Based on the response to this week's ZP and Greg Tito's review (in which he said that he liked the game but pointed out his frustrations with it), fans of The Witcher 2 seem to be really defensive about the game.
I have two questions surrounding this turn of events. The first is more complex and dissects the nature of the way game experiences are presented. The second is more along the lines of your basic "why?" question. Pick your poison, or poisons, and "A" or "B" before your responses so we can see what you're responding to.
Question A:
I haven't played the game myself and I likely won't, but from what I understand, frustrations with the game are born out of the lack of a tutorial, i.e. "I kept dying because I didn't know how to effectively use the controls."
In response, TW2 fans say, "Why don't you read the journal? Why don't you look it up? Do you need your hand held all the time?"
It reminds me of the release of Final Fantasy XIII. Yes, I know I'm inviting flames by drawing a comparison between these two games, but bear with me.
I hate Final Fantasy XIII. My biggest gripe with the game is that the story makes little sense. FFXIII fans usually try to refute this by saying, "It TOTALLY makes sense if you read the Datalog." (the Datalog is a collection of plot summaries, backstories, bios, etc; similar to the Codex in Dragon Age)
In previous Final Fantasy games, the story was self-contained and could be appreciated just by playing through the game normally. In Dragon Age, which also had a "Datalog," reading the Codex would give a deeper understanding of the world of Dragon Age, but it was not required to understand the main plot and characterization. With previous Final Fantasy games as precedence and alternative experiences like Dragon Age, I argue that I'm justified in saying...
...I should not have to turn to other source material to enjoy Final Fantasy XIII.
How is this different from people playing The Witcher 2 and getting frustrated because they feel they shouldn't have to "look stuff up" to have a basic enjoyment for the game?
Question B:
So, people were frustrated with the game in ways that perhaps you weren't. Why is this so bothersome?
I have two questions surrounding this turn of events. The first is more complex and dissects the nature of the way game experiences are presented. The second is more along the lines of your basic "why?" question. Pick your poison, or poisons, and "A" or "B" before your responses so we can see what you're responding to.
Question A:
I haven't played the game myself and I likely won't, but from what I understand, frustrations with the game are born out of the lack of a tutorial, i.e. "I kept dying because I didn't know how to effectively use the controls."
In response, TW2 fans say, "Why don't you read the journal? Why don't you look it up? Do you need your hand held all the time?"
It reminds me of the release of Final Fantasy XIII. Yes, I know I'm inviting flames by drawing a comparison between these two games, but bear with me.
I hate Final Fantasy XIII. My biggest gripe with the game is that the story makes little sense. FFXIII fans usually try to refute this by saying, "It TOTALLY makes sense if you read the Datalog." (the Datalog is a collection of plot summaries, backstories, bios, etc; similar to the Codex in Dragon Age)
In previous Final Fantasy games, the story was self-contained and could be appreciated just by playing through the game normally. In Dragon Age, which also had a "Datalog," reading the Codex would give a deeper understanding of the world of Dragon Age, but it was not required to understand the main plot and characterization. With previous Final Fantasy games as precedence and alternative experiences like Dragon Age, I argue that I'm justified in saying...
...I should not have to turn to other source material to enjoy Final Fantasy XIII.
How is this different from people playing The Witcher 2 and getting frustrated because they feel they shouldn't have to "look stuff up" to have a basic enjoyment for the game?
Question B:
So, people were frustrated with the game in ways that perhaps you weren't. Why is this so bothersome?