at all. However, I enjoy it because i am not playing it for a challenge.
mad_mick said:
Call of duty for instance is not much different on veteran than on recruit, just have to duck more.
Bullshit.
 

mad_mick

New member
Jul 19, 2008
102
0
0
Casual Shinji said:
It's mainly because controls have vastly improved this generation.

Try playing Jak & Daxter or Metal Gear Solid 3 again, and you'll notice how fucking horrendous their controls were compared to the silky smooth controls we have today.

Also, most games have succumbed to the streamlined level design. No more branching paths or exploration unless it's already a sandbox game.
jak and daxter?? Try crash bandicoot or medievil. Now THATS some horrendous controls. MGS3, we adapted, we learnt the controls, and for me, its one of my favourite ps2 games! Why can?t the gamers of today adapt? or learn new things. why is it always press x to not die?!?!?!?!?
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Two words:

Dark Souls.

But yeah, personally I usually play games for fun. Sure challenge is nice, but I kind of prefer a game that has an interesting story or fun gameplay mechanics rather then raise my blood pressure. Hence why I stopped playing the original Rayman. That game is absolute bullshit in terms of difficulty curve.

I also kind of resent the statement about how people who enjoy those kinds of games are of "lesser intellectual capability". Sure, I can agree that most games are trying to appeal to a wider audience, but is that really such a bad thing? We were all casual gamers at some point.
 

mad_mick

New member
Jul 19, 2008
102
0
0
Zhukov said:
mad_mick said:
Not all the time, my argument is why should i have too.
So... let me get this straight: You're complaining about a game not being challenging enough while ignoring the option that makes it more challenging? Because...?

mad_mick said:
Games are meant to be challenging and exciting,
No. That's apparently why you play games. Amazingly enough, not everyone wants the same thing you want.

For example, I just got done playing Journey for the third time. The game isn't challenging at all. However, I enjoy it because i am not playing it for a challenge.
mad_mick said:
Call of duty for instance is not much different on veteran than on recruit, just have to duck more.
Bullshit.
Stop twisting my words, I?m not saying i want the most hardcore extreme game mankind has ever seen, (dark souls can suck my dick) i just don?t see why games have to be spoon fed to people who don?t want to accept that they may die in the trial and error that is gaming. the Alone in the dark remake they did a few years ago, if a level was too hard you could SKIP THE ENTIRE GAME and get the same pay off as someone who completed the game for real, what the fuck is the point of that. Games can be fun without being easy enough that a blind toddler could knock it over in an afternoon.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,452
5,275
118
mad_mick said:
Casual Shinji said:
It's mainly because controls have vastly improved this generation.

Try playing Jak & Daxter or Metal Gear Solid 3 again, and you'll notice how fucking horrendous their controls were compared to the silky smooth controls we have today.

Also, most games have succumbed to the streamlined level design. No more branching paths or exploration unless it's already a sandbox game.
jak and daxter?? Try crash bandicoot or medievil. Now THATS some horrendous controls. MGS3, we adapted, we learnt the controls, and for me, its one of my favourite ps2 games! Why can?t the gamers of today adapt? or learn new things. why is it always press x to not die?!?!?!?!?
I'm not saying they're bad games, I love both of them. But especially MGS3's controls were stogie as shit.

You say we adapted to them, but that was then. Now we have games where the controls feel natural right out of the gate; That's progress.
 

mad_mick

New member
Jul 19, 2008
102
0
0
scorptatious said:
Two words:

Dark Souls.

But yeah, personally I usually play games for fun. Sure challenge is nice, but I kind of prefer a game that has an interesting story or fun gameplay mechanics rather then raise my blood pressure. Hence why I stopped playing the original Rayman. That game is absolute bullshit in terms of difficulty curve.

I also kind of resent the statement about how people who enjoy those kinds of games are of "lesser intellectual capability". Sure, I can agree that most games are trying to appeal to a wider audience, but is that really such a bad thing? We were all casual gamers at some point.
I agree. And that?s what im getting at in a round about kind of way, no middle ground. either death at every step or paper mashie ai. We need more games like ico, or shadows of the colossus. Amazing games, not too hard, not too easy.