Why Can't Comedy Games be Funny to Play?

SiskoBlue

Monk
Aug 11, 2010
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The best comedy I usually find in games is the "You've Been Framed/Funniest Home Videos" kind. Basically glitches and random events.

It's what I loved about GTA originally. But as they get more clever and realistic a lot of the humour seems lost.

Portal is very funny and very clever, but I dare anyone to watch some of Birgipall's work and try not to laugh out loud. Literally laugh out loud, not "lol" but honest to goodness wet your pants laughing.


http://www.youtube.com/watch?v=QpgJcgMA_UM


I've played Sleeping Dogs with my kids and they wet themselves over crashes. It's the joy you get from smashing your toys together and seeing where the pieces fly. Like Serious Sam's Cannonball gun Yahtzee mentions.

So maybe there's only two types of comedy possible in games. The carefully constructed and scripted gags of Portal and point-and-click. Or it's the slapstick of the sandpit where anything can happen and the humour is the surprise and ridiculousness of it.
 

_Amriel_

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Dec 3, 2011
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A couple of Amiga classics spring to mind. Monkey Island knows how ridiculous the point and click adventure can be and rolls with it. Cannon Fodder has the dark absurdity of destroying an enemy building only to see the roof land on half of your squad, and then going back to the intermission screen to show you a bunch of fresh faced recruits eagerly signing on just outside the cemetery where your dead squadies have been buried.

SiskoBlue said:
The best comedy I usually find in games is the "You've Been Framed/Funniest Home Videos" kind. Basically glitches and random events.
I've always liked watching speedruns to see how utterly a game can be broken and deviated from what the developers originally intended. Speedrunning seems to me to be (occasionally) quite a subversive form of entertainment.
 

gyroc1

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Nov 26, 2011
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I think the dreaded SET PIECE can make for funny moments. They can usually only be done once and at predetermined points in the game. Just put in the effort of coming up with many jokes and these so called spunkgargleweewee type games might have a place in this world.

Also play Frog Fractions [http://twinbeard.com/frog-fractions].
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Hmm I can't really think of a game with comedy blending in well with the gameplay on the spot.

Usually games tend to just have "humorous elements" rather than trying to be funny so I'm stumped.
 

Harry Mason

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Mar 7, 2011
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I think one of the biggest things is to be conscience of what kind of humor you're aiming for.

Physical humor seems to work REALLY well in multiplayer games. Anyone who has played Halo has had a those unscripted slapstick moments where you're doing a little victory dance and a flaming car flies out of the sky and squishes you, or those moments in Little Big Planet where your friend is jumping over a spike pit at the same time as you, but you're not going to make the jump, so you latch on to their little burlap ass in desperation and you both fly, screaming, into the abyss.

Physical comedy works the best in those "I can't believe that just happened" moments, like riding an ATV tandem in Saints Row 2 when an explosion launches you five hundred feet in the air and you and your friend are both screaming and clutching on for dear life and it lands perfectly and zooms off into the horizon, or pretty much anything that happens in Mario Kart.

Actually, having a co-operative game in which you can still screw your teammates over is pretty much always funny. Battle Block Theater is unbelievably hilarious, and 90% of the humor just comes from shoving your teammate off a cliff.

Now actual wit is another thing entirely...
 

Zergadooful

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Sep 30, 2010
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I recently played the first Crysis game and it has some of the most unintentionally hilarious gameplay I've ever experienced. I played it on the highest difficulty setting where you're highly encouraged to be stealthy and engage enemies from long distances. Instead of sneaking around, I ran around punching people and throwing shit at them. The thought of a high tech supersoldier killing his enemies by throwing barrels at them is funny but also incredibly fun to do in game. Conversely, in Saints Row the Third you are given the dildo bat which is funny because lol dildos. It functions the exact same as the other melee weapons and there's no reason to use it as its novelty wears off 30 seconds after you get it.

The most important things to make a game funny are contrast and variety. If the entire game is supposed to be funny (Saints Row 3) then it all feels the same and isn't very funny at all. If the comedy is broken up by tragic deaths and serious action (Saints Row 2) it's way more effective. Like Yahtzee said, if the funny weapon/finisher does the same thing every time, it gets old fast. In Crysis there are so many ways to approach the missions and kill people that it doesn't get repetitive or boring by the end of the game.
 

Rblade

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Mar 1, 2010
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I know the game has little if anything in the way of plot. But I always thought Worms was hilarious. It builds on you being creative with the weapons you get, RNG maps make it impossible to simply copy strats, the weapons are over the top and the big hitters either hard to get or hard to use. Pop culture references and high pitched voices, it does a real good job to invite the player to make his own slap stick comedy. It gets a bit into the line of british comedy, weird and sometimes violent or black but never taking itself in the slightest bit serious.

edit: AK-47 was brilliant, I don't know if it merged to well with gameplay. Although I firmly believed he was at least partly a stab at the imperfect system of conversation trees
 

knox140

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Oct 14, 2012
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I guess Monkey Island is a good example of a game where the comedy and gameplay are nicely matched. Adventure games and comedy go quite well together, because whereas in a non-comedic adventure game the routine of clicking on every thing to see what you can do with it can be arduous, in Monkey Island the dialogue that Guybrush Threepwood gives when you click on something makes you WANT to look at everything. I don't enjoy adventure games at all because I inevitably end up looking at the wiki and that defeats the point, but I did enjoy Monkey Island because the comedy kept it fresh. I dunno. Just an opinion.
 

pearcinator

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Apr 8, 2009
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-Conker's Bad Fur Day
-Psychonauts
-Banjo Kazooie/Tooie (there's a lot of sexual innuendo's that make me laugh)

I think platforming gameplay matches well with comedy because of the environments. With platforming games the player isn't limited to rooms or corridors, the player might see something right at the top of a giant tree (thinking of Click Clock Wood here) and the challenge is to make it up the top with your platforming skills. What's up there the player doesn't know but there is definitely potential for comedy!

Each level is completely different and not restricted to being 'realistic'. Why not have a level made of poo (Conker's)? Why can't there also be a level where the whole place is warped and twisted and there's these guys who won't let you pass unless you look like you belong there (Psychonauts - Milkman Conspiracy)? Why can't the land be shaped in suggestive ways (Banjo Tooie)?



Of all of those I think Conker's Bad Fur Day works the best BECAUSE while I still classify it as a platformer it jumps (heh heh) into other genres. You have traditional platforming for the first few levels (in a range of places such as poo, barns and towers) then all of a sudden it turns into an action game where you ride dinosaurs and eat enemies and race others by surfing lava (caveman level).

Then it goes into a horror-theme (my personal favourite) where you get a shotgun and shoot porcelain zombies with massive heads (and the best head explosion sound effect ever) the game is really dark here and extremely violent. Finally, the game becomes a third-person shooter and ends up as a completely different game as it started. Why more games don't do this I don't know?

Why does a game have to be in a specific genre? Why can't it change or mix into other video game genres? It would help with the comedy because there's no repetition. Each level feels completely different and the potential for comedy increases.
 

Omnicide

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Aug 6, 2011
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"what other comedy games, besides Portal, possess raw gameplay and challenge mechanics that could be interpreted as reflecting the context and tone of the humour?"

Well, when the context and tone of the humor aren't established by the story but instead by the other elements such as Graphics and Gameplay and Characters it seems pretty easy to come up with a few examples.

Team Fortress 2 even after logging around 700 hours (not a lot compared to some, I know) still manages to crack me up whenever I hear a domination line from pretty much any class. "Nobody's gonna miss you, ya mutant!"

One game that manages to make me laugh so hard I cry no matter how much I play it will be Worms Armageddon. Everything about that game is oriented to be funny, and I still love playing it even though its been 15 or so years.
 

Icehearted

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Jul 14, 2009
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My biggest issue is that I've never encountered a game where the writing was half as good as a movie or TV show of similar caliber, such as big budget or AAA, or even independent. On the occasion a real writer is chosen we might get some gems, but to be honest they are, again, not in like with their counterparts on other medium, half the time the jokes are completely predictable or they've been done before in one sense or another, are a type of or take on The Aristocrats, essentially becoming the antigen of comedy.

My very simple take on this; comedy requires two major components that are nearly impossible to emulate in a video game, timing and humanity. These are not mutually exclusive but rather they depend on one another to work, then the same old jokes or the punchlines we see coming before half the gag is set up can still be hilarious. It's an almost intangible element that people play upon one another to create a moment that connects with a very human reaction. We can no more simulate true comedy than we can true love.

On the other hand I know that games were perfectly capable with slapstick, which requires little effort and happens a lot in video games accidentally. In this case a game Like Tony Hawk Pro Skater 3 had a friend and I in stitches nearly every time we played it.
 

Just Toby

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Jul 19, 2013
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I just wrote a blog post about incorporating lessons from comedy into gameplay: http://blog.serenityforge.com/post/55828887895/why-deadly-premonition-is-important

Here's the image-free version:

Deadly Premonition is a game thatfs divided the critics more than most any other game. It has gotten scores as low as 2/10 and as high as 10/10. And in a sense, both scores are correct. The game rating system tells us how much the reviewer would recommend that game. Some people will see this game as an abomination and some will see it as a one-of-a-kind treasure.

In the avant-garde art world, this means that Deadly Premonition is a roaring success.

The trend for game-changing art is that it will offend the vast majority, while piquing the interest of the experimental community. Once itfs been discussed at length and copycats start incorporating lessons from the artwork, it will be praised as a masterpiece; a start to a new genre. Deadly Premonition is a game thatfs gso bad itfs goodh in the cheesy 80?s horror movie sense. And it knows what itfs doing.

Therefs currently a hyper-self-aware comedy scene thatfs has its roots in Andy Kaufman. The comedy is based around the concept that therefs a mock show and a real show hidden underneath it. Andy came on stage as a character named gForeign Manh. People thought that this person was real. Foreign Man would do a stand-up act and it would be terrible. THAT was the joke. Foreign Man would be a character so vivid that people thought he was really a terrible comedian. Audiences hated him. Until the punchline. Foreign Man eventually made Andy Kaufman millions of dollars when the character was renamed gLatkeh for the sitcom gTaxih.

This was the beginning of gcringe humorh, a form of comedy that uses the comedianfs failure as the joke. The humor has evolved since then, but the multi-layered act is a staple in todayfs alt comedy scene.

Deadly Premonition not only employs cringe humor, but uses this same concept for the gameplay. The game is horribly broken, but it never destroys the experience. It just exposes its own flaws and pretends like nothing is wrong. This game is, in reality, two games: The one youfd expect and the meta-game. The fighting WITH the game. In Deadly Premonition, there are several scenes in which you drive passengers to locations, some with time limits. They all talk to you while youfre driving, but instead of just hearing their voices, the camera turns to look at the characters. While driving. How are you supposed to drive without seeing the road? After hitting a number of walls, you realize that you can stay on the road while only looking at the mini-map.

THIS is the revolutionary game mechanic. Fighting with the game HAS BECOME THE GAME. And you know what? Itfs really fun.

This should be a rallying call to game developers. Video games are no longer just crafting a polished world. Gamers know that theyfre playing a game. If you can make them realize it without frustrating them, youfve hit something great.

Now, you might argue that the developers of Deadly Premonition made a broken game because of funding issues or incompetence. Thatfs besides the point. Andy Kaufman never considered himself a comedian; he thought of himself as a performance artist. And yet, modern comedy is thanks to him. The developers intent of Deadly Premonition is irrelevant. The game has shown us something powerful and the community should be taking note.
 

Just Toby

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Jul 19, 2013
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Also, I Wanna Be The Guy is the funniest game I've played. It's funny because it has constant misdirection. And that's funny gameplay, not funny story.
 

Lord Amazing

The Astounding
Jan 30, 2008
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The funny yet difficult move being effective also has something to do with you deciding you wanted to see it. Call it the Fatality effect, a comedic bit isn't annoying when we deliberately decide we want to see it, regardless of how many times we've seen it before. It doesn't have to be hard, but it does have to be intentional and if it offers a gameplay reward, the reward would have to be so negligible that we wouldn't feel the need to suffer the joke just to get it.
 

retrochimp

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Dec 13, 2008
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Ok, I wrote a whole other comment with lots of bullshit, but having read all of the rest of you, I have to ask:

Have any of you played "Stubbs the Zombie in Rebel Without a Pulse"?

And if so: did you not find it funny?

Because I think it's hilarious AND really, really fun.
 

neminem

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Aug 2, 2008
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It's been said already a few times, but my first thought was also Worms. Yes, being entirely a multiplayer melee sort of game, it had no plot, but it was still one of the funniest games, and also one of the most fun, I've ever played. And I even include the very first game, which is how I was introduced to the series. The comedy and gameplay are inextricably related - mean, superweapons like literal banana bombs, literal carpet bombs, and of course, the all-powerful concrete donkey?

(You know, I should look into one of the more recent incarnations, see if they've added to it or just messed it up. Haven't played any of them more recent than World Party.)
 

GuruJ

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Oct 8, 2009
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"So, there's your answer, comedy action game makers: just create enough one-liners and silly animations to attach to every copy-pasted combat encounter in the entire game with no repeats. Hop to it."

You mean like they did with No One Lives Forever? Alright, so it wasn't animation, but the unique conversations of the various waiting henchmen skillfully encouraged the player to adopt a particular approach without ever making it a "rule". (It's no coincidence that the "enforced stealth" levels were the most frustrating and weakest of the lot.)

The logic goes like this: If I sneak up to guards rather than charging in gung-ho, I'll overhear their conversations, which are almost always very funny. Therefore, I have an incentive to behave as a spy would (ie using extreme caution and scoping the scene before engaging the enemy).

The game deserves way more love than it gets. It's a classic!

EDIT: This mechanic also reinforces the idea that making comedy a reward for challenging the player is a great idea.
 

Kingjackl

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Nov 18, 2009
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Has Yahtzee ever played a Ratchet & Clank game? They seem like the answer to everyone of his complaints about triple A gaming these days.
 

head desk tricycle

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Aug 14, 2010
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It seems like a catch-22: truly funny things are required for a game to be funny, but they're terrible in excess. The obvious answer is to place funny things in a judicious way, but pack the remainder of the game with scads of things that stop just shy of being funny; for example, funny RPGs like Alundra 2 usually concentrated the actual jokes in cutscenes, with the remainder of the game serving mainly to keep the audience warmed up. RPGs are more literary in nature so there's really no tradeoff to leaning on cutscenes in this way, but the more interactive genres might demand more cleverness; for example, funny deaths. Anyway, I like this answer because it suggests there are a ton of games out there that are just a hair away from being good comedy games. For example, any game where it's fun to mess with NPCs; just a handful of well-delivered jokes would be sufficient.
 

Lyvric

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Nov 29, 2011
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Negatempest said:
Personally I believe that Deadpool game should not of been a hack&slash game. When reading his comics, the majority of the time is that Deadpool does his jokes and a small portion may be dedicated to fighting sequence. At most, deadpool should of been an adventure/exploration game. With some fighting sequences to showcase his agility. With the game being focused on adventure/exploration than hack n' slash, we can see deadpool tinker with the 4th wall constantly. Which is why we all enjoyed deadpool when he wasn't fighting clone wave number 34.

Conker and Portal were not really hack n' slash focus. To occupy the possible quiet time, that is when the witty part of the game came in.
Yeah, I could see this. I do have to give some kudos to the creators though. The game might not have been anything special, but comedy and hack and slash is hard.

Also let's face it, deadpool isn't easy either. He's an intentional, low-hitting, mockery of superheroes who, almost all the time, never gets recognized when he does save the day. It's why I like the character in the comics. All the stuffy, I'm so serious, inflamed hero attitudes people get obsessed with are challenged upfront as obnoxious and redundant.

At least they tried :)