Fair points. Except one - I strongly disagree that the criticism is that these games "don't push a certain social agenda". And I think it's an issue with how this criticism is being received. I would say criticising under-representation of women (to take a simplified example) is not pushing an agenda, it's claiming that the medium itself is already pushing an agenda, albeit unwittingly.generals3 said:Not really. I guess that i may have made an overstatement myself a bit earlier but technically VG's don't have to be about one particular thing, but the ones which are criticized are. For instance there is such a thing as "serious games", their purpose is not solely fun, there are serious games used for medical rehabilitation and off course for those games the latter criteria matters and criticism on its rehabilitating capabilities is relevant. Now to take the latest wave of criticism, which is that the games don't push a certain social agenda, let me ask you is that what the games in question are going for? No. You may criticize the idea there is no "social agenda pushing" VG market, but criticizing the "fun" segment because it goes for "fun" strikes as quite odd.
I do ultimately, however, disagree with your opinion that things should be criticised in a functional manner. I think it's valid and useful to examine the larger context outside a work and how it interacts with said context. Which is a large part of criticism of art in general, and I do see games as art. I don't think we'll find much common ground on that though, and I don't think there's anything necessarily wrong with that.
To take that apart a bit - I do actually think there's a difference there. Ultimately GPUs are not a creative endeavour in the same sense as a game. I'm not claiming there's a solid line between 'creative' and 'functional' - in fact I think the opposite. But I think there's a gradient, and how meaningful any given criticism of something is slides along the same gradient. I'd suggest that even if you view all things as being ultimately functional, 'creativity' or 'artistry' or whatever can still be a gradient.Actually i'd say yes. To take your previous GPU example, if someone where to start something called "GPU-throwing", would that make criticism towards the GPU's "throwability" any more relevant? Or to make it worse what if Tech Websites were to actually use that criteria to judge GPU's? (Which is similar to VG websites using social agenda as a criteria for fun-oriented VG's) Or what if some people were to start a thing called "GPU-interpretation" where they go look for social criticism in the design of GPU's, would that make criticism based on that valid?
The other point however would be that the existence of people reviewing GPUs based upon throwability does not preclude the existence of people reviewing them in their intended role. And in practice, since GPUs are very much to one end of the functional-creative scale, the large majority of criticism will always be on their function. Games on the other hand are more central, and will therefore invite criticism of multiple kinds, none of which are 'wrong' IMO. They have a function, but they also have a meaningful connection to sociology, politics, etc etc. And those criticisms will themselves be on a scale - some will look only at the mechanics, some only the politics, some half and half. None of these precludes or diminishes the existence of the others.
One final final point (I know that's got a bit long and philosophical) - the validity (or importance) of a criticism may also depend on its impact, coupled to that creativity gradient thingy. E.g. GPUs don't really have many social aspects to them, but if they're being made with slave labour, that should really cancel out their 'functionality' score.