Why aren't there more games with female/gay/... characters in indie games?

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Smooth Operator

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And who said the protagonists aren't gay or female?
Most of the time none of this is defined, in which case people just interpret them as straight male and then complain about it... might want to contemplate on why you yourself are imagining a situation of adversity.
 

elvor0

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80sboy said:
You know, I think developers make what they want to make and what they can. If I was a developer, I wouldn't even know where to begin creating a character for a female lesbian. Personally, I think you can't really tell the story of somebody unless you have some understanding, or, you can relate to. Mostly, it takes a lesbian to tell the tale of a lesbian. It takes a white male in his 30s to tell the tale of a character that is a white male in his 30s. That's just the way things work. Unless you want really ham-fisted attempt at it.

I mean look at most female protagonist in games (Lara Croft). It's pretty obvious they were written by dudes for dudes.


:/
If we're on about the latest one, that was written by a woman actually :D

But yeah, I agree, writing female characters is hard, and my more tomboyish ones always tend to feel like a slightly more sensitive guy in a woman's body rather than an actual woman, with all the nuances that brings. Unless you're a particularly good writer, you're generally going to write from what you know, so it isn't that the developers themselves don't want to do it, they just don't because it's outside their comfort area, otherwise like you say, it's going to feel awkward or hamfisted to the people this character is representing. Obviously publishers are a different matter.

I mean the closest I've got to playing a lesbian man character is FemShep, and that was just because well...I'm a straight guy, so chatting up guys isn't really something I'm in to. If it was a preset story and the girl got into the guy, sure I'd be fine, but I'm not going to optionally chat men up when theres kinky lesbian space sex to be had. But! I do actually play FemShep because her characterisation feels way more interesting, her lines are way better acted and she gets to exist,(ManShep feels so dull) because out of all the playable characters in Mass Effect, she's my favourite female. She's also the only time I've ever optionally chose to play female over male, because she's such a cool customer.
 

Mycroft Holmes

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80sboy said:
You know, I think developers make what they want to make and what they can. If I was a developer, I wouldn't even know where to begin creating a character for a female lesbian. Personally, I think you can't really tell the story of somebody unless you have some understanding, or, you can relate to. Mostly, it takes a lesbian to tell the tale of a lesbian. It takes a white male in his 30s to tell the tale of a character that is a white male in his 30s. That's just the way things work. Unless you want really ham-fisted attempt at it.

I mean look at most female protagonist in games (Lara Croft). It's pretty obvious they were written by dudes for dudes.


:/
Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.

And if you're determined to make their femaleness/gayness/nonwhiteness an important story point then just write in a few assholes using obvious dialogue that you should be familiar with if you have ever read or watched anything with similar subject material. And then write an obvious response that you would come up with if you were in that situation. It's really not that difficult.
 

80sboy

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Mycroft Holmes said:
Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.
I also believe that men and women aren't as different as some people make them out to be.

But there is the whole nature vs. nurture thing. The world conditions us to be a certain way because of our race, gender, creed, etc. And that's a tale that can't be easily understood over the gaps. I mean, I'm a white male in my 30s living in American, does that mean I can also write about a white male in his 30s living in American...during the Great Depression? Well, I probably can, but I'd probably also have to do a lot of research: read books like the Grapes of Wraith, or articles of the time and how difficult life was before I can actually do it. Unless I do that research, just because we're both male - white, 30something, American - doesn't mean I "get" him unless I understand the world he lives in. Now a 30something women in American during the Great Depression? That's probably trickier, and the research might not do me justice. Okay, how about a Middle Eastern women in Saudi Arabia that has to spend most of her life completely covered in public...?

Now, even doing research, that would be pretty freakin' heard considering how alien her world is compared to mine.
 

flatten_the_skyline

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A few years ago, I picked up the paper to read that a schooltime friend of mine won an industry award for designing a vibrator. Don't tell me it is impossible to write a good female character because you don't know how they feel. (Yes, those things happen, and your local newspaper reports on it obviously)

The paper states that he had "consultation" from his girlfriend without going into details, and I think you can easily get that as well as a developer. Even if you don't have a girlfriend you can still ask your mom ;-)

Sure, it takes less skill to write a character that is basically an idealized version of yourself, (like stephen King's novels consist almost entirely of authors in some kind of crisis and alcoholics), but on the other hand, how many game devs served in battle? How many fought dragons, stole cars and cold-bloodedly murdered people? I think if they want to make a war game and put some effort in, they will go and ask soldiers about their stories, and some games (not especially indie) have some plausible soldier characters (says I, draft-dodger and hippie). Why not ask LBTG groups for stories?

Recently, our local theater conducted a play that mainly consisted of actresses telling stories they collected from sex workers. It was authentic and really interesting, because the sex trade is something you usually only get outside opinions on.

Many minority groups are bursting with stories they want to tell, want to see on the big screen and why not in a game?
Your standard plotline (except for kill all foreigners) is you are in someplace where the masses are opressed by some tyrant and your quest is to bring justice. Now think how many countries you can name where homosexuality is a crime punishable by jailtime or even death. Is it really far fetched to have some sort of heroic gay character? Tone down the sexuality, just make it a plot device to explain why people hate you, and let the player experience first-hand homophobia. Don't be too stereotypical. Give them a love interest if you must, but focus on the plot, not the love story.

Sure, redneck homophobes will not buy your game, but do you really want to take their opinion into account when you have the chance to create something great?
 

Mycroft Holmes

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80sboy said:
Yeah but how many games actually take place in realistic period settings? Most games with heavy writing take place in the future, in entirely different galaxies, in completely made up fantasy worlds, or post apocalyptic worlds that are beholden to different and new sets of rules. So you don't really have to worry about any of that and can just call it as you see it.

Also, serious question, what the heck 'realistic' game could you possibly write where the protagonist is a female living in Saudi Arabia? They aren't really allowed to do much of anything we would consider to be normal fodder for games. I am intrigued by the prospect though. You find me a graphics artist and a coder and I will write you a game.

Afya Al Reshedi, a nurse turned private investigator living on the edge and staying one step ahead of the patriarchy. When her brother's death is ruled to be from natural causes, only she can unravel the mystery and bring the culprits to justice. The worlds first stealth based adventure/puzzle game staring an Arabic female protagonist.

I wonder if I could get Anita Sarkeesian on board. She could probably get the game funded with her legion of fans and even if I really don't like her much, I would totally co-produce a videogame with her.
 

80sboy

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Mycroft Holmes said:
Afya Al Reshedi, a nurse turned private investigator living on the edge and staying one step ahead of the patriarchy. When her brother's death is ruled to be from natural causes, only she can unravel the mystery and bring the culprits to justice. The worlds first stealth based adventure/puzzle game staring an Arabic female protagonist.

I wonder if I could get Anita Sarkeesian on board. She could probably get the game funded with her legion of fans and even if I really don't like her much, I would totally co-produce a videogame with her.
LoL, you got my kickstarter money if you can get that going.

:p
 

Wyvern65

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SpunkeyMonkey said:
Pong only had 2 characters in the entire game - bat one, and bat two - and they were all straight and white.

I'm afraid sexism and racism have been engrained into the very core of gaming since the beginning, and will never leave, ever. We may as well just all kill ourselves.
Well there was the white dot. You have to admit the first open depiction of a ballsexual in a game was pretty taboo-shattering. Though that was the early seventies with all its counter-culture icons.
 

Tr3yk1ng

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xxy said:
As there seems to be a significant interest in games with "different" perspectives, i really can't figure out why in capitalist system there aren't more independent games with female/gay/... protagonists (that big games with big money behind them are risk-averse i can understand). In a time where a video (!) about gender and games manages to collect 150k on kickstarter shouldn't there be indie developers flooding this niche where there is demand and no product? As i said, i don't know why it isn't happening and so i would like to hear your thoughts/opinions.
there arent enough of them to warrent selling a game specificaly to them or the creators or mostly white males who identify with white straight males so they make games for white straight males.It isnt a conspiracy like most feminist think.
 
Mar 9, 2010
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Because nobody really wants it and nobody wants to do the work for something as pointless and shitty as catering to social justice warriors.
 

Gatx

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Well here's the thing. Homosexuality isn't something that a lot of games are suited to tackle - it's a thing to be discussed and explored, and doesn't involve killing things or blowing stuff up. Yeah you can do the Persona thing and have everything be symbolic and metaphorical, but that's about it.

It's also just not important to the story a lot of the time, and by that I mean what their sexual preference is period. Unless there's a romantic interest you just can't tell, except maybe if their backstory involves a wife or girlfriend. You don't KNOW for certain that Gordon Freeman isn't gay, Master Chief, or even any of the CoD characters.
 
Aug 1, 2010
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Because it's mostly straight white males making them.

Maddox put it quite nicely when he said it's silly for anyone to expect games made by men to have a good perspective on women.

Talking about it isn't going to change it. If people want their minority represented, there is NO reason why they can't start making indie games as OP suggests.
 

Snowblindblitz

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Apr 30, 2011
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Because there is a lack of good characters in games, and sexuality, whichever preference you have, is often poorly represented and has a hard time really coming into play as anything other then * I boned Morrigan cause I gave her a book*.

Also, few games tend to touch on personal aspects of characters. There are exceptions, but not many. Some of my favorite homosexual characters in media tend to be ones where my reaction was more or less, also gay, rather then look at that gay character, if you get what I mean.

The Watchmen is a good example of handling it, with how it handles the dynamic of characters in and how of the closet, while also period setting it and just showing how their personalities had to do with said openness, as I view Silhouette's character as been voraciously open with her sexuality, lesbian or not.
 

Fox12

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Jun 6, 2013
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Archer666 said:
You think people like this:


can make gay characters? The best written gay characters don't flaunt their sexuality and are just regular characters. While I haven't played New Vegas, apperently Arcade Gannon matches that definition. Just a regular dude who happens to like dudes.
Oh, wow, and here I was giving developers the benefit of the doubt. It's sad to see so many stereotypical man children in the business. I still think the medium is maturing, so hopefully we can move pat this.
 

Fox12

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I think the main issue is that, while talented writers can and do write from the point of view of people different from themselves, most developers consider their games story to be a secondary concern. They don't usually invest in the most talented writers, and so they just create a serviceable story about a grizzled white guy fighting aliens/terrorist/nazis/alienterroristnazis. As a prospective author I can say I enjoy writing people who are different from myself, but I also know that most developers come up with a concept first, then hire writers to build a story around it. This makes it difficult for even talented writers to tell good stories because they're limited in what they can do.

Games like the walking dead do a great job of representing minorities, specifically because the main character is a relatable normal guy who happens to be African-american. The same goes for homosexual characters in Mass Effect 3, who were mostly treated as normal people who happen to be gay. No one played to stereotypes, and the results were great.
 

Requia

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How many indie games have character writing period? I can only think of SPAZ and Bastion, and Bastion's was pretty slim. (I guess indie JRPGs and indie visual novels do, Oh wait! Recettear had somewhat memorable characters... who were both female).
 

Savagezion

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80sboy said:
Mycroft Holmes said:
Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.
I also believe that men and women aren't as different as some people make them out to be.

But there is the whole nature vs. nurture thing. The world conditions us to be a certain way because of our race, gender, creed, etc. And that's a tale that can't be easily understood over the gaps. I mean, I'm a white male in my 30s living in American, does that mean I can also write about a white male in his 30s living in American...during the Great Depression? Well, I probably can, but I'd probably also have to do a lot of research: read books like the Grapes of Wraith, or articles of the time and how difficult life was before I can actually do it. Unless I do that research, just because we're both male - white, 30something, American - doesn't mean I "get" him unless I understand the world he lives in. Now a 30something women in American during the Great Depression? That's probably trickier, and the research might not do me justice. Okay, how about a Middle Eastern women in Saudi Arabia that has to spend most of her life completely covered in public...?

Now, even doing research, that would be pretty freakin' heard considering how alien her world is compared to mine.
I disagree on this. It actually goes against the whole argument that "women are just like men" constantly being thrown out by the feminists. A sentiment that I half agree with and half don't. (Thus, don't overall as it isnt total agreement) By this train of thought anyone should be able to write a character that is either male or femalwe regardless of their own gender. With that, I agree. I don't think female aspirations and motivations are that different than men. J.K. Rowling or whatever did a pretty good job on Potter, Weasley, and all the other male characters despite being a woman. From the perspective of "what drives this character?", this is totally accpetable. To suggest the "I have no idea what that is like" may be true, in writing, this is bogus.

In theory, I could make a female that is just like me. I could write a story about me and and even add in a love interest, then at the end change all him's to her's and all names to the opposite sex completely switching the gender of every character in the story. I bet quite a few women would also then relate to my character because men and women aren't so different on internal things. Both men and women vary, for sure. This is why we have "girly" men and "manly" women. However, even that is subjective. My brother has openly told me that some of the women I find attractive, he finds "manly". However, his wife is like the most girly girl if I have ever seen one. I like women that exude independence or self reliance, he finds that trait manly. Others may as well, I don't know - nor care. His wife would make me have to get a divorce before I killed either her or myself due to insanity. A women who is so helpless she can't hook up AV jacks is my kryptonite. A preschooler can match red to red, yellow to yellow, and white to white.

However, I disagree with "women are just like men" biologically part of the argument. Women are not even close to men with vaginas and vice versa. As well, the culture around them is different but is often ignored in these discussions. You did mention it and I can agree to an extent with your point. Although, you can imagine what it would be like and you would probably be pretty damn close. That is the beauty of imagination. I could get paralyzed tomorrow and imagine what it would be like and be pretty damn close (especially with research). I could do the same with having a child. Now, these people that actually DO these things like to say "You can't imagine..." well, yeah you can. It sucks, or its wonderful. I could also go into great deal why it sucks or is wonderful. I bet I could do it so well that people who have been paralyzed would relate to a character. To claim someone can't is to claim they are a bad writer. This world is not only composed of bad writers.

In the end, it is totally possible for a man to write the most relatable female character ever just as it is entirely possible for a woman to write the most relatable male character. This is because men and women are the same on the inside, that is, human. It is that part of us which drives us and it is merely environment and circumstance that we base our decisions around. In that regard, all humans are the same on an individual level.
 

CrystalShadow

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Apr 11, 2009
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shadow_Fox81 said:
The last few indie games I played as four elemental world building beings, an arrangement of neutral-gender cubes,a disembodied consciousness and a gender neutral infant with transient morphology, are you seeing a trend.

Jenova Chen(journey) at the gdc talked about how gender neutrality in games is important to speak to the universality of experience which games reach for. I mean why make gender or sex an issue when it doesn't have to be, its just an obvious way to go and why journey was such a powerful experience.

But that's kinda mov'in around the issue.

I had to play a game about trans-gender hormone swapping treatment(dys4ia) for my interactive narratives course. There are indie games out there like this but not many because often the player has to be dis-empowered because sadly society dis-empowers many minorities and that's something games at large aren't ready to touch both thematically and mechanically.

dis-empowerment as a mechanic is frightening for almost any developer (except Frictional)
That's a good point actually. Although I suspect the lack of games about certain groups of people often has a lot to do with who is making the games. (Although not impossible, it is quite challenging trying to design something from the perspective of an identity you do not share. - This is all the more true if that identity involves prejudices or points of view that are quite far removed from anything you've ever experienced personally.)

However, you bring up dis-empowerment... Which is actually a serious consideration; Disempowering the player of a game is very difficult to do well, because it takes away from the core of what a game is usually thought to be.
Yet... If approaching certain topics or groups as your subject, then that sense of disempowerment may well be very important to the narrative, if you want to do something other than make a character where their identity is basically a thin, nearly meaningless shell...
But how do you approach that in a useful way?
Tricky... Very, very tricky to get right.

As an example, I have at times contemplated trying to create a game about rape. Now, the controversy of that topic aside, it's difficult to even approach how to handle that.
To be clear, the goal of even trying to create something around that topic would be to try and create some empathy and understanding - To make it clear just what it's like to face a situation like that.
But... Leaving aside the controversial aspects, and even the very real risk that the entire thing would have completely the wrong effect, how do you build a game around something whose essential quality is to do with a lack of control over your own situation, and an inability to do anything meaningful to stop what is happening?
Because, in essence, you're working around how to represent a lack of control which is almost the opposite of what the vast majority of games are trying to do.

Now, that's a particularly extreme (and super-controversial) example, but the same general problem (albeit probably to a somewhat lesser degree) shows up with many topics, themes and character types...
And unsurprisingly, such themes seem quite rare in games. and if presented at all, are usually relegated to supporting non-playable roles...

Some things are just difficult to approach.
80sboy said:
Mycroft Holmes said:
Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.
I also believe that men and women aren't as different as some people make them out to be.
I would agree with you here. But I have some first-hand experience of the drastic effects that biology can have... Specifically, how much hormones can mess with your mind (and your body, but that's easier to measure objectively in general.)

Not that even these differences are as dramatic as some people would claim... But I certainly wouldn't suggest they're non-existent.

But there is the whole nature vs. nurture thing. The world conditions us to be a certain way because of our race, gender, creed, etc. And that's a tale that can't be easily understood over the gaps. I mean, I'm a white male in my 30s living in American, does that mean I can also write about a white male in his 30s living in American...during the Great Depression? Well, I probably can, but I'd probably also have to do a lot of research: read books like the Grapes of Wraith, or articles of the time and how difficult life was before I can actually do it. Unless I do that research, just because we're both male - white, 30something, American - doesn't mean I "get" him unless I understand the world he lives in. Now a 30something women in American during the Great Depression? That's probably trickier, and the research might not do me justice. Okay, how about a Middle Eastern women in Saudi Arabia that has to spend most of her life completely covered in public...?

Now, even doing research, that would be pretty freakin' heard considering how alien her world is compared to mine.
Researching things that are alien to you is certainly quite hard. - And again, first-hand experience of something can throw up a lot of surprises that no amount of research would make all that clear.
Research, if well done can accomplish a lot, but in the end it's difficult to truthfully reflect something you have never experienced. - Something that is well and truly brought to light if you end up experiencing something first-hand that you've previously researched extensively, and thought you understood quite well.

What research amounts to in the end, is borrowing the experience of others, in as much as you are able to. Good research then, would imply making sure your sources are actually a good reflection of the experience you are trying to understand indirectly...

But... I think I'm rambling on a bit here... So perhaps I should leave things there, before it all gets too silly... XD