Whenever I play a JRPG I face random battles; no matter what I try when I want to get from point A to point B I can not avoid them. Am I the only person that finds this infuriating? When you are weak and need to get to safety you can have your salvation ripped from you a few steps from town forcing a reload.
While on the other side of the coin if you can slaughter everything with ease random battles feel like a car stalling; you just want to run to the enxt town but are interupted every 10 seconds by another dragonfly turning a minute walk into a five minute trek in redundancy.
Am I just bad at finding them or have all jrpg game developers decided that all gamers enjoy stop-start gameplay? Why can't I find a jrpg where I can turn random battles off when I am walking through previously explored areas?
While on the other side of the coin if you can slaughter everything with ease random battles feel like a car stalling; you just want to run to the enxt town but are interupted every 10 seconds by another dragonfly turning a minute walk into a five minute trek in redundancy.
Am I just bad at finding them or have all jrpg game developers decided that all gamers enjoy stop-start gameplay? Why can't I find a jrpg where I can turn random battles off when I am walking through previously explored areas?