OldDirtyCrusty said:
Objective flaws in RDR? Sure, now that you mentioned it and with everything that`s plain wrong with the game and todays game journalism i can`t believe i was along the brainwashed masses. What was wrong with me playing this shit for months and thinking i was having fun and enjoying it. Damn and thanks for the eye opener i will be more objective next time.
There's a difference between fun and quality. For example, I had a total blast with Binary Domain, but I can't give that game over a 7/10 due to all the game's flaws, which may or may not deter someone's fun with the game. Just because the game's flaws don't deter your fun with the game, it doesn't mean the flaws aren't there.
You judge from own preferences telling everything different (or not being efficient enough) is doing it wrong while it`s still your personal problem and opinion. Doesn`t sound objective to me.
With Vanquish you brought out the big guns, nothing to argue here.
Is it not easier and faster to switch shoulders with L3 vs left/right on the d-pad? Plus, you don't have to stop character movement. It's not opinion but fact.
And, Vanquish wouldn't be that great online because the game has no shoulder swap.
Opinions, opinions, opinions. Kojima knows how to direct overcool overlong cutscenes and write the most crappy senseless dialogues ever. I`m starting to feel that you`re not objective about his design qualities. There's very objective flaws in MGS4 that keep it from being well designed regardless of how much you loved the game.
You just dislike Rs games otherwise you wouldn`t be so subjective over open world games.
I`m still fine playing TPS without leaning.
I'm not even talking about the story, dialog, or cutscenes of MGS; I'm talking about the game design like levels, bosses, controls, etc. I love MGS because of the hamminess and cheese, Liquid's scene on the river in Chapter 3 is hilarious. Plus, Snake is just basically Snake Plissken, which is awesome in itself. MGS4 has by far the best TPS controls EVER; proper shoulder swap, the tightest aiming (the online required headshots to kill, that's how good the aiming was), no melee button, no grenade button, no health regen, LEANING, and MGO also innovated the online shooter greatly (you see MGO's innovations, mainly the SOP system, in almost every shooter since MGO's release).
I'm not saying you can have a
fine without leaning. But leaning objectively ups the skill gap between players and makes the top players that much better than the average player. I was told by the best MOH Warfighter player that I was the player he hated playing against the most because I'm constantly leaning (and also sliding). So many times I will win a gunfight (when the enemy sees me first) because I'll slide on them and then lean on the tail end of the slide; I'm moving but not getting any recoil penalties for doing so. Plus, I use the gun with the highest recoil while having the best accuracy %.